Ocarina of Time

Impromptu Speedrunning - Sunday July 11th, 2010

Started by RingRush · 04 Oct 2009 · 284 replies

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Impromptu Speedrunning - Sunday July 11th, 2010

#1

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The Idea: Basically, this is a real time race of OoT (and maybe MM sometimes). Everybody waits in chat for the signal, and at the "go", they all begin a new file.

The catch? The players learn the goal of the run only while waiting for the intro cutscene to finish. This means there are no pre-planned routes or practicing sections: you have to make up and execute your path on the fly. Don't worry if you aren't the most knowledgeable in OoT - without premeditation, it is unlikely that obscure tricks will be thought of and used. Basically, all you need is decent skill, decent glitch knowledge, and the ability to think fast and play fast at the same time.

Since this is a new experience for everyone, it will probably be pretty chaotic, and anybody could win. Just post your progress every once in a while in irc during cutscenes so we can see the competition unfolding. Chances are, this will be great fun to everyone involved.

I'd imagine doing one impromptu race a month, on some given time such as the first saturday or last sunday. When the best time would be is up for discussion, as we want to incorporate as many people as possible.

But yeah, right now nothing is happening. If enough people show interest, we'll pick a date for the first one and see how it goes. Post any suggestions or support in this topic.

Last edited 13 Jul 2010, 13:36 by Cosmo.

Re: Impromptu Speedrunning

#3
I'd love to.

don't have OoT here right now, I might have to sit the first one out :(

Re: Impromptu Speedrunning

#5
I think it's a kickass idea, and depending on when it is and how confident I am, I'd definitely join in the competition :)

So would it be like a full game run or a setup run for a dungeon then doing said dungeon type of stuff?

Re: Impromptu Speedrunning

#7
Those runs could also be done on emulator. Nobody can cheat since tasing it previously isn't possible since nobody knows what's going to get played exactly and this way everybody could stream their games...
Furthermore it evens the playingfield. No region differences, version differences, etc. Everybody gets ou PJ64 and runs this shit.

Re: Impromptu Speedrunning

#8
People could use fast forward. Although if someone finished significantly faster than everyone else and didn't have a secret strat then we'd know something is up.

Didn't see you mention streaming. I guess if we had to stream it, but I'm sure some people won't want to.

Re: Impromptu Speedrunning

#9
and this way everybody could stream their games...

Didn't see you mention streaming.

Uhmm...

Why wouldn't they want to stream? And even if they don't we could just make it a rule and they would have to suck it up. :D
Half the fun of this would be to see the race between the contestants. Without streaming this isn't much fun...
And even if no streaming takes place we would see fast forewarding later on the videos. It's not like we are going to take epoples words for their time anyway. ;)

Last edited 04 Oct 2009, 12:02 by Slowking.

Re: Impromptu Speedrunning

#10
I support this.

Emulators: I don't like it. Imagine the cucco jump. Imagine a nub like GlitchesAndStuff messed up on the cucco jump and had to go OoB to get back, while an emulator could just keep jumping at the perfect angle over and over until you get it.

IDEA:

I ResHack an emulator. Take out savestates and speedup. Distribute it here...

yes? no? gtfo blizz wtf u sayin?

Re: Impromptu Speedrunning

#11
The only way I'll do this is if everyone streams their run and we have a certain number of people watch and time the exact time they started and ended. (like I said last night) Not everyone can stream so that will be some kind of problem.

Re: Impromptu Speedrunning

#12
I can't stream, so you'd just have to take my word.

But I doubt I'd ever win anyway, especially when DoT skip is beneficial

Re: Impromptu Speedrunning

#13
I think requiring people to play on the emulator isn't the best idea either because of control issues (personally, I couldn't do anything on an emulator I can do on a console).

I think everyone who can should stream, but if you can't stream I think it would be okay. Just require updating of where you are maybe once every five or ten minutes, or during cutscenes. The exact rules would need to be decided on. They should still record though for proof.

Re: Impromptu Speedrunning

#14
Cosmo has some pretty good rules here. Pretty, pretty, pretty, pretty good.

[12:58] <Cosmo> emu runs have to be streamed, console runs need the need the end to be recorded, and they all have to name their file to something that they dont know what it is until they're about to start

Re: Impromptu Speedrunning

#15

Imagine a nub like GlitchesAndStuff


stfu blizzerk!

anyway, I can't stream, but I can record... if you want to see it the next day or something.. because this sounds like an awesome Idea and I want in...

under one condition... you do some MM ones too because I like MM more :P

Re: Impromptu Speedrunning

#16
That's the best idea ever! :D It would be so funny.

