Spirit Tracks

ST Research and discovery thread

Started by ZFG · 09 Dec 2009 · 85 replies

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Re: ST Research and discovery thread

#31

Well you can't sell stuff to him until the bridge is already fixed and by that time beedle would probably be on the other side of the map.


I was trying this some more and it seems like if you do the sell strategy the best time to get the bombs would be just after The water temple. because he is right in your path, but after the bridge is fixed he is normally near Casletown.

Re: ST Research and discovery thread

#32
Well bombs save a lot of time in the ocean temple.  If you don't use them in there it might just be best to skip them entirely (if its possible, which I'm 90% sure it is).

Early Ocean Temple

Re: ST Research and discovery thread

#33
Passenger Warping

Where you grab optional passengers and get them angry, choosing to warp back to where you picked them up. I'm still working on beating this game. so I have no idea how often this would be useable. Mega Ice gathering?

Re: ST Research and discovery thread

#34
A trick to beat the ocean temple whip miniboss fast and easily - right before entering the room throw the boomerang where the whip guy will be then enter.  As soon as the battle starts he'll get hit then just throw bombs at him till he's dead.

Re: ST Research and discovery thread

#35
Finished the game in only two days yay!

From what I've seen, Spirit Tracks will have no major sequence breaks in it, because the major map points are linked by the Train Sequences. Stupid "On-Rails" game progression...

If anything, we should make/steal a complete game walkthrough, post it here, and start picking that apart bit by bit.


One last thing I've noticed... if you shoot an arrow into one of the arrow shooters, and try to walk away before it hits an eye target, the arrow won't activate the eye. I THINK it only works for normal arrows

Re: ST Research and discovery thread

#36
I ve been able to beat the first boss in 2 cycles for each phase in a boss rush.

Hitting his head in the first phase make him charge the first time, you have to hit it twice the second time since the first make him do a leg strike.

It seems that use normal stab is better than use jump and spin attacks.

Re: ST Research and discovery thread

#37
Another trick for the first boss, after the first hit on his backside, while he's turning around you can get behind him and hit him with the whirlwind again to skip waiting for him to charge at you a second time.  Majora MIM, if you could explain exactly how to do 2 cycles for both phases this boss will go really fast.

Re: ST Research and discovery thread

#38
There is an easier way to make sure the first boss is down all of the time during the 1st phase.
I did 2 spins then go back a few steps and blow with Whirlwind, it should stun the boss again (repeat this method 2 times to clear his first phase).
I can't remember if you can deal 3 spins to the boss, if so then, during the 3rd spin cancel it with you L item to move ASAP and stun the boss again, then do 3 more spins.

On the second phase you need to do a Jump attack -> Spin -> Explosion from a Bomb Worm on either the first or second cycle. On the other cycle it's safe to use 2 spins or Jump Attack, Spin (and possibly another spin) to win.

Re: ST Research and discovery thread

#40
I noticed that the basic attacks were much easier to defeat Capbone's second phase. It was much quicker/easier to kill than using Spin attacks. The only other boss is Captops I can get a 4 cycle kill with using Spin and Jump attacks, lets see what happens when you do it with just basic slashes.

Re: ST Research and discovery thread

#41
I updated the 1st post with most of the tricks found so far up to the end of the ocean temple, added a rupee route (you were right Venick) and the fastest strategies for stagnox and phytops (any ideas for fraaz?).

Also I tested if it was possible to bring the anouki to wellspring station before getting the freight cart.  He says he needs a place to go and asks if you know a place but wont get on your train.  I'm thinking the bridge worker activates allowing passengers in your train but by that time it'll be faster just to do it when you're normally required.

Edit: Well you can take him to wellspring after spirit tower 4 before going to the fire realm but I'm not sure its faster.  It seems about even and will probably need to be timed.

Edit 2: My trick to trick the trains at the ocean temple doesn't work when transporting the mega ice to goron village :(.  The trains got smarter.

Last edited 31 Dec 2009, 07:19 by ZFG.

Re: ST Research and discovery thread

#42
After the Mega Ice there's:

* Fire Sanctuary - Play Restoration, open up new tracks.
* 3 Giant monsters each one holding a key- Mountain Temple.
* When you meet a fire bat and kill one with the boomerang to chain one up with the fire torch it's possible to do this from the north part of the area and not the intended west part (you'll see what I mean).
* Up to the boss, lengthy and sort of luck based with the blue meteor.

----------
* Go to Spirit Tower and go to section 5.
* Defeat Staven/Bryne
* Chancellor Cole's cutscene
* Desert Land - Sanctuary
* Restoration, open up new tracks
* 3 trials
* Sand Temple, after Sand Wand save warp.

