Skyward Sword

Any% Seg'd Test Run - FINISHED: 6:23:20

Started by Paraxade · 09 Dec 2011 · 131 replies

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Re: Any% Seg'd Test Run

#31
^ Actually there's rupee text for every kind of rupee, including green ones, the first time you pick them up. They just don't reset every time you restart the game like in TP. I've had a few attempts ruined by picking up a green rupee by accident.

Re: Any% Seg'd Test Run

#32
Ah my bad, the logic behind some of the design choices in this game confuse me to no end. x_x
I take it it does reset when you make a hero file though?

Re: Any% Seg'd Test Run

#34
In the second visit of skyview, isn't the wood wall shortcut in the beginning the only possible path you can take? Isn't the other door locked down entirely?
I am pretty sure that they despawn. If they don't, then just blow them up with bombs, that should be faster than removing them during the first visit.

Re: Any% Seg'd Test Run

#35
Seg 6 was great. You can actually cut that hanging spider's thread with a skyward strike right before the two eyes balls and key, although it's really picky.

Re: Any% Seg'd Test Run

#36
Are the silver rupees underwater in ancient cistern worth getting? Those shouldn't take very long, but they are kind of late for the beetle upgrade.

Re: Any% Seg'd Test Run

#37
Yeah, that's too late. I need the rupees by the time I get scrapper fixed.

I'm pretty sure I can grab at least 40 rupees from hydras in LMF without really losing any time. Would prefer to get another 10 somewhere else so I don't need to waste time with a third, but really I think I'm good on rupees.

Re: Any% Seg'd Test Run

#38
In LMF too there are rupees behind the statues you make fall with bombs (the basketball thingies), and there are some you have to make fall (at least one). I think there's 5 rupees here  ;D

Re: Any% Seg'd Test Run

#39

In LMF too there are rupees behind the statues you make fall with bombs (the basketball thingies), and there are some you have to make fall (at least one). I think there's 5 rupees here  ;D


Getting those rupees inside of the dungeon doesn't seem to be that fast. (I can't remember statues that have 5 rupees behind them in the dungeon. at least none that you have to destroy. maybe there is one that I can't remember)
I'd recommend getting rupees behind the statues at the desert. I'm pretty sure that there should be one or two statues.. can't remember for sure.
There may also spawn some rupees from boulders that you blow up at different places in the desert.

And in the future, I think the fastest method of getting rupees will be the crawlspace in the beginning. But he obviously doesn't want to redo the entire run.

There is also rupees right outside the bazaar itself in the jars. I think the drop in those are random though.. They drop like 5-10 rupees or something. takes a few seconds to take.

There is probably A LOT of 5 rupee spawns pretty much everywhere that we just don't remember from the top of our heads.

Last edited 14 Dec 2011, 09:48 by CloudMax.

Re: Any% Seg'd Test Run

#40
Rolling into bushes in the desert can drop 5-20 rupees. Iirc they are location based 100% of the time in some places. Saves time from slashing sword at grass, but I'm not sure if there are any in the direct path...

Re: Any% Seg'd Test Run

#41
Remember not to hit Ghirahim for more than 3 consequtive hits when you're fighting Ghirahim's first phase, otherwise he'll jump back costing time.

Re: Any% Seg'd Test Run

#43
Good job so far, that was some good ghirahim :D

But no heart container ? Imprisoned 2 segments are gonna be so fun for you to do :p

Re: Any% Seg'd Test Run

#44
Segment 7:
Isn't killing spider first in the room with 3 eyes faster?
You start climbing up the vine during the cutscene of the door opening.
It probably makes almost no difference at all, but it may be faster? I'm not really sure.

And when you push down the box, you can just jump slightly to the sides so that you won't land on the box.

Activating the switch to raise the water before entering the room should be slightly faster, and it would make the segment less of a pain, since you could just restart if you did bad on that trick.

In the room with the boss key, when you shoot on the switch to open the gate, you can also shoot down 1 vine in the room while you're at it. (or when you're on the log at the top, so that you're at least moving while shooting them)

After the boss key, use the ropes to get back to the boss door.

Also, was it really faster to use the skyward strike on the spider, instead of just using the beetle? I am aware that it is possible to do it faster the way you did it, but most of the times you end up loosing time while doing it.

