Sorry, I actually can't participate in these for a while now. I have go repair my marks at school, so I won't have time. :(
I finally will a decent amount of free time for the next week, so I'll likely join the next one. I really would like to know when the task will be posted. When I first saw your original OoT/MM TAS Competitions, I wished I could have participated. I was relieved when I saw a task 4, but that thread died fast. I realized you had started a V3 after the first new task finished, only it was too late to join the second (as I still needed to know how to rerecord, but I think I understand now).
I would make my own competition if this one were to die out (if only I could do so)
I agree, but I haven't done one yet, so I have yet to see how fun making one is.
I would make my own competition if this one were to die out (if only I could do so)
I demand another task!!! These are very fun to do :)
I agree, but I haven't done one yet, so I have yet to see how fun making one is.
Last edited 24 Mar 2012, 00:49 by DekuScrub.
Ok, so I've never TASd and I won't be anytime soon, but I would like to ask a few questions.
How long do these minute-long TASes take to make? You guys always say 'anyone who has time,' so it seems like it takes a few hours at least. Also, what is the difference between Project 64 and Mupen? It seems most of you prefer Mupen, so is it better for TAS or something?
How long do these minute-long TASes take to make? You guys always say 'anyone who has time,' so it seems like it takes a few hours at least. Also, what is the difference between Project 64 and Mupen? It seems most of you prefer Mupen, so is it better for TAS or something?
Depends on how well you want to do it. One minute of a gameplay probably takes anywhere from 1-5 hours, depending on what is being done, how well you want to do it, how efficient you work, etc. If you're willing to drop the quality, and work fast, you could certainly do it in less.
Ok, so I've never TASd and I won't be anytime soon, but I would like to ask a few questions.
How long do these minute-long TASes take to make? You guys always say 'anyone who has time,' so it seems like it takes a few hours at least. Also, what is the difference between Project 64 and Mupen? It seems most of you prefer Mupen, so is it better for TAS or something?
Project64 is a much better emulator than mupen, but unfortunately you cannot tas with it.
Hello. I have never TAS'd Ocarina of Time (successfully) before, but I want to atleast try it. I have TAS'd Super Mario World, Mario 1 and Zelda:AoL before, so I understand the concept of TASing. The main problem I'm going to have is TASing in the 3rd dimension, I'm not used to it xD But I want to atleast try it. I'll be sure to join in on the next one.
School and the good weather made me totally forget the competition. I still haven't good any good ideas for a new task. Once I come up with something i'll start a new task as soon as possible.
If someone comes up with a nice goal he is welcome to share it. It should preferably be an OoT task and if possible Adult Link should be used. Even if your idea differs from this condition, please still post it ;)
If someone comes up with a nice goal he is welcome to share it. It should preferably be an OoT task and if possible Adult Link should be used. Even if your idea differs from this condition, please still post it ;)
I can see coming up with a task will become much harder, as most possibilities are now either:
a) already pretty much optimized
b) already done
or
c) have no room for creativity
Coming up with a new one may require being creative with the task rules.
Maybe one of these would be good (feel free to modify these):
Entering for the first time and as Adult Link, Enter the Sacred Forest Meadow and start the Minuet Cutscene. Nayru's Love, and Hover Boots are prohibited.
Entering Death Mountain Trail from Kakariko Village as Adult Link, grab the (so and so) Heart Piece(s) from Death Mountain Crater. Magic beans, Bolero of Fire, and Nayru's Love are prohibited.
a) already pretty much optimized
b) already done
or
c) have no room for creativity
Coming up with a new one may require being creative with the task rules.
Maybe one of these would be good (feel free to modify these):
Entering for the first time and as Adult Link, Enter the Sacred Forest Meadow and start the Minuet Cutscene. Nayru's Love, and Hover Boots are prohibited.
Entering Death Mountain Trail from Kakariko Village as Adult Link, grab the (so and so) Heart Piece(s) from Death Mountain Crater. Magic beans, Bolero of Fire, and Nayru's Love are prohibited.
Can we make it something "easy" for me? I have never TASed OOT before. and I want something that I could DO. Something that doesn't require a whole lot of...stuff like the Gerudo Valley heart piece one. Maybe something like...hm...
