Ocarina of Time 3D

100% Route Development (Adult 1 in the works)

Started by SamusXLink · 02 Apr 2012 · 84 replies

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100% Route Development (Adult 1 in the works)

#1
I am obsessed with 100%s because they really keep you occupied, so since I still have my 3ds, I want to make OoT 3D 100% Route! I am going to need massive help with this though...

I organize the points by area

-GCFE
-Boulder Room GS (1 GS) + both 50 Rupee chests, to DMT (99 rupees)
-HP over DC (3.25 <3s), to HCT
-Guardhouse GS (2 GS), Hylian Shield from Bazaar, To HC (19 rupees)
-Tree GS (3 GS), Egg, Lullaby, To KV
-Cucco bottle, Impa's House HP (3.5 <3s), Bug, to DMT
-50 Rupee chest, To LW (70 rupees)
-To SFM
-To Saria's Song (NOTE: pounding the ground periodically gets the Dekus out of the ground so they cant attack you), To LW
-To KF
-Buy Nuts + Bolts Sticks + Shield, Soil GS (4 GS), K-I-A Bros. GS (5 GS), Kokiri Sword DO NOT EQUIP, WWT escape for Ocarina (25 rupees, obtained 10 from sword maze)
-Re-enter KF
-To LW
-Stalkid Follow-Along HP (3.75 <3s) <3s), Grotto Bugs, To GC
-Bracelet, Darunia Dekus, Dancing Jar HP (4 <3s) + Rupees, To DMT (50 rupees)
-Open DC, Soil GS (6 GS)
-Dodongo Child (9 GS, 5 <3s)
-To Magic, to DMC (80 rupees)
-Crate Skulltula (10 GS) Cliff HP(5.25 <3s), Grotto Bugs, Double Magic (use hammer if flip doesnt make it in. If you dont get the flip, go back to the grotto to reset your timer), Darunia Exit to GC
-Big Bomb Bag, To DMT
-Alcove GS (11 GS), To KV
-GS on back of house (12 GS), Tree GS (13 GS), Brick GS (14 GS), Adult Wallet, House of Skulltula GS (15 GS), To HF
-To ZR
-Tree GS (16 GS), Buy 2 MBs (50 rupees), 2 HPs (5.75 <3s), wait on second HP platform for night, Deku jumpslash Ladder GS (17GS), To ZD
-Deku Stick from pot, Silver Scale, Turn around and go back down tunnel, light torches for HP chest (6 <3s), To LH
-IMMEDIATELY TURN AROUND, Release bugs on soil, Run up to bridge and Deku Jumpslash GS, get back up, grab soil GS (18 GS) and jump for Lab Token (19 GS), Bottle, Fishing HP (6.25 <3s), Scarecrow Song, To ZD
-Move KZ, To ZF
-Tree Skulltula (20 GS), FW, Feed Lord JJ
-IJJB 100% (24 GS, 7.25 <3s)
-To ZD
-To ZR
-To LW
-Grotto BugsX2, To Deku Clearing, Soil GS (25 GS), Plant Bean, Saria's Song HP (7.5 <3s), Soil GS (26 GS), Deku Stick upgrade, to KF
-To ItDT
-ItDT 100% (30 GS, 8.5 <3s)
-To LW
-Slingshot upgrade, Grotto Bugs, To GC
-To DMT
-To KV @ night
-Ladder GS (31 GS), sidehop to Rooftop HP (8.75 <3s), ReDead Rupee Grotto, To Graveyard
-Dampe HP (9 <3s that's why we went to the rupee grotto ;)), Wall GS (32 GS), Sun's Song, Soil Skulltula, Plant Bean, To KV
-To BotW
-BotW 100% (35 GS, route at the bottom, it's quite simple really :)), To KV,
-To HF
-OoT, To LLR
-LLR 100% Child (9.25 <3s, 37 GS), to HF
-To HCT
-Cheat at Treasure Chest game (9.5 <3s), Dog HP (9.75 <3s), Sun's Song, Bombchu Bowling Alley HP (10 <3s) and Bomb Bag, Slingshot Upgrade, to HC
-Din's Fire, To HCT
-To ToT
-Draw Master Sword

Special thanks to Tom Nook, whose route is the blueprint for this one.

