Sup, newcomers. New to Ocarina of Time? Just discovered a trick on your own and want to know if it's old? Need some help on how to do a trick or two? You got questions, we got answers.
Last edited 07 Jul 2010, 20:49 by RingRush.
Ocarina of Time
Started by Unreal · 31 Aug 2009 · 883 replies
Last edited 07 Jul 2010, 20:49 by RingRush.
I think megahover was proven barely possible if you have a wall nearby. But you can't stop yourself with another hover if you're traveling at megaflip speeds.
I think megahover was proven barely possible if you have a wall nearby. But you can't stop yourself with another hover if you're traveling at megaflip speeds.
Sup, newcomers. New to Ocarina of Time? Just discovered a trick on your own and want to know if it's old? Need some help on how to do a trick or two? You got questions, we got answers.
Last edited 24 Sep 2009, 16:09 by BluRi.
QuoteI'm kinda new to OoT and I need some help : /
I'm working on an 100% Deku Tree Child Link run.. haha
Everything you need to know is in the description of this video I put together :D
I was just wondering if anybody could explain to me how to use pause buffering.
I can get OOB in the bottom of the well but I have only ever once been able to do the jumpslash to the bombchus and I heard that pause buffering would help to make sure that it was only 3 frames after jumping out of the water that link jumpslashed.
If someone could point me to anything explaining pause buffering that would be great.
Last edited 07 Jan 2010, 18:48 by Majora MIM.