* There are some online walkthroughs that contains the fastest ways of solving those mega block puzzles ;)


* I got a possible strategy for Capbone, after the first hit you would need to place some boulders on 2/4 launchers and then the other 2 launchers when he shoots boulders again.
- First hit: Place a boulder on the launcher and launch it ASAP.
- Second hit: Now Capbone shoots 3 boulders try and get 2 of the 3 on 2 spare launchers, do this again on the remaining 2. Use a launcher the nearest one (the one where Capbone is facing you) ASAP.
- Third hit, 3 boulders left, use the east launcher (3' o'clock) from where you used the second launch.
- Forth hit, 2 boulders left, use the north launcher (12 o'clock) from where you used the second launch.
- Fifth hit, now go to the third launcher (3 o'clock) and move slightly to the left, you need to in a 7 o'clock position when trying to use the remaining boulder. Capbone's weakspot is around the 11 o'lcok spot

If you don't understand I'll try and make a video somewhen in Janurary (Boss rush is too long and awkward to retry if the fight wasn't great)

Second phase is a bit more straight forward.

Get bow of light, use gate warp to quickly end up nearby the Spirit Tower.
Clear Spirt Tower 6 and go to the south west section of Forest Land.

Sadly there isn't any good uses to warp via offending the passengers method.

Re: ST Research and discovery thread

#43
I think spin and jump attacks only deals 1,5 damage instead of 2 on certain monsters.

Anyway, during 2nd boss battle, when Cryobraz split in two mini Cryo-Braz, shoot one of them with the boomerang to make them attack faster. (saves only 1-2 seconds but that's still 1-2 seconds saved)

Re: ST Research and discovery thread

#44
Damage points:

Whip = 5 DP
Slash           (Recruit) = 10DP     (Lokomo)= 15DP
Jump Attack  (Recruit) = 15DP     (Lokomo) = 20DP
Spin attack   (Recruit) = 20DP     (Lokomo) = 25DP

Bombs (any other kind of explosion) 30DP
Arrow  (Uncharged) = 15-25DP [not sure exact value] (Charged) = At least 30DP  [not sure exact value].

Pots... Not tested yet.
Spears (from Marine temple) ... not tested yet.


------------------------------------

Another interesting glitch not done by me:
http://www.youtube.com/watch?v=xiEOnbNwRrQ
How to get Phantom Zelda on the small movable block.

--------------------------------------
During my test playthrough the first boss can be cleared in 2 cycles per form with the (weak) Recruit Sword.
7+6 normal slashes on the first form (The 7th hit is triggers Stagnox's 'wakeup' and damage is ignored).
6+6 normal slashes on the second form
----------------------------------------
Since the Lokomo sword deals 15DP from normal slashes, it only takes 4 hits for the boss to react.
This means the boss does wakeup sooner when you deal at least 55* points of damage.
* I say 55 because a Bomb (30) + A Lokomo Sword Spin attack (25) deals 55 points of damage and the boss wakes up.
This is why normal slashes are more reliable to defeat the boss in 2 cycles
[Recruit] (10, 20, 30, 40, 50, 60)
[Lokomo] (15, 30, 45, 60)

Last edited 09 Jan 2010, 00:16 by Greenalink.

Re: ST Research and discovery thread

#46
Possibly old but:

* When you activate a warp gate, you have to whislte through the gate so that the other gate (where you come out from) is fully functional.

* You have to meet Linebeck III to trigger the bridge worker's help when trying to fix the bridge at Ocean Land/Realm.

* When you go and get the bridge worker, go to the Tower of Spirits and exit by taking the Snow path.

The Captain of Blin Pirates has around 1940 HP, that's roughly 97 hits from a Recruit Sword Spin attack.
I couldn't get an accurate amount as some single attacks did more than 1 hit, sometimes losing count. Main thing is that he has the highest HP count in the entire game.

On Tower of Spirit 4 (Warp Phantom debut), there are 3 good spots to KO warp. I know a good route and it takes around 14 minutes long to clear the segment.

------------------------------------------------

I've found some cool mini time savers like:
* A good route for the 3 Keys to Mountain Temple
* Tower of Spirits 5 strats, a small time saver in the lava room, etc.
* Defeating Capbone first phase very quickly and defeating his second phase in 1 cycle :D
* Saving the game before the 'warp panel' trigger saves a good amount of time for segmented runs (save warping especially).

Last edited 19 Jan 2010, 22:35 by Greenalink.