BotW 100% Route
-Go past Skulltula to main room
-Blow up mound for Chus, first key on right (from Chu hole), Proceed to Coffin Room
-Light upper left torch for second key (if the Gibdo spots you, you will put away your Deku Stick, look out), return to main room
-Straight across to central chamber, Two locked doors for 2 GS (33 & 34), Obtain Actor Glitch Key, Go through Actor Glitch door w/o glitch
-To Like-Like chamber
-Kill Like-Like if you like-like, GS (35), return to main room
-Lower Water, To Dead Hand
-LoT, Savewarp out

CHILDZ 1 IS ALL FINISHTED NOW FOR ADULTZES!!11!1! yesh

Last edited 31 May 2012, 03:08 by Norkix.

Re: 100% Route Development

#2
Alright, first of all, NG+ could be a beast. Starting with certain items like the hammer or boomerang could open lots of possibilities for this category.

I think deku should be completed last of the child dungeons, so for that one pain in the ass skulltula.

Shadow early is really hard in this version, I dont think it's even been confirmed as child link yet, and having hoverboots early is obviously good. These are just my first thoughts

Re: 100% Route Development

#3
Good points. NG+ is probably its own category, as it is with any%, so this a normal route. Besides, it seems that jump attacks with invisible hammers do no damage. Seriously, try killing a Skulltula with the NG+ hammer.

Shadow Early as child is useless because we need to open the DoT anyways. It would be useful to do Shadow after Hookshot however, so it might be a possibility.

I have Child Dungeon route mostly planned. Jabu comes first followed by either BotW or DC, whichever becomes faster once we get there. After that, it is Deku, and either Spirit Temple or ToT after that. Actually, that is not mostly planned out...

NEDEZ MOAR INPUTSES

Re: 100% Route Development

#4
ah yes my good friend gamestabled and I were just speaking of this a few days ago. I'm going to attempt to confirm an early child shadow, I've wanted to before but I  got caught up in any%

I'll input when I can, all i can offer now is that I think we agreed NG+ to be the same category as non-NG+. If we did NG+ it could mean we come back to the forest last as a child, beat the deku tree, and grab the kok sword and head to the ToT, possibly a reverse order child dungeons.

This is real cool I thought I was the only one who wanted to write a 100% for OoT3D.

Last edited 03 Apr 2012, 02:35 by Tom Nook.

Re: 100% Route Development

#5
Well going to the botw should probably be done after dc, just so you can get the bombchus, but at that point you have bombs so they're almost useless. The only thing even required in botw is the lens which can be got at any point. I think it makes sense to do dc first of the child dungeons for the megaflip in jabu. Without hovers dc has to be revisited as adult anyways so it's not a big deal if there's a skull you can't reach if you don't have rang yet. I'm thinking this route could use early gold gaunts to skip child spirit and you don't have to even ever get silvers and can move rocks.

Of course what we really need is someone to find a wrong warp that puts you behind the dot!

Re: 100% Route Development

#6

Well going to the botw should probably be done after dc, just so you can get the bombchus, but at that point you have bombs so they're almost useless. The only thing even required in botw is the lens which can be got at any point. I think it makes sense to do dc first of the child dungeons for the megaflip in jabu. Without hovers dc has to be revisited as adult anyways so it's not a big deal if there's a skull you can't reach if you don't have rang yet. I'm thinking this route could use early gold gaunts to skip child spirit and you don't have to even ever get silvers and can move rocks.

Of course what we really need is someone to find a wrong warp that puts you behind the dot!


stabled, what you seem to be forgetting is that this is 100%. We need to get EVERYTHING including chus and gauntlets. As for a hover in DC, it might be possible with the baby dodongos, but for now, we can get it on the way back from Fire Temple. Speaking of Fire Temple, it sucks that we can get the boss key right away but still have to do half the dungeon for Skulltulas and Megaton. Forest isnt quite as bad cuz we can keep the elevator XD

MF is usless in Jabu cuz they fixed Ruto throw. Jabu comes first so we can make one stop at all child dungeons.

