The Wind Waker

TWW HD demo info

Started by Cosmo · 12 Jun 2013 · 95 replies

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TWW HD demo info

#1
tomorrow and saturday if you live near one of these best buy locations you can play a demo of TWW HD
http://www.bestbuy.com/site/Games-Promotions/Nintendo+Experience/pcmcat303600050002.c?id=pcmcat303600050002&DCMP=rdr107939

the demo contains two options
Original image

the outset demo gives you a bunch of items, but you have just received the clothes from grandma and can do outset events. you start with things like the bow, the wind waker, the sail, and access to korl.
the helmaroc demo puts you in the tower at the bottom. you have magic (but no leaf?) and skull hammer, many items.

i might go tomorrow and check out the demo. reminder though that OoT3D had a glitch patched out of it after Mitjitsu went and did ISG on a demo, so maybe we shouldn't upload stuff. it wouldn't be hard to discreetly test storage and cancel it immediately though.

some videos:
trailer http://www.youtube.com/watch?v=IkVt1s_ZFbw
my initial thoughts http://www.youtube.com/watch?v=1ctEWUnPaE4
dev talking about making the game http://www.youtube.com/watch?v=DZRTakeKTbw
hands on 1 http://www.youtube.com/watch?v=RPZRaAcjgSo
hands on 2 http://www.youtube.com/watch?v=7ZHpqXAvJ6s
full nintendo direct (talks about tingle tuner and tweaks) http://www.youtube.com/watch?v=13D1I5s236o

there's some more hands on but i can't find them atm.

Re: TWW HD demo info

#5
One thing I noticed in one of the Hands On videos is that there's still that little burst of speed when you change from the fast sail to the normal sail.  So getting that boost is probably gonna be faster, and easier since you only have to press A.

Re: TWW HD demo info

#6
I'm guessing this is just a 'change in translation between versions' thing, but in the developer direct, instead of saying "Fast" it says "High" when he's showing off gamepad only section.

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Last edited 12 Jun 2013, 02:23 by SuperJeenius.

Re: TWW HD demo info

#8
Just some updates on what Zellpree found:
-No wind waker diving
-Sail pumping doesn't work
-Text is slow (scrolls fast but you can't cancel it until a second after)
-Movement is too sensitive and is bad
-Gyro for telescope sucks
-Soup glitch doesn't work b/c items are switched without pausing
-He didn't try zombie hovering but his friend did and it didn't work
-No cutscene skips
-C stick is inverted
-Freecam works like TP, where it moves behind link after a while and doesn't stay still
-You can still mash and cancel the wind waker repeatedly, so storage might still be possible with a rock or pot
-Ladder physics still suck

Re: TWW HD demo info

#9
From what I've tested (my Best Buy was really poorly monitored) wind waker diving doesn't work, and the new method of storage doesn't work.

Ledge clipping SEEMS possible, but I couldn't get it to work like the Abahbob screenshot.

The game engine hasn't changed it appears, as it takes a heavy load very easily. The lag you get on Outset 2 and FF2 (due to the NA NA NAs) can be achieved simply by breaking 4 or 5 trees at the same time (I did this on outset). It seems like the new particles and shaders don't mesh well with abundance.

Soup glitch won't work because the menu is different.

I can try to go back and test the old method of storage (mashing wind waker and cancelling it every frame) if anyone really wants to know.

If superswimming is possible in this version, speed shouldn't be an issue, which will be great for swimming from DR to Bird's Peak and from Windfall to Outset.

Playing the game felt like playing a softmodded version of Windwaker, which was really nice. It genuinely felt like a better version for awhile. The bloom gets really tolerable after playing for a bit.

If I can't get storage to swim, I'm gonna try my hardest to manually do it for at least 10 frames to get a few inches of momentum, just to see if you can even build momentum. (It's very possible you can still turn 180 degrees every frame but you might not get launched backwards anymore)

If I can, I'll edit this post with secondary testing results.