And Cosmo's rules seem perect.



(But I'll surely have to play those runs by night since I'm french...)
[(me plying at midnight): run run run run...zzzzzzz...BOOM (the controller rumble)... what the...!? (game over)]

Last edited 04 Oct 2009, 19:19 by Majora MIM.

Re: Impromptu Speedrunning

#17
well that would be perfect, but how would you know if a console run's time is truthful?

Re: Impromptu Speedrunning

#20
upload it to where? youtube wouldn't work. Plus, it takes awhile to get it off the cam to the comp, plus different times to upload...

edit: what about the first to upload a pic of Ganondorf saying "curse you... *insert impromptu speed run name*!" That's the perfect solution. Although I guess emulator always has a big advantage. If we make it a weekly contest thing, there'd have to be a separate table for emu and console.

Last edited 05 Oct 2009, 00:03 by Lexkeeta.

Re: Impromptu Speedrunning

#22
well, since we can't guess what the ends of those runs'll be, we can just upload a pic of the last screen

btw whats the fastest place to upload pics? photobucket is slow for me

Re: Impromptu Speedrunning

#23
If a console run has to record the ending, why not just record the whole thing? Then it wouldn't matter who uploaded it first either, the times could be verified after.

If it can't all be recorded but you are on a laptop, take the IRC chat next to the TV screen and snap a picture/take a short video of the screen at the goal, then reset to show the file with the correct character name. Whichever picture has the earliest post on it from the chat would be the winner. The scrollbar on the side would have to be all the way down obviously. Then it wouldn't matter how long it took to actually upload. If you were on a desktop then not sure, but if they were semiclose you could still walk between the two and have it be a 10 second video even on a cell phone or something.

Re: Impromptu Speedrunning

#25
Runnerguy's Idea is great. I mean, take a few pics during the run and maybe tape the last 10 minutes?  ganondorf will curse your name and such, then just reset and show your name... once you stike ganon, show the irc with the chat and everything

It would allow for more if not most people to play along instead of the few who have access to proper recording tools  (like me  ;D)

IT'S BRILLIANT!

RG should be the next Zelda Scientist!

Re: Impromptu Speedrunning

#26
well my cam can only record 45 min and I have a desktop. So I'd just record a vid of the chat, then running over to my room and showing the last screen and resetting?

Re: Impromptu Speedrunning

#27
Yeah I mean, if you show the current chat and then run over to the game and show the completed goal, it would pinpoint when you had finished. Then as long as you uploaded it people could verify it, since pretty much everyone would be in the chat. You could even type out "I'm done" as you are recording and have it show up on the chat (would also prove you were at the bottom of the chat and not scrolling up a little bit), then go over to the completed screen.

Then you reset and show the file with the correct Link's name that would only have been given out at the start. If the final goal wasn't to beat ganon; maybe before resetting, pause and show the 4 screens, then save and load it up and show that the items and stuff match with the correct Link's name.

RingRush are you heading this? I have a few goal ideas. I'd also like to participate in ones where it's not my selected goal.

Re: Impromptu Speedrunning

#28
the "im done" idea is flawless since it would have to be in the vid therefore can't be premature.

It should be at a set time each week (i.e. it's always 2:00pm EST on Saturday)

Re: Impromptu Speedrunning

#29
1. Right now it is planned to be monthly, though I guess it can change to weekly if we get enough participation.

2. RG, yes, I'm heading it as of now, and I set cosmo as the fill-in if I'm not here. If he ever wants to let you lead instead, then that would be fine.

3. Reading this topic, I see many references to Ganondorf. Keep in mind that most runs will not end with Ganon's Castle. The example goal we were discussing in chat for instance, "get ten hearts as fast as possible", wouldn't require you to even become adult necesarily (though it would probably be beneficial).

4. Before we start, I need rules agreed on by the community in an official format.

Re: Impromptu Speedrunning

#30

Cosmo has some pretty good rules here. Pretty, pretty, pretty, pretty good.

[12:58] <Cosmo> emu runs have to be streamed, console runs need the need the end to be recorded, and they all have to name their file to something that they dont know what it is until they're about to start


prettay, prettay good.

Although it'd be a relatively short run for those who know glitches.

Escape the forest, dot skip, a binary glitch for the spirit and shadow medallions. badaboom bada bing, a few cutscenes and ganon later and you're done.