Re: ST Research and discovery thread

#47
Yesterday I messed around with that heart meter glitch in ST and I think that glitch will only work if you have under three hearts. Like 2 or something. 3 hearts doesn't work. And to get it work you need pick up that one heart from ground immediately after you drink that potion. You can pick it up later too but then game doesn't crash.

I tested lot of stuff but only interesting thing what I found was when that freeze is about to happen. If you press "start" to bring up save menu. When you try to save or make any selections it doesn't have sounds. Nothing interesting thought.

Re: ST Research and discovery thread

#48
I've finished testing Tower of Spirits 6, it lasts around 25 minutes in average to clear it. It does involve some luck both the early and middle parts of the run. The last main floor I worked out a tactic that works pretty well for the Warp Phantom Floor puzzle.

- With Flame-

Before lighting up the flames, go south and shoot an arrow at the Black Wreaking phantom, it distracts him and makes a gap during a search which makes it easier for the Warp Phantom phase. After the flames are lit, lure a Phantom Eye ASAP and go to the right, then shoot some arrows at a wall to lure the Warp Phantom, making himself vulnerable to Link's next attack.

-With Warp-

Hopefully by now you should keep your Warp Phantom idle and then wait til the Phantom eye is halfway through the room. This is when you go across and then down (by those 2 flame pillars) . Go to the west side of the room and then go to the right and you should meet up with the Phantom eye. Bait him and go across the sand and use the Warp Phantom to warp right next to Link. Activate both floor switches.

-Getting Wreaking-

Eventually both Flame and Wreaking Phantoms will revive after sinking into the sand. Stun the Flame Phantom and wait til the Wreaking Phantom has gone south enough to be vulnerable to Link's attacks. Spin attack the Flame Phantom if he is about to recover. Now stun the Wreaking Phantom and transfer Zelda into her last body.

-With Wreaking-

Go to the very middle, south of the map and draw a Wreaking route that should:
* Stun both Basic and Warp Phantoms
* Destroy the stationary Armos statues.
You need to do this very quickly or else the Flame Phantom will spot you and ruin your plans.

Re: ST Research and discovery thread

#49
I have keep glitching ST little bit now and I have found little boost glitch from game some time ago. But I tought it would be useless. I'm still saying and maybe it have some use in future if it get modified somehow. I found little use it to too but it's still useless glitch tought. With it you can get top on one of those bushes in hyrule castle, where you need help zelda escape from castle. It's useless because link will slide off top of bushes :P

Okay all you need to do is place bomb on ground near edge and then place yourself near of the bomb. Then roll to the edge when bomb is about to explode. Link must be little bit on air and your roll must be starting too. End of to roll doesn't work. Because link less speed end of the roll. So when bomb explode in air and you have speed of roll to compined with bomb you can travel long distance with it. But only problem is that link doesn't jump. Maybe with little more testing link would jump and we could have megajump or something lol. I need to video of it later to you guys and then you can really see what is going on. It would be usefull if ledge is downwards from where you are jumping. Because this boost take link much futher than normal jump even with roll. Maybe works on PH too :)

Re: ST Research and discovery thread

#50
Oh hai, I'm new :).

I found a way to clip through the wall with an arrow pod. However as soon as link falls through the wall, you can't move or open menu's afaik and he just appears where he fell, and I've only gotten this to work in one corner so far.

So if you're interested I'll give a short text description, since I doubt you'll like to watch a video from a 2.0mp camera phone...

1) Go to the 18F of the Spirit Tower.
2) Run directly to 19F.
3) Directly to your right (not Link's) you can see two pots in the corner - that's where you should place an arrow pod, right in the corner of the wall.
4) Continue to the right and pick up the arrow pod and place it in that spot from 3).
5) You can now either:
 
 -hit the pod, with and item or the sword allowing you to run through the pod for a short space of time or
 -run into the corner whilst carrying the pod and drop it on yourself

6)Now Link will be banging into the wall and whatnot, or getting forced out of the pod.
7)You can change the direction Link's facing easily using the whip, try and face opposite the corner of the wall.
8)Eventually, if you find the right angle (it's hard to explain and produce effectively) Link will clip through the wall. Link just loses half a heart and respawns where he fell :(.

I found out something different: the low health animation changes Links stance and how he acts when you try the glitch. I managed to get Link to clip through the wall whilst running into the corner, instead of facing it this way.

MAYBE, if you can get it working on another wall, it could trigger going up or down a staircase - so a possible Boss Key skip lols, but I forgot which dungeons actually have these arrow pods.

