Route Outline:
1. Opening Cutscene (may or may not save after)
2. Sidehop, swim, roll to grandma's house
3. Climb latter, get clothes
-Save
4. Swim, roll to aryll
5. Equip telescope, postman
- Cutscene
6. Sidehop, swim, roll to orca's
7. Do quick sword method
8. Roll to Tetra
9. Quick bokoblin battle
-Cutscene
10. Roll to grandma's
11. Climb latter, backflip down for shield
EDIT: Collect Orange rupee under grandma's house
12. Roll to Tetra
-Cutscene
13. Quick rope game
14. Climb latter
-Cutscene
15. Roll & do quick 2nd search light trick (not sure if GS text skip causes problems, so didn't include it)
16. Lure bokoblin & quick spin kill
17. Jump to first search light, quick kill
18. Rolling, Rolling, Rolling
19. Hug the wall to roll past moblin
20. Sidles
21. Sword, quick kill bokoblin
-Cutscene
22. Get Tingle Tuner & Sail
23. Quick sail to DR, collect red rupee along way
24. WW & wind's requiem, make wind blow south
25. Skip the rocks
-Long shitty cutscene/Delivery Bag
26. Roll to Medli, get letter
27. Roll to Komali
28. To Medli
(Not sure if bottle skip would save time or waste it. Needs confirmation)
29. Bottle, Blow up rock, Swim
30. Bomb boost over lava Jumpslash is quicker by a few seconds
31. Enter DRC & Save
32. Call Tingle & Put RT on B
33. Move Statues (2nd one half way)
34. Quick spin bokoblins & pickup stick
35. Light 1st torch, throw to light second
36. Open chest, open door
37. Break boards
-Cutscene
38. Roll pull out block 1/2 way
39. Roll to bomb flowers & deminish life to 1/4 Heart (alternate BF for speed--L then R--)
40. Zombie hover to 2nd level off of bomb flower
41. Enter room and quick kill bokoblins
42. Grab water jug, jump to center platform, throw on lava jet
43. Pick up bomb flower & blow up rock
44. Roll up stairs
-Cutscene
45. Quick kill bokoblins (5 slashes, then quick spin) and moblin
46. Get grappling hook & grapple to post from ground to skip Medli text
47. Roll, grapple, break boards
48. Zombie hover for BK skip--preferably use variation 1--
49. Quick Gohma battle
-Cutscene
50. Enter warp
-Cutscene
51. Save
52. Quick sail to Forest Haven
53. WW dive to entrance
This is a very vague outline of the route as of now. I only included obvious save spots, as they are to be discussed. I will improve as I continue testing and get suggestions.
Last edited 29 Dec 2010, 21:17 by Razor7581.