Zelda Chat

Zelda II Finds

Started by Tom Nook · 31 Dec 2011 · 2 replies

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Zelda II Finds

#1
There's nothing about Adventure of Link here on ZSR, so if anybody's interested this could be a place to include discoveries.

What I've found:

- Side scrolling view depends completely on the texture on Hyrule view. Which means you should avoid enemies near where you've cleared a boulder, because the grainy texture that's supposed to look like turned over sand is desert, and desert enemies appear. Fairly interesting

- You can clip into enemies with shields such as DarkNuts, at the expense of running into them and taking a hit. You can then do a down thrust, the shield is powerless. This is good for quick kills

- The boulder blocking Saria, the graveyard, and the raft dock is strange. If you quickly turn Link into it when coming downward, and quickly tap/mash the hammer in the process, and a while after, you can clip through any enemies waiting for you on the other side and not encounter them at all. This has worked twice for me

Anyone have anything else to share?

Last edited 18 Apr 2012, 17:52 by Tom Nook.

Re: Zelda II Finds

#3
You can go through locked doors with the fairy spell, but other than that I think it's pretty much just smart leveling and route planning that makes up a speedrun. It's a pretty solid game. If you're interested maybe you should check out SDA's forum and runs instead.

Also, I prefer to just jump and attack the darknuts since I can hit them but they cannot hit me.


- Side scrolling view depends completely on the texture on Hyrule view. Which means you should avoid enemies near where you've cleared a boulder, because the grainy texture that's supposed to look like turned over sand is desert, and desert enemies appear. Fairly interesting

- You can clip into enemies with shields such as DarkNuts, at the expense of running into them and taking a hit. You can then do a down thrust, the shield is powerless. This is good for quickly dispatching enemies


How are these "finds" when they're basic mechanics of the game?

Last edited 18 Apr 2012, 12:42 by TimpZ.