Ocarina of Time

OOT joystick is terrible, help?

Started by slipdude · 23 Dec 2013 · 11 replies

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OOT joystick is terrible, help?

#1
Okay, so my controller and adapter arrived:

Controller - http://www.ebay.com/itm/Gray-Long-Controller-Game-System-for-Nintendo-64-N64-New-/141098576309?pt=US_Video_Game_Controllers&hash=item20da2169b5

Adapter - http://www.amazon.com/May-Flash-Controller-Adapter-Nintendo-64/dp/B002B9FIUU/ref=cm_cr_pr_product_top

PJ64 v. 2.0

Plugin - N-Rage's Direct-Input 8 V2 1.80a

and I am having an extremely hard time getting it to cooperate in OOT. I am not sure if it's my adapter that's the issue, the controller (possibly a really crappy joystick), or just incorrect settings within PJ64's controller plugin. Can anyone share their deadzones and ranges?

Edit: To elaborate, by extremely hard time, I mean depending on what I set the deadzone and range to, when turning whilst running, Link will stop running and walk until the turn is complete... and then go back to running. So if I am running a full circle, it's a battle between running and walking the entire time.

Also, did this happen to anyone else during calibration?

Original image

It just sits at 0% for the Z-Axis (moving joystick left and right) and 0% of the Z-Rotation (moving joystick up and down). Is this supposed to happen???

Last edited 23 Dec 2013, 02:08 by slipdude.

Re: OOT joystick is terrible, help?

#2
1. Well first off you got a 3rd party N64 controller; all I can say about those is sometimes they work fine, mostly they suck :P
2. Don't use PJ64 2.x for OoT (or anything, really). It's not allowed for speedruns and it's pretty buggy.
3. I use NRage v2 2.3c with a deadzone of 5-8% and range from 85-100% (depending on the controller - and all of mine have sucked hehe).
4. IIRC Z-rotation/Z-axis is usually used for the secondary analog stick. Obviously there isn't one on an N64 controller, so moving the joystick would do nothing on that screen. I have heard that Mayflash adapters often erroneously attach the C-buttons to z-rotation/axis, so maybe that is part of the problem?

Re: OOT joystick is terrible, help?

#3
Thanks for the reply.

1. Noted, I would have gotten a refurb official as opposed to a 3rd party, but I digress.

2. 'It's not allowed'. Is that only in races or do you not even qualify for streaming speedrunning if you use an emulator?

3. Thanks, I'll try that out. I read the 100% range is good.

4. You are correct, since my OP I did some research and found out the Z-Axis and Z-Rotation is in regards to the C buttons.

Re: OOT joystick is terrible, help?

#4

Thanks for the reply.

1. Noted, I would have gotten a refurb official as opposed to a 3rd party, but I digress.

2. 'It's not allowed'. Is that only in races or do you not even qualify for streaming speedrunning if you use an emulator?

3. Thanks, I'll try that out. I read the 100% range is good.

4. You are correct, since my OP I did some research and found out the Z-Axis and Z-Rotation is in regards to the C buttons.


2. You can stream it and use it, it just won't be accepted on the leaderboards, and it's not allowed for races.

I use a Gamecube controller with Raphnet adapter and I believe one axis is for the analogue stick, one is for C-stick, and one is for shoulder button pressure.

Re: OOT joystick is terrible, help?

#5
The controller you're using is awful. Don't expect any good results from it.

Re: OOT joystick is terrible, help?

#6
What's a good place to get N64 controllers that aren't 3rd party? I don't have mine from childhood anymore.

Re: OOT joystick is terrible, help?

#7

What's a good place to get N64 controllers that aren't 3rd party? I don't have mine from childhood anymore.

Just go second hand. Try to pick it up in person, so you can test the analog stick. I'm sure your country/area has websites where people can sell their stuff.

Re: OOT joystick is terrible, help?

#8
Good idea, I bet a bunch of my friends still probably have theirs laying around and they would just give to me. Is it better to have a tight or loose joystick? I imagine no matter what it'd be loose considering how old it would be.

Re: OOT joystick is terrible, help?

#10
Just a slight update...

I have purchased an original N64 controller and it works great, however the seller did not stick to their word and the controller is a bit more loose than advertised. This is my fault for not feeling it before I got home. It's not a huge deal, but it gets finicky sometimes and makes certain tricks a bit difficult. Are there any replacement joysticks that are actually reputable among the speedrunning community, or should I continue my quest for a good controller, and feel it this time before I make the purchase?

Re: OOT joystick is terrible, help?

#11

Just a slight update...

I have purchased an original N64 controller and it works great, however the seller did not stick to their word and the controller is a bit more loose than advertised. This is my fault for not feeling it before I got home. It's not a huge deal, but it gets finicky sometimes and makes certain tricks a bit difficult. Are there any replacement joysticks that are actually reputable among the speedrunning community, or should I continue my quest for a good controller, and feel it this time before I make the purchase?

All the types of replacement sticks suck unfortunately. Quality is worse, deadzone is different, sensitivity is different.

Re: OOT joystick is terrible, help?

#12

All the types of replacement sticks suck unfortunately. Quality is worse, deadzone is different, sensitivity is different.


As I imagined.

Oh well, I will just keep practicing with the controller I have now and purchase another shortly. At least I'll have a lot of controllers, I guess. You've been a great help, thanks a lot.