Since everyone else is doing it for Ocarina of Time and Majora's Mask, we should set some rules up for running Twilight Princess.
Unofficial Rules
General rules:
- You cannot use the dungeon item until you open the chest where it was
- You cannot start the run inside of the dungeon (as in, restore from a save that puts you inside)
- timing starts upon gaining control of Link in the 1st room of the dungeon
- the dungeon cannot be tampered with beforehand
- timing ends upon the first dialogue with midna appears after the boss fight?
- No CD-Streaming (it would cause the game to hang for the most part anyway)
- No emulated runs (can anyone even emulate Twilight Princess right yet?)
- Low-visual quality runs are OK! camcorders are fine.
- runs will be in 1 segment, you cannot savewarp.
- no guay hovers.
Now, I feel that we shouldn't have 100% runs for 3 reasons...
First of all, I don't think there's a whole lot of interest to make a 100% dungeon run in the first place. Second, Twilight Princess's GCN and Wii versions are almost like two different games. Lastly, 100% dungeon runs are lame, except for MM because they have fairies to collect. =p
I do have one issue that needs discussion. Should have seperate categories for GCN and Wii runs, or should we rank them equally?
Unofficial Rules
General rules:
- You cannot use the dungeon item until you open the chest where it was
- You cannot start the run inside of the dungeon (as in, restore from a save that puts you inside)
- timing starts upon gaining control of Link in the 1st room of the dungeon
- the dungeon cannot be tampered with beforehand
- timing ends upon the first dialogue with midna appears after the boss fight?
- No CD-Streaming (it would cause the game to hang for the most part anyway)
- No emulated runs (can anyone even emulate Twilight Princess right yet?)
- Low-visual quality runs are OK! camcorders are fine.
- runs will be in 1 segment, you cannot savewarp.
- no guay hovers.
Now, I feel that we shouldn't have 100% runs for 3 reasons...
First of all, I don't think there's a whole lot of interest to make a 100% dungeon run in the first place. Second, Twilight Princess's GCN and Wii versions are almost like two different games. Lastly, 100% dungeon runs are lame, except for MM because they have fairies to collect. =p
I do have one issue that needs discussion. Should have seperate categories for GCN and Wii runs, or should we rank them equally?
Last edited 28 Sep 2009, 03:37 by mzxrules.
