Ocarina of Time 3D

OoT 3D demo differences and odd things

Started by UchihaSasuke · 29 Dec 2011 · 7 replies

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OoT 3D demo differences and odd things

#1
did anyone ever compile all the differences between the retail version of OoT3D and the demo?
stuff like lost woods being blocked and ISG were known but no one else seemed to care about the demo after the final version was out.

i had a chance to play the demo today randomly in a store and tried a few glitches. i escaped the forest with deku nuts and got to kakariko village and then used TSC to dive to BotW but the game crashed after entering. it stayed in a black screen so that kinda proves the full game isn't there.

Last edited 29 Dec 2011, 01:15 by UchihaSasuke.

Re: OoT 3D demo differences and odd things

#2
The game also froze if you enter market place.

Isg doesn't work on this demo cartridge.

Re: OoT 3D demo differences and odd things

#3
I care a lot about the demo differences.

I thought it had like a 5 minute time limit though... is that true?

Re: OoT 3D demo differences and odd things

#5
what? Really?
I can't remember there being a time limit on the demo I played at Gamex.
I ran around in hyrule field and stuff, I am pretty sure it must've been more than 5 minutes?

Re: OoT 3D demo differences and odd things

#6
I remember I played more than 5min (at least I think I did).
It may reset automaticaly after a certain time of inactivity.

Re: OoT 3D demo differences and odd things

#7
yeah, it has a time limit. on my first escape, the game reset because i took too long.

i tried ISG and it didn't work. good to know it doesn't actually work and it wasn't me sucking at it.

Re: OoT 3D demo differences and odd things

#8
There could easily be 2 different OoT3D NFR demo's, one with a time limit and one without.