Re: 100% Route Development

#7
you can get chus from the chest in ganon's castle..
also, you only need the last gauntlets in the current OoT 64 100% definition because it is pointless to get silver.

Re: 100% Route Development

#8
Chus could skip a lot of needless effort in the cavern, 2 fights and the hell circles with either a damageboost or a chu flip to the bomb chest. However, when we wrote the any% cloudmax and I tried to discover a means for early explosives, to no avail. Vine clip is out unless someone would like to do more testing

Re: 100% Route Development

#9
I need some CloudMax up in heah!

To the Cloud!!!... Max...

...

CloudMax you know EVERYTHING about this game! plz help us!

Re: 100% Route Development

#10
The megaflip in jabu is not useless you can use the bottle trick on the switch, it used to be in any%. Also, Jabu will be hard to do first if you don't have anything to hit the first switch, unless you wanna hover.
Actually it may be possible to hit with a rock with pro shield aiming? Ill try it out. Besides that Jabu is an easy easy 100% dungeon.
Also I wouldn't consider ng+ its own category in 100% if its not in any% and also are boss keys required?
DC-Jabu-Deku. The megaflip makes it so worth it.

Re: 100% Route Development

#11
Ok, so I did some testing. JABU FIRST IS FASTER GAMESTABLED! if we do jabu first WE MAKE ONE STOP AT DC! otherwise, we would waste time coming back for staircase Skulltula. Stop obsessing over jabu megaflip.

Re: 100% Route Development

#12
im not talking about the staircase skulltula im talking about the one on the ledge you use scarecrows song to get to, and if you included that in your testing then well done i was wrong.

Re: 100% Route Development

#13

you can get chus from the chest in ganon's castle..
also, you only need the last gauntlets in the current OoT 64 100% definition because it is pointless to get silver.


Okay, well, we don't need more than 3 hearts to beat the game, Wallets aren't good for anything because there is nothing you actually need to buy that is 100+ rupees, and that makes skulltulas useless as well. We don't need golden scale since we won't be getting heart pieces. Don't have to get longshot since we're not getting skulltulas...

I could go on, but I think I've made my point. If we start cutting things out because they're pointless, we end up with an any%. This is 100%. Every heart piece, every skulltula, every dungeon item and map/compass/boss key, all capacity upgrades, EVERYTHING! Ev. Ry. Thing. I thought you guys would know better than to take things out of the route just because we don't use them a lot.

EDIT: Also, I did not consider the first switch in jabu -_- You are right stabled. DC-IJJB-ItDT-Spirit. I just figured out we can get staircase skulltula as adult. *facepalm* I am sorry gamestabled. I am ashamed. -_-

Last edited 09 Apr 2012, 20:38 by SamusXLink.

Re: 100% Route Development

#14
The gold replace the silver. The gold is the best. If you have gold you dont need silver and its not going to change because that's just how it is.

Re: 100% Route Development

#15
Have to agree, it does not exist in the end result, becomes arbitrary. Silver Scale & Gauntlets never were in 100% =]

Last edited 10 Apr 2012, 00:19 by Tom Nook.

Re: 100% Route Development

#16
Here is the full list of rules, taken straight from this site:
Obtain 20 Hearts*
Learn all songs
Collect all 100 Golden Skulltulas**
Obtain Double Defense and Double Magic
Obtain the Gerudo Card and Stone of Agony
Obtain the Giant’s Wallet
Obtain all items on the Item Select subscreen (Eg. Din’s Fire, Boomerang)***.
Obtain all equipment on the Equipment subscreen (Eg. Goron Tunic, Hover Boots, Golden Scale)***
Obtain all Spiritual Stones and Medallions (Eg. Zora’s Sapphire, Shadow Medallion)
Complete the game (reach the credits)
Other notes: - RBA/BA is banned - Timing ends on last hit on Ganon - Maps, Compasses, and Boss Keys are not required - Ganon’s Castle trials are not required - Obtaining the cow in Link’s house is not required - Buying or planting all Magic Beans is not required - Duping a bottle over an item is allowed, but your final inventory must be complete