From to Death Mountain Trail entrance into Goron City (IE. not from the Lost Woods). Get the double magic meter upgrade. No Goron Tunic (though I suppose it won't REALLY be necessary...), no Hammer. Ideas? I've never TASed, so maybe there's some TAS only thing that makes this violently easy, but either way, try not to make it INSANELY hard for me. Also, where can I learn some basic OOT TASing information. Like exactly how frames do I need to start my roll for a megalip/superslide and so on. If im being an annoying noob you can just shoo me away xD
From to Death Mountain Trail entrance into Goron City (IE. not from the Lost Woods). Get the double magic meter upgrade. No Goron Tunic (though I suppose it won't REALLY be necessary...), no Hammer. Ideas? I've never TASed, so maybe there's some TAS only thing that makes this violently easy, but either way, try not to make it INSANELY hard for me. Also, where can I learn some basic OOT TASing information. Like exactly how frames do I need to start my roll for a megalip/superslide and so on. If im being an annoying noob you can just shoo me away xD
Also, where can I learn some basic OOT TASing information. Like exactly how frames do I need to start my roll for a megalip/superslide and so on. If im being an annoying noob you can just shoo me away xD
I can't help you with the superslide info (I can't do them no matter how much I try), but here's what I'm using for TASing Megaflips, Z-Slides and A-Slides off a bomb: www.youtube.com/watch?v=6-2nRs2FZQE
For the Megaflip, backflip when the frame arrives where you have to decide what you're going to do next (unlike the slides, I suggest you keep your shield up until your out of the explosion's range).
How about getting a 100% Ice Cavern (three skulltulas, heart piece, and boots) without restrictions? Sounds like it would be a lot of fun IMO, but it might be a bit too heavy in terms of planning.
I am actually game for that, as long as we get more than the 2 weeks to do that one. 100% Ice Cavern, LETS GO!
How about getting a 100% Ice Cavern (three skulltulas, heart piece, and boots) without restrictions? Sounds like it would be a lot of fun IMO, but it might be a bit too heavy in terms of planning.
I LOVE the sound of this. Would serenade count?
I'd try any task, but I'd need an .st file as none of my saves are anywhere near prepared for any competitions... damn my time available for this is dwindling rather fast, so if I am to participate I need something to be decided on quick. :(
I probably wouldn't join if its 100% Ice Cavern...mainly because I only know where two of the skulltulas are off hand xD I think I know where the Heart Piece is...but again, im not entirely sure. I never liked the Ice CAvern, so I'd just go in, get the boots and get out. I MIGHT join though, don't expect anything awesome though lol
If I can download a ROM and figure out how Mupen works in time I'll probably join. It seems emulators will be all I have left since I've been forced to suspend my MM 100%. Like Kzar, you shouldn't expect much from me yet. I know almost no timesavers in OoT, and certainly none in the Ice Cavern. I'll have to practice finding the optimum frame for the backflip during wall hovering, look up TAS exclusive timesavers, and still find time to write my fanfic (and of course get through school -_-).
Doing these is the best way to learn the tricks. It is definitely helping me out, and its fun. If you need any help on how to work Mupen, or start recording or anything else, just message me and i will help you get started :)
I hope this didn't die yet again... Also I probably won't be able to do my best as my large period of free time has ended. :'(
I have everything to do these, except the time (and a save state to use)
I have everything to do these, except the time (and a save state to use)
do you take PAL version?
Yes it does. Exepted PAL60 which is 0.03 fps faster.
But you should play NTSC version. It's easier to find.
But you should play NTSC version. It's easier to find.
since when is NTSC easier to find? most of the sites i went to had the PAL version. It took me bout an hour to find an NTSC rom.
Hmm, I still didn't find a nice task. 100% Ice Cavern seems very complex and a bit long.
Just something dumb that out of a sudden came to my head while writing the first sentence of this post:
What about the clearing the fire maze room in Fire Temple backwards as Adult? Get from the door that leads to the Flare Dancer to the door from which you usually enter the room for the first time? If someone doesn't understand which room I am talking about, watch this video:
http://www.youtube.com/watch?v=VtvxQqf0qPA
It's the room in which I start. You'd have to find some way to get past the huge fire barrier and then you would also have to find a quick way to get to the door, which includes getting past all the mini barriers and getting up to the door.
Tell me what you think of it. Maybe it's total crap and just sounds nice in my head. Biggest advantage of it would be, that it is quite short, so a lot of people could take part without investing many hours of work.
