Most of you know that I'm working on leaderboards. I was writing up rules for them (in general, not game-specific). This is what I have so far:
Time for most runs starts when a new file is started, unless otherwise specified for that game or category. Saving, resetting, and continuing are all allowed, but time will still be counted against you during this. This is commonly known as Real Time Attack (RTA), or Single Segment with savewarps.
Time stops in different places based on the game and category, and will be specified on a case-by-case basis.
Emulator runs may be allowed for some (but not all) games and categories, but emulator-specific features (such as slowdown, savestates, autofire, and rerecording) are not allowed.
Video proof is optional. However, suspect times are subject to deletion (and repeat offenders may be banned). If you compete at a very high level and would like to submit times that are near or better than the listed world record, you should have video proof.
In almost all cases, glitches are allowed (and in most cases, strongly encouraged in order to get a good time). If specific glitches are banned from a category, they will be mentioned in the rules for that category.
Techniques that involve physical manipulation of a console (such as "crooked cart" in Ocarina of Time or "CD streaming" in Twilight Princess) are banned unless otherwise specified.
You can choose to play any supported region or version of the game, regardless of where you live. For example, European players are permitted to play the Japanese or American versions of a game if they desire. In many cases, some versions will be faster than others (due to different framerates, exclusive glitches, amount of text in a certain language, etc.). Modifying a console in order to play a game from a different region is allowed.
Discuss these rules. What should be added/changed/removed?
Time for most runs starts when a new file is started, unless otherwise specified for that game or category. Saving, resetting, and continuing are all allowed, but time will still be counted against you during this. This is commonly known as Real Time Attack (RTA), or Single Segment with savewarps.
Time stops in different places based on the game and category, and will be specified on a case-by-case basis.
Emulator runs may be allowed for some (but not all) games and categories, but emulator-specific features (such as slowdown, savestates, autofire, and rerecording) are not allowed.
Video proof is optional. However, suspect times are subject to deletion (and repeat offenders may be banned). If you compete at a very high level and would like to submit times that are near or better than the listed world record, you should have video proof.
In almost all cases, glitches are allowed (and in most cases, strongly encouraged in order to get a good time). If specific glitches are banned from a category, they will be mentioned in the rules for that category.
Techniques that involve physical manipulation of a console (such as "crooked cart" in Ocarina of Time or "CD streaming" in Twilight Princess) are banned unless otherwise specified.
You can choose to play any supported region or version of the game, regardless of where you live. For example, European players are permitted to play the Japanese or American versions of a game if they desire. In many cases, some versions will be faster than others (due to different framerates, exclusive glitches, amount of text in a certain language, etc.). Modifying a console in order to play a game from a different region is allowed.
Discuss these rules. What should be added/changed/removed?
