The LA-Classic forums at speedruns.com are completely empty, so I figured I'd take a stab here. Trying to get Google to give me Link's Awakening-Classic results instead of LADX results has proven hard. I was wondering what, if any, major route differences there are for a No-WWOOB type category. From what I've been able to glean, there isn't exactly a No-SQWWOOBs category like there is for LA:DX (you filthy Save-and-Quitters), and I know there are very quick low% routes involving map-screen warping (that as a child I could never pull off). I looked at GreenTunic's twitch and pulled up his PB(WR?) Warpless video, but it was before some of these new tricks have been found. I can at least get the dungeon order from that, though!
I've heard from Someone that the Mushroom/Mario Jumps are used in LA-Classic, which is my new favorite trick in the game. Link just looks so happy that he has his mushroom, y'know?
Also, I finally have an A/V cable for my Super Nintendo. And today I took my baby childhood Super Nintendo and, since I forgot to order the Nintendo Screwdriver for it, brute-forced the region unlock surgery through the cartridge flap. AAANND My copy of Link's Awakening Japanese finally came in! Unfortunately, I forgot to get it in the DX version, which is the real reason I'm asking. I like the mushroom trick, and I don't want to return it to Japan, and honestly it's the version of the game I had as a child, so I figure I just as well play it!
Since we don't need the hookshot to Rooster Skip, though, has the dungeon order changed? I was thinking maybe it went:
D1 (Roc's Feather, Bow-Wow for D2 access)
D2 (Bracelet)
Get the mushroom (Bomb Upgrade, too?) on the way to:
D3 (Boots for movement speed)
D4 (Flippers Only, for D8 access)
D8 (you're closer to that than D5, I think?)
D7
D6 (It's close-ish to the D7 exit)
D5
D4 (last to avoid the ghost)
Egg
I know DX runners are now going to just skip the ocarina; I don't know why LA-Classic runners would get it unless it's faster to head back to town after getting the mushroom than going back through the swamp to get to Dungeon 3.
I also don't know why LA-Classic would use the Mushroom Hops when LA:DX didn't, 'cause I don't know how they're different.
Thanks for the help, guys! I've been asking a lot of questions lately and everyone has been very helpful!
I've heard from Someone that the Mushroom/Mario Jumps are used in LA-Classic, which is my new favorite trick in the game. Link just looks so happy that he has his mushroom, y'know?
Also, I finally have an A/V cable for my Super Nintendo. And today I took my baby childhood Super Nintendo and, since I forgot to order the Nintendo Screwdriver for it, brute-forced the region unlock surgery through the cartridge flap. AAANND My copy of Link's Awakening Japanese finally came in! Unfortunately, I forgot to get it in the DX version, which is the real reason I'm asking. I like the mushroom trick, and I don't want to return it to Japan, and honestly it's the version of the game I had as a child, so I figure I just as well play it!
Since we don't need the hookshot to Rooster Skip, though, has the dungeon order changed? I was thinking maybe it went:
D1 (Roc's Feather, Bow-Wow for D2 access)
D2 (Bracelet)
Get the mushroom (Bomb Upgrade, too?) on the way to:
D3 (Boots for movement speed)
D4 (Flippers Only, for D8 access)
D8 (you're closer to that than D5, I think?)
D7
D6 (It's close-ish to the D7 exit)
D5
D4 (last to avoid the ghost)
Egg
I know DX runners are now going to just skip the ocarina; I don't know why LA-Classic runners would get it unless it's faster to head back to town after getting the mushroom than going back through the swamp to get to Dungeon 3.
I also don't know why LA-Classic would use the Mushroom Hops when LA:DX didn't, 'cause I don't know how they're different.
Thanks for the help, guys! I've been asking a lot of questions lately and everyone has been very helpful!