Just something dumb that out of a sudden came to my head while writing the first sentence of this post:
What about the clearing the fire maze room in Fire Temple backwards as Adult? Get from the door that leads to the Flare Dancer to the door from which you usually enter the room for the first time? If someone doesn't understand which room I am talking about, watch this video:
http://www.youtube.com/watch?v=VtvxQqf0qPA
It's the room in which I start. You'd have to find some way to get past the huge fire barrier and then you would also have to find a quick way to get to the door, which includes getting past all the mini barriers and getting up to the door.
Tell me what you think of it. Maybe it's total crap and just sounds nice in my head. Biggest advantage of it would be, that it is quite short, so a lot of people could take part without investing many hours of work.
Actually this sounds like it'd be fun to do. (Not to mention it'd be interesting seeing what people could come up with.)
If it ends up being the task then I'd definitely take part in this one. (And actually finish.)
If it ends up being the task then I'd definitely take part in this one. (And actually finish.)
I vote in favor of the backwards maze idea. Because it would be neat to see how people do it. But then again since i wouldnt be participating my vote probably shouldnt count.
I would ban hoverboots, so someone doesn't figure this out in reverse.
http://www.twitch.tv/sockfolder/b/297031276
That would make it pretty boring.
http://www.twitch.tv/sockfolder/b/297031276
That would make it pretty boring.
I am still a little confused as to what you are saying MrGrunz, but I am game to try it.
I'm sure this thread is long since dead, but I'd give this a try. However, I've never TASed before, so I'd need someone to teach me about TAS-only tricks and how to record my TAS. Otherwise, the backwards fire maze sounds great!
The challenge sounds good, I'd love to have some sort of TAS competition; I've been waiting so long to join one. :'(
Hey, if anyone could help me, I'm having trouble with Mupen. When I try to use loz oot, Mupen crashes and I can't play it. It worked fine until I downloaded the Tas input plugin 0.6(which came separate from the emulator itself) and then Mupen would crash immediately with no warning, and it says that it's the video plugin's fault. If it helps, I'm on Vista. Can someone tell me how to fix this? And if this is in the wrong place,(which I'm sure it is) can someone put it where it belongs and will be answered?
Here are some things that I suggest will help make sure everything works, and also so that you can TAS properly:
First, check that you have Mupen64 Re-Recording v8, the newest version. You'll need it to be able to use frame advance and to re-record, a must for TASing.
Second, right-click on Mupen to access the drop down menu and select Properties. Click the Compatibility tab and mark "Disable Desktop Composition". If you ever want to record AVI movies with Mupen yourself, you need to do this or your video will just be audio. Not necessary fo this competition however as it requires an .m64, but a good thing to know.
Third, if you want to have the ability to access the pause screen in Ocarina of Time without the annoying delay, get the pause bug fix Mupen, and use that for OoT. (and disable desktop composition for that too)
No more run-ruining pause problems.
Finally, Check your video plugin. There might just be a very good reason why Mupen is telling you the Video Plugin isn't working. Find out which one is being used, by selecting "Settings" (NOT "Video Settings") in the Options tab.
If you are using the plugin "Glide64", make sure to change it to something else. Glide64 requires a Voodoo graphics card, which means you must use a Glide "Wrapper" to allow compatibility with your computer or the plugin will not work. Until you download a Glide wrapper, switch to something other than Glide.
Hope that helps.
First, check that you have Mupen64 Re-Recording v8, the newest version. You'll need it to be able to use frame advance and to re-record, a must for TASing.
Second, right-click on Mupen to access the drop down menu and select Properties. Click the Compatibility tab and mark "Disable Desktop Composition". If you ever want to record AVI movies with Mupen yourself, you need to do this or your video will just be audio. Not necessary fo this competition however as it requires an .m64, but a good thing to know.
Third, if you want to have the ability to access the pause screen in Ocarina of Time without the annoying delay, get the pause bug fix Mupen, and use that for OoT. (and disable desktop composition for that too)
No more run-ruining pause problems.
Finally, Check your video plugin. There might just be a very good reason why Mupen is telling you the Video Plugin isn't working. Find out which one is being used, by selecting "Settings" (NOT "Video Settings") in the Options tab.
If you are using the plugin "Glide64", make sure to change it to something else. Glide64 requires a Voodoo graphics card, which means you must use a Glide "Wrapper" to allow compatibility with your computer or the plugin will not work. Until you download a Glide wrapper, switch to something other than Glide.
Hope that helps.
