Ocarina of Time

What deadzone on emulator most resembles VC?

Started by MichaelRadar · 23 May 2014 · 1 replies

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What deadzone on emulator most resembles VC?

#1
Sorry if this has been answered in another thread,  but I recently switched to VC and wondered if there was a relatively close deadzone and range setting and number I could use on an emulator when I want to practice tricks that are frustrating to learn initially on console like void warp,  new b1 etc

I know it's best to practice on VC because of muscle memory but when learning tricks I like using emu so it would be useful to modify it as close as possible

Re: What deadzone on emulator most resembles VC?

#2

They definitely don't apply.

Using this file you can find them though. My quick calculations give: deadzone of 13%, range of 55% (yes I know, VC controls are ridiculous). Not sure if I did this correctly.

Edit: My range doesn't seem right. I think range should just be 100% to be closest to VC controls. If it was possible to make the range go beyond 100%, it would be possible to make it closer to VC controls.


I used this when I played on emu and it seemed close enough (13% deadzone and 100% range). Whyieyesya might have a better estimate now though.