Re: TWW HD demo info

#11

Just some updates on what Zellpree found:
-No wind waker diving
-Sail pumping doesn't work
-Text is slow (scrolls fast but you can't cancel it until a second after)
-Movement is too sensitive and is bad
-Gyro for telescope sucks
-Soup glitch doesn't work b/c items are switched without pausing
-He didn't try zombie hovering but his friend did and it didn't work
-No cutscene skips
-C stick is inverted
-Freecam works like TP, where it moves behind link after a while and doesn't stay still
-You can still mash and cancel the wind waker repeatedly, so storage might still be possible with a rock or pot
-Ladder physics still suck



I assume if you are using the pro controller then the menus will work like the original WW? If so soup glitch may still be possible?

Also I think they said you don't have to use the gyro for aiming so I don't think that would be an issue.

Re: TWW HD demo info

#12
I played the helmaroc king portion. The nintendo guy was breathing down my neck and backseat gaming the entire time, so I didn't get an opportunity to go too far out of line and zombie hover or anything. All I noticed is that when you were fighting Orca, the symbol for the parry attack was changed from green to yellow. Also when link went into forsaken fortress for the helmaroc king cs, his sword was clipping through his hat and it looked really unfinished. I know minor graphical changes/glitches don't really matter, but that's all I got.

Last edited 13 Jun 2013, 03:04 by ArcaneZaros.

Re: TWW HD demo info

#13

Just some updates on what Zellpree found:
-No wind waker diving
-Sail pumping doesn't work
-Text is slow (scrolls fast but you can't cancel it until a second after)
-Movement is too sensitive and is bad
-Gyro for telescope sucks
-Soup glitch doesn't work b/c items are switched without pausing
-He didn't try zombie hovering but his friend did and it didn't work
-No cutscene skips
-C stick is inverted
-Freecam works like TP, where it moves behind link after a while and doesn't stay still
-You can still mash and cancel the wind waker repeatedly, so storage might still be possible with a rock or pot
-Ladder physics still suck



You said wind waker diving doesn't work, but storage might still be possible with a rock or pot? What?

Re: TWW HD demo info

#14

You said wind waker diving doesn't work, but storage might still be possible with a rock or pot? What?

Wind waker diving from climbing up a ledge and using the turn around doesn't work. It may be possible to WW dive with the old method.

Re: TWW HD demo info

#15

Wind waker diving from climbing up a ledge and using the turn around doesn't work. It may be possible to WW dive with the old method.


Ohh, alright. Thanks :P

Re: TWW HD demo info

#16
From what I tested is completely different from what everyone has said thus far. I DID get storage on Outset and I DID super-swim. I got the storage by mashing the Wind Waker and then cancelling 3 frames before the ground. I got it on the fence behind the tree in front of grandma's house. AKA the same storage method as we do right now. I super-swam out of the outset quadrant and the game hard-locked. My guess is that the rest of the game isn't there yet and the demo REALLY wanted you to stay in outset.

Also, i tested zombie hovering. The result was VERY good. I didn't get a FULL hover going because Helmrock hit me unexpectedly and didn't have a good place to mash. HOWEVER, i did get the grounded jump slash to start the hover. From that, I infer that you still can zombie hover.

I was dumb and didn't get video and/or picture evidence, however i will be going back on Saturday to get the desired evidence for my discoveries.

Re: TWW HD demo info

#17
Might not be much, but a little thingy I didn't see anyone pointing out yet: It looks like Orca doesn't immediately knocks you down if you do a wrong sword attack, which might bring hopes for easier quick parries.

Re: TWW HD demo info

#18
First things first:
I was making friends with the reps for the whole event, being a nice guy and all. I realize I was sort of showing off my knowledge of the game and telling them about all the ways I knew to exploit glitches. She told me later AFTER I HAD DONE SUPERSWIMMING that because the game crashed (didn't know where to send me after I drowned near where earth temple should have been) she had to report the crash. They might have reported everything I said, and I may or may not be the reason the glitches I talked about wont work at release. I nearly begged them not to report it because people playing the game normally would never find them. I had to try.

That said, I got storage on the fence near the woman with the pigs and got super swimming to work.

