Majora's Mask

Which runs are worth studying?

Started by risingCale · 22 Jan 2013 · 19 replies

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Which runs are worth studying?

#1
Ok, so I've not been able to study many runs due to the lack of internet where I live. I was wondering what runs should I download (Obviously through Youtube to FLV Converter among other things) to study when I'm without internet? I'm actually most interested in 100%, but I do watch Any% and Low% as well. So I was kind of curious if anyone could point me in the direction of runs that are worth studying.

I have Keeta's 100%. Had ZFG's 100%, but he told me not to watch it due to it being terrible or something on stream. Never hurts to ask, right?

Re: Which runs are worth studying?

#6

Don't learn Low%

Ahahaha. Yeah. I don't feel like torturing myself. It's torture to watch a Low% run. That and I tried doing hovers up like you would in Low%. I raged, gave up, got lullaby. I'm terrible at Lullaby skip due to it's reliance on SS which I tend to fail 99 times out of 100.

Re: Which runs are worth studying?

#8
Unfortunately as many times as I try buffering as well, I end up failing still because I can't find a good rhythm for it and end up messing up a frame and screwing up. I'll keep practicing though.

Re: Which runs are worth studying?

#10
Lol. Well I don't feel bad about not being able to do it. I'd like to be able to do it, but it's just the fun of having another way of playing through the game. To be honest, it's really just a learning experience for me. I've learned so much about Majora's Mask and the way the engine works over the past couple of months due to reading the pages here and looking at the way the engine handles stuff.

Though, I'd still like to be able to do it. I'll keep practicing with buffering. I think where my biggest issue is that my timing is off. It's not that I'm ending up with Ground Jumps, I'm hitting the A button too late and ending up with damage instead of a superslide. My setup is decent, but my execution is off, so I need to work on that.

Edit: Don't mind my emulator, widescreen resolution, infinite health, items, and rupees. Kind of don't have a Wii at work. Regardless, I was able to end up with some. I didn't do any buffers because I'm simply terrible at buffering. Any ideas? I was able to get a couple super slides, but not many. I can see when I roll early, ground jump obviously.
http://www.twitch.tv/risingcale/b/366683077

Last edited 12 Feb 2013, 17:42 by risingCale.

Re: Which runs are worth studying?

#13

I think it's about time i made a tutorial for this

It would help. Your Any% Tut helped out a lot. Remembering the route at times is tricky, I still have a habit of forgetting SCT Owl, but it'd be very much appreciated if you do.

Also mmFruit, 3 flashes, back flip on third flash, roll, mash a? Is that what I'm seeing?

Last edited 13 Feb 2013, 04:37 by risingCale.

Re: Which runs are worth studying?

#14
The way GoronGuy described in his YouTube tutorial was to pull out bomb on around the third frame of the wind blowing, then buffer to the completely blue frame after the 3rd flash, drop it, backflip, continue to hold back until you see Link's knees, then hold control stick forward, roll and mash A. Also, a good thing to remember is that destroying the boulders makes them stop spawning. Because of that I use a Bombchu to destroy the boulder that falls on the lowest level. Like, I move over to the place where you do the superslide, then I turn to where the boulder falls and rolls and I release a chu to blow it up. Just makes it so that you don't have to worry about being flung into it by the wind when climbing the ramp.

If your superslide doesn't quite make it and you instead get blown into the fairy fountain you probably pulled the bomb out too late. The angle for the superslide isn't actually super precise, as long as you angle it close to the wall you should be fine.

Last edited 13 Feb 2013, 13:17 by Yashichidsf.

Re: Which runs are worth studying?

#15
risingCale: yes, but dont mash for the roll, so you dont roll on the first frame when you land

Re: Which runs are worth studying?

#16
@Yashichi - That helps, but I'm still terrible at buffering. So I'm forced to do the more noob friendly Any% without Lullaby Skip right now. I'll practice it on emu though.

@mmFruit - I know the rolling wasn't mashed, it's the grabbing that's mashed. I should've been more clear on that when I posted. XD

Re: Which runs are worth studying?

#17
Don't practice Lullaby Skip on emulator, the buffering is nothing like it is on console

Re: Which runs are worth studying?

#18
Fair enough. That's probably where my problem was. If I was around my Wii all the time, I'd use it more. I guess I need to get a tv for when I'm at work.

Re: Which runs are worth studying?

#19
I'll make a detailed tutorial video for the superslide tomorrow if i'm not too lazy