Skyward Sword

SS: Save Stockpile

Started by mzxrules · 28 Nov 2011 · 40 replies

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Re: SS: Save Stockpile

#31
Save at AC for JPN, need people to test it with their copy...

Attachments

data.binAttachment unavailable124.5 KB

Re: SS: Save Stockpile

#32

0:00 Time Hero Save, contains both US and PAL


Hey I really appreciated this save you made. I was wondering if you could make one like this only for 100% speed runs...if it isn't too much trouble.

According to IndyKenobi's 100% route, these are the treasure items you need to get all the necessary upgrades:
This route assumes you have at least
- 2 Hornet Larvae
- 11 Tumbleweed
- 3 Lizard Tail
- 2 Eldin Ore
- 8 Ancient Flower
- 6 Amber Relic
- 2 Dusk Relic
- 3 Jelly Blob
- 3 Monster Claw
- 4 Evil Crystal
- 1 Blue Bird Feather
- 1 Golden Skull
- 2 Goddess Plume

Thanks so much for the awesome stuff you do, guy.

Re: SS: Save Stockpile

#33

Hey I really appreciated this save you made. I was wondering if you could make one like this only for 100% speed runs...if it isn't too much trouble.

According to IndyKenobi's 100% route, these are the treasure items you need to get all the necessary upgrades:
This route assumes you have at least
- 2 Hornet Larvae
- 11 Tumbleweed
- 3 Lizard Tail
- 2 Eldin Ore
- 8 Ancient Flower
- 6 Amber Relic
- 2 Dusk Relic
- 3 Jelly Blob
- 3 Monster Claw
- 4 Evil Crystal
- 1 Blue Bird Feather
- 1 Golden Skull
- 2 Goddess Plume

Thanks so much for the awesome stuff you do, guy.


do i need the homebrew channel for the save file or can i just copy them from a sd card to the wii

sorry i am not so good at these things

Re: SS: Save Stockpile

#34
you can copy the saves to an SD card and load 'm up in the wii provided that your version matches. Otherwise you'll have to convert them by hand with FE100 which practically doesn't exist anymore.

Re: SS: Save Stockpile

#35

you can copy the saves to an SD card and load 'm up in the wii provided that your version matches. Otherwise you'll have to convert them by hand with FE100 which practically doesn't exist anymore.


okay thank you very much i try this

Re: SS: Save Stockpile

#36

you can copy the saves to an SD card and load 'm up in the wii provided that your version matches. Otherwise you'll have to convert them by hand with FE100 which practically doesn't exist anymore.


sorry double post but it worked with the save file

thank you very much your are amazing

Re: SS: Save Stockpile

#37
This is the save file I use for my 100% runs; it comes preloaded with enough treasures to upgrade all the B-items, no preset records on Boss Rush, and all necessary cutscenes skippable.

Have fun!

Attachments

data.binAttachment unavailable124.5 KB

Re: SS: Save Stockpile

#38

This is the save file I use for my 100% runs; it comes preloaded with enough treasures to upgrade all the B-items, no preset records on Boss Rush, and all necessary cutscenes skippable.

Have fun!


oh yes i was looking for this

thank you very much sir

Re: SS: Save Stockpile

#39

This is the save file I use for my 100% runs; it comes preloaded with enough treasures to upgrade all the B-items, no preset records on Boss Rush, and all necessary cutscenes skippable.

Have fun!


Awesome!

Re: SS: Save Stockpile

#41

It won't be that simple. Skip.dat has some sort of checksum or value relating to the contents of your wiiking2.sav.  I'm not entirely sure how they relate, but you can't just take a blank file with skip.dat and have it work. You'd have to have a copy of this data and create a proper checksum or CRC, or whatever the game uses, for it to see it as a legit file. Otherwise it'll just complain that it's corrupted.

Original image

On the other hand though, I found an ocarina code on http://geckocodes.org/?c=SOUE01 which will let us create Hero Saves right off the bat, except it'll have the first cutscene's playtime added on(since you wouldn't be able to skip, right? I'll try that too).. I'll try it out.

Edit: You can't skip the opening cutscene with the code, since it's a fresh save.
Edit2: Interesting..you can't skip -any- cutscenes with the code, since it's fresh..



skip.dat has CRC32 just like wiiking2.sav
skip.dat follows this basic structure:


struct SkipData
{
    char data[0x20];
    int  checksum;
};

struct
{
    SkipData skipData[3];
}file;


It's pretty basic and i'm still researching the data.
https://code.google.com/p/skyward-sword-save-editor/source/browse/trunk/save%20editor/SkipData.txt

EDIT:
Also my editor Wiiking2 Editor has full data.bin support should you wish to edit your file straight from the data management menu.
The only caveat is: you need your Consoles keys and mac address, if you have HBC installed it's pretty simple to get them, there are various ways to go about it, but i'm not going to elaborate here.

Last edited 20 Jul 2013, 08:41 by Antidote.