I tested the "new sail pumping" which made me go so fast there was a screen blur effect.

Orca's training seems more lenient in that he won't knock you down on your first mistake.

I played Outset twice and Helmaroc none. The inventory for outset includes Bow, Bait Bag, two red potions, the color pictobox and possibly another thing.
I saw that the Helmaroc inventory did not have deku leaf. There was the grapple hook, bow, and hammer, that's all I saw.

I think SOUP GLITCH may be possible by changing play mode to be on the game pad instead of the TV and doing it normally.

I tried ledge clipping, but I had never done it before. I must have done it wrong or something, because it didnt work.

There is a place in the menu to change the inversion of the c-stick for those that don't like it.

The game pad's gyro controls did feel weird, but they also felt like they were supposed to be that way. It was just strange.

I still have yet to test a couple things, and I get a couple tries Saturday to try again and actually get pictures.
I watched other players and no one wanted to test out the tingle bottles and whatever it does. What we know has no use for speed running, but we may find a hilarious glitch in the future involving them.

Last edited 13 Jun 2013, 15:19 by Dimefox.

Re: TWW HD demo info

#19

First things first:
I was making friends with the reps for the whole event, being a nice guy and all. I realize I was sort of showing off my knowledge of the game and telling them about all the ways I knew to exploit glitches. She told me later AFTER I HAD DONE SUPERSWIMMING that because the game crashed (didn't know where to send me after I drowned near where earth temple should have been) she had to report the crash. They might have reported everything I said, and I may or may not be the reason the glitches I talked about wont work at release. I nearly begged them not to report it because people playing the game normally would never find them. I had to try.

That said, I got storage on the fence near the woman with the pigs and got super swimming to work.

I tested the "new sail pumping" which made me go so fast there was a screen blur effect.

Orca's training seems more lenient in that he won't knock you down on your first mistake.

I played Outset twice and Helmaroc none. The inventory for outset includes Bow, Bait Bag, two red potions, the color pictobox and possibly another thing.
I saw that the Helmaroc inventory did not have deku leaf. There was the grapple hook, bow, and hammer, that's all I saw.

I think SOUP GLITCH may be possible by changing play mode to be on the game pad instead of the TV and doing it normally.

I tried ledge clipping, but I had never done it before. I must have done it wrong or something, because it didnt work.

There is a place in the menu to change the inversion of the c-stick for those that don't like it.

The game pad's gyro controls did feel weird, but they also felt like they were supposed to be that way. It was just strange.

I still have yet to test a couple things, and I get a couple tries Saturday to try again and actually get pictures.
I watched other players and no one wanted to test out the tingle bottles and whatever it does. What we know has no use for speed running, but we may find a hilarious glitch in the future involving them.


WHY WOULD YOU TELL THEM NOOOO well at least storage works. you got storage the normal way, right?

Re: TWW HD demo info

#20

First things first:
I was making friends with the reps for the whole event, being a nice guy and all. I realize I was sort of showing off my knowledge of the game and telling them about all the ways I knew to exploit glitches. She told me later AFTER I HAD DONE SUPERSWIMMING that because the game crashed (didn't know where to send me after I drowned near where earth temple should have been) she had to report the crash. They might have reported everything I said, and I may or may not be the reason the glitches I talked about wont work at release. I nearly begged them not to report it because people playing the game normally would never find them. I had to try.

I still have yet to test a couple things, and I get a couple tries Saturday to try again and actually get pictures.
Why bother trying to be a nice guy to those Nintendo reps, you dont gain anything from that.

"I may or may not be the reason the glitches I talked about wont work at release."
Fucking amazing, this might become OoT3D again.

Oh and dont take pictures, that makes it suspicious and ill be sad if they get fixed. Try to get video and say its just gameplay to youtube, dont mention glitches and avoid crashing the game again, dont upload to youtube but instead somewhere else.