Segment 8:
Autosave instead of using bird statue. I know, it makes the next segment a pain since you have to talk with the kikwi every attempt, but this is faster.

Take the heart container. If you don't, you have to re-watch the cutscene during your second visit.

Most of these things are very minor, but it is something that people could do when they're making an actual run.

Last edited 17 Dec 2011, 13:43 by CloudMax.

Re: Any% Seg'd Test Run

#45

Isn't killing spider first in the room with 3 eyes faster?
You start climbing up the vine during the cutscene of the door opening.
It probably makes almost no difference at all, but it may be faster? I'm not really sure.


I killed the spider then because I was already right next to it since I was pushing the box.

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Activating the switch to raise the water before entering the room should be slightly faster, and it would make the segment less of a pain, since you could just restart if you did bad on that trick.


Nope, it'd actually be better to make the shot when I did and then sidehop into the water before the cutscene so you don't have to wait while Link surfaces. I didn't do it because it meant missing the switch at all killed the segment.

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Autosave instead of using bird statue. I know, it makes the next segment a pain since you have to talk with the kikwi every attempt, but this is faster.


barely. not worth it.

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Take the heart container. If you don't, you have to re-watch the cutscene during your second visit.


I was aware of that. I didn't take the heart container because it would make deathwarping slower. Even just one extra heart means it'll take 4 hits instead of 3 to die.

Re: Any% Seg'd Test Run

#46
Segment 10

I'm keeping a list of improvements in the first post so they won't be all over the place.

Last edited 18 Dec 2011, 09:48 by Paraxade.

Re: Any% Seg'd Test Run

#47
There's a silver rupee in a wall you can bomb in segment 10, in the room with all those fireblowing things

Last edited 18 Dec 2011, 13:08 by THENINTENDOLUMINARY.

Re: Any% Seg'd Test Run

#49
Segment 11

i don't think rupees are an issue anymore. I got a red rupee in segment 9, i'll be picking up a few blues in segment 12, and if there aren't another 15 right in the way then I'll just grab one from a hydra in LMF which wouldn't really cost me any time.

Re: Any% Seg'd Test Run

#50
In Segment 8, after the cutscene at the top of the stairs finishes. Start charging your skyward strike and then use it from the last stone you would normally need to jump from.

EDIT: Is it also possible to get holy water at the end of that segment?

Last edited 18 Dec 2011, 20:03 by Mitjitsu.

Re: Any% Seg'd Test Run

#51

EDIT: Is it also possible to get holy water at the end of that segment?

Unfortunately, no. The Sacred Water does not exist until you talk to Faron the first time.

Re: Any% Seg'd Test Run

#52

I was aware of that. I didn't take the heart container because it would make deathwarping slower. Even just one extra heart means it'll take 4 hits instead of 3 to die.

but more hearts (especially on hero mode) is a good thing. even if deathwarping at MAX hp takes longer. You can plan your damage. There are quite a few bomb spots that are sped up by attacking the bomb. thats a quick 2 hearts that do not replenish. i am pretty certain that AT LEAST the skyview one is beneficial to get.

Also, how do you do the horde battle without getting absolutely owned in hero mode? I found that so much damage was quite hard to avoid. its easy to die to it without a fairy.

Re: Any% Seg'd Test Run

#54
You can dig up some seeds near the beginning of the earth temple, I'm probably gonna do that.

Segment 12

Last edited 19 Dec 2011, 06:36 by Paraxade.

Re: Any% Seg'd Test Run

#55

Unfortunately, no. The Sacred Water does not exist until you talk to Faron the first time.

Skyview changes when you get water scale, not when you talk to faron.

Re: Any% Seg'd Test Run

#57
At this point, should we make a route? Or should we wait for more glitches are perfected?

Re: Any% Seg'd Test Run

#58

Skyview changes when you get water scale, not when you talk to faron.


So you can get the water before going to lake floria for the first time and just skip the first conversation with water dragon?

Re: Any% Seg'd Test Run

#59

So you can get the water before going to lake floria for the first time and just skip the first conversation with water dragon?

I highly doubt it, I think you need scale and talk with Faron to get the alternate temple.


In segment 13, before the bomb bag, couldn't you throw the bomb from further back, and before it goes through the crawlspace you could roll through it to get a bit closer?

Last edited 19 Dec 2011, 19:08 by Abahbob.