Everyone wants to play a goal they like. But what is fun for some people, is not fun for others. .cosmosis was a way to compromise: it generated a completely random goal for a race. But ever since its inception, people have been abusing it. It is fairly common to see 20 .cosmosises in a row, with people trying to get a goal they both like. The following general ruleset serves as a guideline for stalemates like these, to help decide a goal in a fair manner without giving one player too huge of an advantage due to randomness.
1. Select one person to do the official .cosmosises. This person can be either a racer or a third party. Ignore all .cosmosises from other players. This person sets things off with an official .cosmosis.
2. Each player is awarded 1-2 "strikes", depending on the size of the race. A strike is basically a reroll: if you use your strike (just say "I use my strike"), then the person selected in step 1 does .cosmosis again. This process repeats until all players are out of strikes or all players with strikes remaining agree on the goal.
Basically, striking allows you to remove a goal you either hate or feel gives the opponent a strong advantage. Note however that striking risks an even worse goal coming up which you must race if nobody else strikes it.
(Optional)3. If all players agree, a goal may be striked without consuming any players' strikes. In very large races, a hypermajority (>80%...I just made up that word) may be used for this rule.
(Optional)4. If all players agree, modifications to the goal are allowed. For instance, if everyone agrees to it, RBA may be banned from a goal. Again, in large races, a hypermajority may be used for this rule.
It seems silly to have formalized rules for this sort of thing, but it seems to be needed. If anything, this should be used for tournament races, where one person getting screwed by an unlucky goal (e.g. vs ZFG in an mst race) can prove highly detrimental.
1. Select one person to do the official .cosmosises. This person can be either a racer or a third party. Ignore all .cosmosises from other players. This person sets things off with an official .cosmosis.
2. Each player is awarded 1-2 "strikes", depending on the size of the race. A strike is basically a reroll: if you use your strike (just say "I use my strike"), then the person selected in step 1 does .cosmosis again. This process repeats until all players are out of strikes or all players with strikes remaining agree on the goal.
Basically, striking allows you to remove a goal you either hate or feel gives the opponent a strong advantage. Note however that striking risks an even worse goal coming up which you must race if nobody else strikes it.
(Optional)3. If all players agree, a goal may be striked without consuming any players' strikes. In very large races, a hypermajority (>80%...I just made up that word) may be used for this rule.
(Optional)4. If all players agree, modifications to the goal are allowed. For instance, if everyone agrees to it, RBA may be banned from a goal. Again, in large races, a hypermajority may be used for this rule.
It seems silly to have formalized rules for this sort of thing, but it seems to be needed. If anything, this should be used for tournament races, where one person getting screwed by an unlucky goal (e.g. vs ZFG in an mst race) can prove highly detrimental.
