Ocarina of Time 3D

OoT3D: Questions & Answer

Started by mzxrules · 07 Jul 2011 · 451 replies

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Re: OoT3D: Questions & Answer

#91
so to get a ng+ with farores wind i need to know how to get it on b first. the ba page says i need longshot on II i think if i understand correctly. so what i can do is play through, get longshot, get bottle on b, then go back and forth with longshot on II? and i have farores on b?

Re: OoT3D: Questions & Answer

#92

so to get a ng+ with farores wind i need to know how to get it on b first. the ba page says i need longshot on II i think if i understand correctly. so what i can do is play through, get longshot, get bottle on b, then go back and forth with longshot on II? and i have farores on b?

I do not use that method.
Go to this page and check which item amount is linked to what: http://zeldaspeedruns.com/oot3d/ba/reverse-bottle-adventure
Then go to this page and look up the item you want: http://zeldaspeedruns.com/oot/ba/item-chart

For example, Farore's Wind is 13. To get it you could place Bottled Bugs on II as child link, then as an adult, set your arrow count to 13, as bottled bugs is linked to arrows.
Get bottle on B, turn into child, then back into adult. It'll give you Farore's Wind on B.

Re: OoT3D: Questions & Answer

#93
Hmm is there anything that you can do to increase the consistency of a broken deku stick? this has actually turned out to be a problem for me in lizalfos fights, and then i dont have enough for king dodongo. If anything i think theres a spot or two with guarenteed deku stick drops i pass in DC i just have to find them.

Re: OoT3D: Questions & Answer

#94
the scrub in the dodongo room will sell them to you 15 rupees each. if you buy one, leave, and go back in, he will be there again surrounded by 3 rupees, so if you needed 2 sticks you could get them from him if you had 27 rupees.

Re: OoT3D: Questions & Answer

#95

Hmm is there anything that you can do to increase the consistency of a broken deku stick? this has actually turned out to be a problem for me in lizalfos fights, and then i dont have enough for king dodongo. If anything i think theres a spot or two with guarenteed deku stick drops i pass in DC i just have to find them.


- L Target Lizard
- Move Link in so that he is as close to the Lizalfos as possible, basically inside him
- Jumpslash
- Backflip as soon as you can

The backflip is either me being wierd or i think it cancels Link putting it away

Re: OoT3D: Questions & Answer

#96

- L Target Lizard
- Move Link in so that he is as close to the Lizalfos as possible, basically inside him
- Jumpslash
- Backflip as soon as you can

The backflip is either me being wierd or i think it cancels Link putting it away


No backflip required, and for the lizalfos, the best thing to do is to sidehop to avoid them, a backflip is a extremely bad move against them, since they will hit you anyway if they do their jump attack.

To get get broken deku stick of off an enemy, you simply have to walk against the enemy and jumpslash it.

I actually mention that in the list of "glitches" we use in the run. I'll add different tricks and glitches to the list and explain them so that everyone can do the route optimally using all the tricks that is available in the route, including bombslide, and entering the castle with just 1 box.

Re: OoT3D: Questions & Answer

#97
Ok thanks. I wont get sticks from the scrub though poodleskirt because i wont get the shield. Plus i didnt know you could get in the castle with only 1 box without a sword, and at that point we have no deku sticks yet, how do you do it?

Re: OoT3D: Questions & Answer

#98

Ok thanks. I wont get sticks from the scrub though poodleskirt because i wont get the shield. Plus i didnt know you could get in the castle with only 1 box without a sword, and at that point we have no deku sticks yet, how do you do it?

You make a accurate jump straight toward the waterfall with just 1 box pushed as far as possible without making it fall down and link will make an additional jump at the end to make it over.

Re: OoT3D: Questions & Answer

#99
gamestable: You can beat the scrub by using a deku nut. That is why their exist deku scrubs that sell deku shields :)

Re: OoT3D: Questions & Answer

#100
Is there a list of all possible Bombchu sources in OoT and/or MQ somewhere?

Re: OoT3D: Questions & Answer

#101
i forgot what is th event that triggers the running man for the bunny hood sidequest. do i need to beat the child dungeons for it?

Re: OoT3D: Questions & Answer

#102

i forgot what is th event that triggers the running man for the bunny hood sidequest. do i need to beat the child dungeons for it?

yeah or rba the stones. (if thats possible on OoT 3D)

Re: OoT3D: Questions & Answer

#103
We can't RBA stones in OoT3D before obtaining them. (as it requires saw, which requires adult link)

Re: OoT3D: Questions & Answer

#105
You cannot due a wrong warp if you have already used the bluewarp before, right?

I just tried Hyrule Castle as Adult for a while, I know my timing wasn't off, but I've certainly used the Deku Tree Bluewarp. It was also MQ, if that matters.

Edit: I am also wondering if there are other known Hyrule Castle as Adult methods/locations besides Twins House -> Kokiri Forest | Deku Tree, I cannot make sense of the Wrong Warp chart in our OoT section.