*: You may not collect any heart piece more than once. You may not obtain the extra heart piece in Gerudo Fortress as child. **: You may not collect any Golden Skulltula token more than once. *** Only highest upgrades are required for the following items. (Eg. Golden Scale, Golden Gauntlets, Longshot)

The last line is the most important for you right now SamusXLink. There are things in here, such as no cow in house, that i dont agree with either. But the rules are the rules.

Re: 100% Route Development

#17
It's a good start, but Lon Lon has to be revisited for Skulltulas after we get OoT. I'll start a new file and try to find some overworld skulltulas we can get on the way through this route. Things I know: save in DC to get Dampe HP on first try; Spirit MUST be visited to plant bean for HP and so we don't have to seam walk to Skulltula; BotW must be done after IJJB in order for 100% (need boomerang). Also, dog and chest heart pieces on the way to ToT. I'm glad we're finally getting serious about this!

EDIT: Dude, this is Single Segment. We need this built around segments.

Last edited 10 Apr 2012, 23:58 by SamusXLink.

Re: 100% Route Development

#18
You're right about all those, I'll edit it. I wrote that for single segment because it's the only way we can play with hammer on b. I can make a single segment thread if you'd like to keep this segmented

Re: 100% Route Development

#19
Is there a second skull in botw you need rang for? Because the one with the like-like you don't, by manipulating the like-like, its pretty sweet. So you could have well earlier then. If there is another one just ignore this because im dumb.

Also for deku tree, I'd say no megasidehop because of the two skulltulas, do greenalinks amazing simple b1 skip.

At the beginning though, you need lullaby before magic. And maybe I'm wrong, but i am 90% sure zl does not automatically give you fairy ocarina. And if you want that and still want your ng+, walking while talking escape.

Here's another thing: I'm 70% sure the hammer does not damage gold skulltulas.
I'll check out all these things I'm unsure of later tonight and edit this post accordingly.

So far, except some of these details, this seems like the right idea to me! (Oh and I just noticed, don't forget the spinny jar heart piece in GC)
Along the lines of magic beans, they are kok, gy, gv, dc, dmc, zr, lh, dmt, and 2 in lw. The only one you need to plant i think would be the one in the lost woods (to the skulltula, unless you want to hover.) So really, you only need to buy 1 bean i think.

Re: 100% Route Development

#20
You actually do get the ocarina from the lull, I'm pretty sure it's 3D exclusive. I will buy 2 beans, 1 for the lost woods and the other for the spirit temple (huge skip and heart piece.) Editing route again =]

Edit: Looks much better thanks to you guys. What we'll need to do later is plant the spirit soil, collect the rest of the gold spiders and do the mask trades as a child sometime after learning the prelude.




Last edited 11 Apr 2012, 02:37 by Tom Nook.

Re: 100% Route Development

#21
Still built around Single Seg. Wait... we can segment this with home pauses can't we? unless there's a difficult trick, like megaflip to Double Magic... Speaking of Double Magic, we make no stops at DMC. There are two available HPs and 2 skulltulas (crate, soil) If we S&Q after getting those, we can bombslide to Hyrule Castle for shield (can get in BotW en route to LikeLike GS) and Din's Fire. My personal reccomendation is to get shields in BotW since they are not necessary for DC and IJJB. Also, there are 3 GS on BotW, 2 require boomerang. I'll write a route or something for BotW 100%.

In short, there's a ton of shit we're missing. We could wait for warp songs to get soil GSs, WE CANNOT LEAVE THOSE FORGETTABLE SoBS OUT!

Re: 100% Route Development

#22
DMC can be visited as an adult, would be easier to clear when we have the real hammer after Fire. No reason to climb to the summit twice as child. If this was max% child, you'd be right

Re: 100% Route Development

#23
I see. I thought it would be faster to get everything as child done so we don't have to go back in time, kinda like MST. I will trust you veteran runners on this and not argue. I DO however, think we should get shields from BotW and get fire en route to ToT.