I'm gonna try get far enough on an emu, and see if I can do it on that whilst recording. Also, sorry if the descriptions a bit hard to follow or whatever :P.

So ya, I just wanted to share this with you guys, to see if anyone was interested.

Last edited 02 Feb 2010, 20:47 by Onimyst.

Re: ST Research and discovery thread

#51
That is intresting glitch indeed. That claim that too there is hope we can have trought wall clip glitch in ST. I thought it would not be possible because you cannot even clip inside of walls with hurricane spin and that attack have great speed. And it works like in PH. Still great work with this Onimyst! Keep going! ;D

Re: ST Research and discovery thread

#52
I got the glitch to work from Onimyst's instructions. Good work.

I know why it only works in that area.

1. The pots can force you out sort of like the Arrow pods but unlike the arrow pots they cannot be moved around without being destroyed (picking them up & throwing, etc). This makes it awkward for Link to zip out so he may go Out of Bounds.

2. Because the arrow pods can be moved without lifting (like using a phantom to 'move' them by rolling or respawning from falling into a pit) it's not possible for Link to go Out of Bounds.
* Although this is early attempts, maybe one person can get it to work by other setups.

I tried doing it with those wooden nuts and I couldn't get it to work even though they function very similar to pots.

Re: ST Research and discovery thread

#53
I managed to get it to work with another wall <3. There were no pots around too :).

It's weird, with the low health animation on, I walked into another corner and tried some of the stuff mentioned in my previous post and didn't get anything to work. But then, you use the whip in this situation, it will allow you to quickly roll, so I did that and straight after used a spin attack and Link went OoB. I did this really fast, while running into the corner and haven't been able to reproduce it yet. It might be that the spin attack didn't affect it, and that it was random but I'm not sure yet.

Maybe the erractic behaviour of Link in this situation, combined with the spin attack will let you clip through certain things. I don't know yet :P.

Last edited 04 Feb 2010, 14:55 by Onimyst.

Re: ST Research and discovery thread

#54
Quote
I managed to get it to work with another wall <3. There were no pots around too

That's cool, did you use 1 arrow pod or more (to go around the cornered pod)?

--------------------

During the main playthrough, you encounter these arrow pods in:

* Mountain Temple (4th dungeon): there isn't an ideal place to skip a puzzle because there isn't any good corner spots to go OoB.

* Tower of Spirits 5 (Wreaking Phantom debut), the third Tears of Light, the lava room puzzle and the room after using the first key. The problem is that with Zelda processing a Phantom it's awkard to progress as she needs to be by the same stairway Link is going to enter.

* Tower of Spirits 6 (The stupidly long visit), the huge room with 3 sections, each containing a giant eye. The main door is in the middle section and there isn't a Phantom Eye inbetween the door and the stairway. :/

Last edited 04 Feb 2010, 23:44 by Greenalink.

Re: ST Research and discovery thread

#55
I only used one arrow pod. It was just me, the arrow pod, and the wall hehe.

Re: ST Research and discovery thread

#56
Onimyst- How did you do that first trick when you cliped in wall? you just placed arrow pod next to jars? because I got it work once when I breaked last bottle in corner and placed arrow pod there where jar was. Then I just walked right and got trought of wall. I just started think it would maybe work on any corner if we can it to work. Idk if that anohter jar have something to do with it. This needs more testing thought :)

And btw I think link didn't go trhought of wall. I think he will go trought of floor when he is kind of jumping on corner. That would make sense and it seems arrow pod is pushing you downwards as I think. I'm not sure about this but it's only my oppinion.

Last edited 05 Feb 2010, 09:37 by Kazooie.

Re: ST Research and discovery thread

#57

And btw I think link didn't go trhought of wall. I think he will go trought of floor when he is kind of jumping on corner. That would make sense and it seems arrow pod is pushing you downwards as I think. I'm not sure about this but it's only my oppinion.


Yeah, I think you're right about that Kazooie. Also I managed to get the glitch to work without any pots around, so it can work in other places.

Re: ST Research and discovery thread

#58
Yeah it should work anywhere where arrow pods are. I got it work anothter time too but there was pot around then like last time there was too. It's hard to get oob with arrow pod but it's possible. I was somehow on middle of arrow pod with wip and then turned around to the wall and link went trhought floor/wall. So does that middle point of arrow pod have something to do with this glitch or how it supposed to work? I only get it to work sometimes with luck. Not that way I can do it easily again.

Re: ST Research and discovery thread

#59
Yeah, I've noticed that it happens when you're in the middle of the arrow pod sometimes. Maybe it should be played frame by frame to see if there's any patterns/other clipping possibilities.