Re: TWW HD demo info

#21
Alright. So I got to play this yesterday and, of course, I tested storage first. It did work. I got it where near Link's house on the cliff where the sand and grass are about to meet. Superswimming worked, but crashed after I drowned. Probably because it didn't know where to put me. Then I played Helmaroc. I think the soup glitch still may be possible but I doubt. it. Here's to hoping they don't patch it!

Re: TWW HD demo info

#22
Are you guys serious.... couldn't you just wait for the release? after storage just assume superswimming works....... also I seriously hope all of you 1 post people that crashed the game are trolling. Like honestly what were you thinking?

Re: TWW HD demo info

#23
Guys. WE DON'T NEED TO KNOW RIGHT THIS SECOND IF THE GLITCHES WORK. We can check all that shit once the game is actually out. We do not want to tip off Nintendo about any of this. So it completely boggles my mind that you would do something that is very obviously a huge glitch and has a very good chance of crashing the game, let alone telling the Nintendo reps about every glitch in the game. What the hell.

As for pictures/video - I can't stress this enough, DO NOT TAKE PICTURES OR VIDEO. Period. Ugggh. There's probably a decent chance all this stuff will be fixed in the final now.

Last edited 13 Jun 2013, 18:02 by Paraxade.

Re: TWW HD demo info

#24
Sorry, everyone.
I was just trying to be nice and start conversation. I'm awful at social skills and needed something to talk about. Glitches was the only thing I could think to.

Yes, storage worked the normal way.

This is an info dump. I posted info.

Last edited 13 Jun 2013, 18:38 by Dimefox.

Re: TWW HD demo info

#26

Sorry, everyone.
I was just trying to be nice and start conversation. I'm awful at social skills and needed something to talk about. Glitches was the only thing I could think to.


well thank you so much for ruining everyone's fun with speedrunning this game

Re: TWW HD demo info

#27
Thanks for caring, wooferzfg1. I know it bothers you as much as it bothers me that I'm possibly the cause of it being fixed.

GC version still exists. Wiis are still being sold. Speed running is pretty underground anyway. Does it matter if we lose this iteration of the game to a tiny group of (one: me) nervous wrecks losing their spaghetti? Perhaps HD could simply be its own category. We don't know for sure until October.

I feel all the shame for this, and feel I need to restate that I practically begged them not to report and told them very clearly that someone playing through normally would never find them.

We don't know for sure until October.
We don't know for sure until October.
We don't know for sure until October.

Re: TWW HD demo info

#28
Which is why frankly it's stupid to bother testing this stuff at all right now, especially when glitching the demo makes it less likely the glitches will make it to the final build.

Next time a Zelda game gets a remake and has a demo, can we just not test things until the game comes out? It's a lot of risk for no real reward. You guys aren't testing if the glitches work in TWWHD, you're testing if they work in this particular pre-release build of the game. They're still going to need to be checked when the game releases even if everyone was perfectly smart and discreet about it.

Re: TWW HD demo info

#30

Thanks for caring, wooferzfg1. I know it bothers you as much as it bothers me that I'm possibly the cause of it being fixed.

GC version still exists. Wiis are still being sold. Speed running is pretty underground anyway. Does it matter if we lose this iteration of the game to a tiny group of (one: me) nervous wrecks losing their spaghetti? Perhaps HD could simply be its own category. We don't know for sure until October.

I feel all the shame for this, and feel I need to restate that I practically begged them not to report and told them very clearly that someone playing through normally would never find them.

We don't know for sure until October.
We don't know for sure until October.
We don't know for sure until October.



Holy hell you sound selfish; borderline narcissistic, even.

I know for a fact there are a ton of people like you who only went to the demo to say LOL LOOK WHAT I CAN DO to stroke your e-peen. If you really cared about the game, you'd bring a wingman or something to distract the rep while you discreetly test storage and then continue the demo, but you don't.


But if it was pointless, why was this info dump created?


Maybe to report things like "the models have changed, the sword animation is different, the rope animation is faster, the text boxes are faster, this cutscene is different" that aren't integral to speedrunning. This is more about the game and not about breaking it while it's still indev.

Last edited 13 Jun 2013, 19:36 by nekotan.