I was playin VC at my friends house and I think I know why the text is so fast but I'm not positive.
The game doesn't seem to wait for space characters but instead jump immediately to the next non-space. When the giant was talking "call us" or whatever it slowly puts the text, but it was like this
c....a....l....lu....s
so not only did it not wait for the space but it also ignored the timing delay for the next letter
Also, the torch flames are small and funny looking. And yea the explosives are extremely non-laggy, so it is super fast for hovering.
Some cutscenes have less lag like Goht dying, which is funny because the cutscene looks like they were compensating for lag, so now he just rams into the wall and its abrupt and weird.
The game doesn't seem to wait for space characters but instead jump immediately to the next non-space. When the giant was talking "call us" or whatever it slowly puts the text, but it was like this
c....a....l....lu....s
so not only did it not wait for the space but it also ignored the timing delay for the next letter
Also, the torch flames are small and funny looking. And yea the explosives are extremely non-laggy, so it is super fast for hovering.
Some cutscenes have less lag like Goht dying, which is funny because the cutscene looks like they were compensating for lag, so now he just rams into the wall and its abrupt and weird.
Last edited 05 Jan 2010, 14:40 by Cosmo.
