Has there been a search for an absolute 100% consistent method? I feel like no matter how good of a setup I find and try, nothing gets me above 30% consistency. I tried going through runs last Saturday, hoping I could get the cutscene skip so I could record a 2:11 or better run. (iPhone, no capture board, but that's a different thread for the future.) During my practice grinding in the morning, I got it 3 times in a row, then failed 15 more time, then got it 3 more times, then failed 5 more times later that day when i was trying to run. eventually I just went though with the run since I didn't have any time to restart or do first cycle over again. I was ahead up until Gyorg who's RNG forced me to be more than a minute behind. (Some other bad luck led to a 2:17 run.)
So with that, has anybody come close to something 100% consistent? The method I've been using so far is targeting the front most pillar on the right side, lining my right foot with a certain + texture on the ground, side hopping left once, dry rolling 7 times, drawing the sword and shielding without swinging, swinging once into a shield, and swinging again into Ocarina. I've spotted a texture that I should be on to know if I've got it or not, and doing that, sometimes I'm all the way over it, sometimes I'm a good 10px behind it. Sometimes I'm in a good spot, and letting go of the Ocarina button too late causes the cutscene and it feels like I never had a chance since I practiced going into Ocarina out of a swing asap over 100 times in a row.
What setups have we found that can offer a fair consistency for runners? Something a runner might want to do if running in a Marathon like Games Done Quick.
So with that, has anybody come close to something 100% consistent? The method I've been using so far is targeting the front most pillar on the right side, lining my right foot with a certain + texture on the ground, side hopping left once, dry rolling 7 times, drawing the sword and shielding without swinging, swinging once into a shield, and swinging again into Ocarina. I've spotted a texture that I should be on to know if I've got it or not, and doing that, sometimes I'm all the way over it, sometimes I'm a good 10px behind it. Sometimes I'm in a good spot, and letting go of the Ocarina button too late causes the cutscene and it feels like I never had a chance since I practiced going into Ocarina out of a swing asap over 100 times in a row.
What setups have we found that can offer a fair consistency for runners? Something a runner might want to do if running in a Marathon like Games Done Quick.