Last edited 25 Mar 2012, 23:27 by Tom Nook.

Re: OoT3D: Questions & Answer

#106
You can't wrong warp if you've used the blue warp before because you need a cutscene to play.

The entrance index list is what I've been using for looking up new wrong warps. The only problem is that in order to figure out which entrance is which, you'd have to try it out on an emulator. 8111A5D2 ???? will take you to any entrance from that table if you exit/fall out of bounds/die as long as there are no cutscenes being played. To figure out which entrance you'd need to set to farore's wind, you more or less use the previous non-cutscene entrance.

Last edited 28 Mar 2012, 15:40 by mzxrules.

Re: OoT3D: Questions & Answer

#107

You can't wrong warp if you've used the blue warp before because you need a cutscene to play.

The entrance index list is what I've been using for looking up new wrong warps. The only problem is that in order to figure out which entrance is which, you'd have to try it out on an emulator. 8111A5D2 ???? will take you to any entrance from that table if you exit/fall out of bounds/die as long as there are no cutscenes being played. To figure out which entrance you'd need to set to farore's wind, you more or less use the previous non-cutscene entrance.
I really don't understand, what do you mean by using an emulator?

Re: OoT3D: Questions & Answer

#108

I really don't understand, what do you mean by using an emulator?


I mean using an n64 emulator to figure out which entrance value corresponds to the entrance you want to store in farore's wind. The idea is to pick an entrance index so that adding +5 (for DT/DC warps) or +7 (Fire Temp) to that index value causes you to end up at the scene you want.

Re: OoT3D: Questions & Answer

#109
I understand using the index to pair up entrances and warps but how do I use an emulator to find this? Obviously I've used them before but I'm not sure how to utilize it for entry values.

Sorry about all the questions, I really appreciate it though.

Last edited 28 Mar 2012, 10:08 by Tom Nook.

Re: OoT3D: Questions & Answer

#112
To BA for value higher than 50 in original OOT you would use zora mask, does that still work the same in OOT3D? If not what is different?

Re: OoT3D: Questions & Answer

#115

Tips for ISG w/ bomb? Trying to practice Shadow Early (hard trick is hard)


You can either mash (which is involves a bit of luck that you hit a on the right frame) or you can learn how to time it. If you want to time it just look for when Link's Sword starts to pull back towards him and press A and you should get it, although I don't use a CRT TV so the timing may be a bit different for you.

Re: OoT3D: Questions & Answer

#116

You can either mash (which is involves a bit of luck that you hit a on the right frame) or you can learn how to time it. If you want to time it just look for when Link's Sword starts to pull back towards him and press A and you should get it, although I don't use a CRT TV so the timing may be a bit different for you.


that method of isg doesnt work in OOT3D. I would try replicating this guy as much as you can http://www.youtube.com/watch?v=0x4vh10tf_g

Re: OoT3D: Questions & Answer

#117
Allow me to rephrase my original question to what it should have been. (ahem)

I am trying to replicate a video I saw a few days ago in which a guy gets ISG with a bomb. Does anyone have any tips for this?

Re: OoT3D: Questions & Answer

#118
Hello, I'm kind of new to the 3DS scene, but I do also run any% on console and I used to run MST, so terminology is nothing new to me. I'm going to start running any% on the 3DS, but I have some questions.

1.What are the requirements for NG+? I don't mean 'how do you do it', I mean, how can I be sure that the new file has FW on B? I just tried it, got FW on B on my main file, got on a horse, then quit the game without saving and started a new file. But what about if I die in the new file? Can I save and quit, will FW still be there? If I delete the file, will FW still be on B if I make a new one? And what if I have two files, one with FW on B, and then make an NG+ file? Will I have FW on B, or can there only be one file?

2.Is there ANY way to test if I have FW on B really early on, or do I just have to wait until I get magic?

Other than that, the only other random questions I have is how to do ISG and superslides (or whatever the 3DS equivalent is.) I tried to milk the 3DS ZSR pages as much as I could for info, but there isn't a whole lot there right now. Thanks in advance for answering :)

Re: OoT3D: Questions & Answer

#119
1.You can quit without saving. Save and dying makes you lose FW.
2.Tapping b makes the can't use sound effect when you have FW if you dont have FW no sound is played. The reason being that you don't have magic.

Hess: hold the circle pad in a southwest/east direction slightly and Link should start to spin around, then hold L and take a bomb out, just before it explodes let go of L and Link should start slide then you just hold L again and voilà youre slding.
Another thing to learn is hess turning to do it pause the game and change the direction to southwest/east
A good way to know if youre good at sliding is to slide from darunias room to goron city entrance its fun.

Sorry about this wall of text and good luck with the runs iam trying to do one myself too. :)

Last edited 09 Jun 2012, 18:44 by Pedalpowertoast.