My main question is
Is there still room for innovation in this community? As in introduction of glitches that might not have been found before.
I'll just take my own initiative here and post something I found the other day.
I'm new to zelda oot glitching, never even seriously considered doing it before but anyway... I found a glitch allowing me to mess up some camera functionality.
First of all you need to get to part of game after you have obtained epona, iron boots, and bow or hookshot. Then perform swordless link.
Now go to a body of water and perform ground swimming glitch. Now dive on ground to get locked in "rising up for air" state. Then use hookshot to go back to normal walking again, but you should still have the diving timer on a. Now go and mount epona and use ocarina or the like to dismount her and go remote control. Now pull out hookshot/bow to make it start the beeping noise and have everything lock up. Afterwards. switch hookshot/bow with another item from your subscreens to put it away, then use a deku nut. You should now be walking around with camera behind your back.
After this equip iron boots and walk into a body of water. You're camera should lock up and get stuck in place. Now, while you still have iron boots on, walk back out of the water. You're camera should resume following you again. But Z-/L-targeting is acting differently. Feel free to reequip different boots at this point and walk around. You will notice that when you target you do not get a windowed mode applied to you're camera, nor does you're camera adjust in any way. When you target after performing this glitch it will l-target you're character in what ever direction you're facing.
So for example. If you turn you're character to you're camera. Then press z/l you will l-target in the direction of you're camera and pressing forward on analog will make you backwalk and pressing A while doing so makes you backflip.
Is there still room for innovation in this community? As in introduction of glitches that might not have been found before.
I'll just take my own initiative here and post something I found the other day.
I'm new to zelda oot glitching, never even seriously considered doing it before but anyway... I found a glitch allowing me to mess up some camera functionality.
First of all you need to get to part of game after you have obtained epona, iron boots, and bow or hookshot. Then perform swordless link.
Now go to a body of water and perform ground swimming glitch. Now dive on ground to get locked in "rising up for air" state. Then use hookshot to go back to normal walking again, but you should still have the diving timer on a. Now go and mount epona and use ocarina or the like to dismount her and go remote control. Now pull out hookshot/bow to make it start the beeping noise and have everything lock up. Afterwards. switch hookshot/bow with another item from your subscreens to put it away, then use a deku nut. You should now be walking around with camera behind your back.
After this equip iron boots and walk into a body of water. You're camera should lock up and get stuck in place. Now, while you still have iron boots on, walk back out of the water. You're camera should resume following you again. But Z-/L-targeting is acting differently. Feel free to reequip different boots at this point and walk around. You will notice that when you target you do not get a windowed mode applied to you're camera, nor does you're camera adjust in any way. When you target after performing this glitch it will l-target you're character in what ever direction you're facing.
So for example. If you turn you're character to you're camera. Then press z/l you will l-target in the direction of you're camera and pressing forward on analog will make you backwalk and pressing A while doing so makes you backflip.