Re: 100% Route Development

#24
Even n64 100% has more than one child section, there's really no way to ever avoid it. The market skulltulas is the only example you even need. There's a reason that goal sucks hard in bingo.

Also samus you cant megaflip without a shield, so its good to have. but hylian and a replacement deku seem good in botw. (Although if you lose your shield in DC just buy another in there before jabu)

Tom they fixed the child golden scale unfortunately, so that should be taken out. Only one fish should be needed for jabu, on the switch you can actually just use the letter. Oh, and dont forget mask trading!

Re: 100% Route Development

#25
Tom, I only JUST saw you're point about why it's single seg. I can't believe I forgot you can't keep hammer on B... Anyway, I prefer Seg'd over SS, but in this case, I'll make an exception. I trust that Adult will be Seg'd, as we will have nothing to keep on B. I still want a completely Seg'd route (which would be our non-NG+), but this is good for now. Input when I can. And for the love of all things holy, get CloudMax in here, he oughta know some tricks that will help us. He's also a boss at writing.

Re: 100% Route Development

#27
- Forest Escape to GC
- Gold Skulltula in Boulder room
- Purple rupee chest on DMT *(50)
- Red rupee on gate (70)
- Guardhouse gold skulltula
- Weird Egg
- Courtyard rupees in Guard maze (80+)
- Zelda's Lullaby (Get's Fairy Ocarina as well)
- Kak Bottle
- Heart Piece in Impa's House
- DMT first Gold Skulltula in alcove
- Saria's Song (through Goron warp)
- Fairy Ocarina - KF-> HF
- Bomb Bracelet
- Deku Sticks in Darunia's room
- Dancing Jar Heart Piece
- Heart Piece over DC
- Dodongo's Cavern 100%
- Magic
- Bomb bag upgrade in GC
- Din's Fire
- restock items in zora's river grass/find rupees (30+)
- buy 2 beans (0-10)
- Heart Pieces on Zora's River (Cucco jump/megaflip)
- Silver Scale
- Bottle in Hylia
- 2 Fishes in Domain
- Farore's Wind
- JJB 100%
- Warp to Lost Woods from ZR
- Plant bean in Lost Woods
- Deku Tree 100%
- Slingshot upgrade in Lost Woods
- Skull kids jam session for Heart Piece
- Play Saria's song for Skull Kid for Heart Piece
- Deku Shield (should have enough after DT)
- Kok Sword
- Sun's Song
- Graveyard Skulltulas (if not night, make it)
- Dampe heart piece dig (oh boy)
- Kak skulltulas
- Skulltula Upgrade (should now have 200 Rupee wallet)
- BotW 100% (100 from dead hand yellow rupee chest)
- Ocarina of Time/Song of Time
- Lon Lon Bottle
- Lon Lon Heart Piece
- Epona's Song
- Ranch Skulltulas
- Market Dog Heart Piece (night)
- Play sun's song outside Hyrule gate
- Farm for gate red rupees
- get all market upgrades (bomb bag, slingshot,)
- Din's Fire
- Temple of Time

*Number of Rupees at the given point

Last edited 22 Apr 2012, 16:03 by Tom Nook.

Re: 100% Route Development

#28
Few things edited:

- Hylian Shield can be recieved in the Graveyard as an Adult, taken out of this route
- Masks make more sense after we have all the warp songs and are collecting Gold Skulltulas in another child play part
- Din's Fire was changed to being recieved with the upgrades
- Golden Scale removed
- 2 fish for Jabu (we need one to get in, and one for switch to Barinade)

Right now the route is planned for a single segment Hammer NG+. The current route we are working on wouldn't make much sense with segments. Adult will have savewarps I'm sure, but I'm not considering it segmented.  

Samus, I'll help with your segmented run non-NG+ as well.

Last edited 12 Apr 2012, 20:28 by Tom Nook.