Now that Dry Storage is possible, I think that we should look into Storage more. Specifically on what happens if you store certain cutscenes or dialogs. I'll explain my theory on how storage works.
Lets have an imaginary value. This value is at 0 when you aren't in a cutscene, and 1 when you are.
Taking out the Wind Waker does +1.
Putting away the Wind Waker does -1.
When Forest Water expires, it does +1.
Closing the dialog does -1.
When the Forest Water expires on the same frame as you pull out the Wind Waker, the Forest Water dialog overwrites the Wind Waker +1.
You now have +1 with the Wind Waker out, and the Forest Water box open.
Closing the box does -1, so you are at 0.
Putting the Wind Waker away does -1, so you are at -1.
-1 is Storage.
When you activate the next cutscene, it does +1, so you are at 0.
Since it's at 0, you can walk around normally and junk, but the text is saved somewhere.
When you activate another cutscene, the stored text is activated because it playing overwrites the new cutscene/text.
I don't think that -2 is possible, because I have managed to get into -1 with a dialog box open, and closing it didn't change anything or stack storages.
What I've noticed is that when you are a few frames from the ground in a WW dive, link slows down. Also, when you put away an item in the air, you jump up/down a little bit. When you put away the Wind Waker 3 frames from the ground, I believe it causes Link to move down and hit the ground on the next frame, so the Wind Waker stays out, but it does -1 and closes the HUD. The next putting away does another -1 and activates storage.
Now lets get some discussion going on.
Lets have an imaginary value. This value is at 0 when you aren't in a cutscene, and 1 when you are.
Taking out the Wind Waker does +1.
Putting away the Wind Waker does -1.
When Forest Water expires, it does +1.
Closing the dialog does -1.
When the Forest Water expires on the same frame as you pull out the Wind Waker, the Forest Water dialog overwrites the Wind Waker +1.
You now have +1 with the Wind Waker out, and the Forest Water box open.
Closing the box does -1, so you are at 0.
Putting the Wind Waker away does -1, so you are at -1.
-1 is Storage.
When you activate the next cutscene, it does +1, so you are at 0.
Since it's at 0, you can walk around normally and junk, but the text is saved somewhere.
When you activate another cutscene, the stored text is activated because it playing overwrites the new cutscene/text.
I don't think that -2 is possible, because I have managed to get into -1 with a dialog box open, and closing it didn't change anything or stack storages.
What I've noticed is that when you are a few frames from the ground in a WW dive, link slows down. Also, when you put away an item in the air, you jump up/down a little bit. When you put away the Wind Waker 3 frames from the ground, I believe it causes Link to move down and hit the ground on the next frame, so the Wind Waker stays out, but it does -1 and closes the HUD. The next putting away does another -1 and activates storage.
Now lets get some discussion going on.
Last edited 05 Sep 2012, 23:14 by Abahbob.
