While trying to organize stuff on ZSR, I realized I wasn't sure if the Entrance Point Glitch should go in the "Techniques" section or the "Wrong Warp" section. Then I was wondering if it's allowed in no WW categories or not.
Void Warp is banned, and void warp simply uses the wrong coordinates as it loads a new area (and wrong map number). By this same logic, entrance point glitch also uses the wrong coordinates when it reloads an area. The difference is that you can only modify the coordinates for EPG by a small radius from the door, so it's not as dramatic of a void warp. However, it can still be used to get out of bounds, and you can even store the glitched coordinates into FW.
In my opinion, the big problem is that the term Wrong Warp is a broad term that essentially refers to a trick (in any game) that can warp you to a different place than intended while spawning into an area. What that actually means is probably different on a game by game basis, but as far as oot goes, the problem is that we use the same term to describe a specific type of wrong warp.
So when you say "wrong warp is banned" it isn't clear whether you're saying wrong warp as in blue warp cutscene skips in deku/dc/fire (cutscene offset wrong warps), or wrong warp as in anything that falls under the broader category of Wrong Warp.
When you do a blue warp cs skip in any dungeon, you push in a new entrance after the game has prepared the dungeon completed flag. However, this flag doesn't actually get set until you load a new scene. This flag tells the game to not play that cutscene again, and also to give you the quest item for that dungeon.This flag does not affect where you end up however. This flag also determines whether to go to chamber of sages/other immediate cutscene, or simply place you on the warp song pad outside the dungeon.
Trying to wrong warp in a dungeon where the "dungeon completed" flag has already been set, actually does have a side effect. It causes the screen to flash, and temporarily disables loading zones.
All of this being said, I don't really want to change the current rules for anything, or at least that isn't the point here. My agenda really has more to do with just about figuring out how to organize pages on ZSR. The main thing to take away from this from what I can tell is that we need a way to distinguish the broader category of Wrong Warp from the specific type of wrong warp that uses cutscene offsets.
So what do people have to say about all this stuff? What counts as a wrong warp and what doesn't? Did I explain anything wrong? How should we organize this information? etc.
Void Warp is banned, and void warp simply uses the wrong coordinates as it loads a new area (and wrong map number). By this same logic, entrance point glitch also uses the wrong coordinates when it reloads an area. The difference is that you can only modify the coordinates for EPG by a small radius from the door, so it's not as dramatic of a void warp. However, it can still be used to get out of bounds, and you can even store the glitched coordinates into FW.
In my opinion, the big problem is that the term Wrong Warp is a broad term that essentially refers to a trick (in any game) that can warp you to a different place than intended while spawning into an area. What that actually means is probably different on a game by game basis, but as far as oot goes, the problem is that we use the same term to describe a specific type of wrong warp.
So when you say "wrong warp is banned" it isn't clear whether you're saying wrong warp as in blue warp cutscene skips in deku/dc/fire (cutscene offset wrong warps), or wrong warp as in anything that falls under the broader category of Wrong Warp.
When you do a blue warp cs skip in any dungeon, you push in a new entrance after the game has prepared the dungeon completed flag. However, this flag doesn't actually get set until you load a new scene. This flag tells the game to not play that cutscene again, and also to give you the quest item for that dungeon.
Trying to wrong warp in a dungeon where the "dungeon completed" flag has already been set, actually does have a side effect. It causes the screen to flash, and temporarily disables loading zones.
All of this being said, I don't really want to change the current rules for anything, or at least that isn't the point here. My agenda really has more to do with just about figuring out how to organize pages on ZSR. The main thing to take away from this from what I can tell is that we need a way to distinguish the broader category of Wrong Warp from the specific type of wrong warp that uses cutscene offsets.
So what do people have to say about all this stuff? What counts as a wrong warp and what doesn't? Did I explain anything wrong? How should we organize this information? etc.
Last edited 09 Jul 2014, 00:13 by nathanisbored.
