Ocarina of Time 3D

Doom Jumping/Hook Shot Jumping

Started by doommaker · 02 Aug 2012 · 161 replies

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Re: Doom Jumping

#61
Why name something thats old and doesnt do anything else than give a bit more height. With hovering it makes more sense, because you do something different. Anyway came up with a great name; Heaven jump
Cool isnt it? (semi sarcasm)

Re: Doom Jumping

#62

Yep its old, ben or me found it a while ago. Also why the fuck would you use a different account? (to like & favorite and get more views for your videos lol?)

I was on a different account by accident xD also if its old lets just forget the whole thing......I feel kinda retarded now though...lol....as for the name change if its old then why rename it? technically that is just an Inverted doom jump.I'm just going to rename that video Inverted doom jump....unless any one has any objection ;D

Last edited 07 Aug 2012, 03:14 by doommaker.

Re: Doom Jumping

#64

Fuck it lets call it IMDJ inverted mega doom jump or something.

not bad.....

AAARRRRRGGGHHH THIS SUCKS IVE BEEN UPLOADING THE SECOND COLLECTION FOR LIKE 5 HOURS NOW!!!!!!!!!

Re: Doom Jumping

#67

How long is the video?

only like 8min or so (my internet is either crap or something went wrong :I)

oh and are you happy with that description? I can change it if you like ;D

Re: Doom Jumping

#69
well my video completely stopped and I couldn't check it cause my bro kicked me off the computer that was uploading it  >:( but whatever I'm starting it again :P

Re: Doom Jumping

#71
hey who discovered how to get across the bridge early using a IDJ?
I thought some one already did...

Re: Doom Jumping

#74
I don't really get why this got a new name, tbh. It's basically just a hookshot jump. True in normal OoT that won't get significant height without water, but still...

Anywho, still really cool discovery. :)

new shadow early)

How is this shadow early when you need the hover boots for it? I guess iron boots might work too, but I haven't seen that yet anywhere.

Last edited 08 Aug 2012, 16:16 by Slowking.

Re: Doom Jumping

#75
Not sure why everyone (like me) use hovers, probably because of speed. Yea you are right it works with Irons too. Gamestabled came with the name so ask him about it. I find it good.

Re: Doom Jumping

#76
Yeah, I only use Irons when practing personally. And I just call it a hookshot jump, I don't see why you would call it anything else.

Re: Doom Jumping

#78
I use hovers too lol and the name is kinda hard to change now xD (I personally like it for obvious reasons ;D)

and we should all start calling it the same thing other wise it could get confusing  :P

Last edited 08 Aug 2012, 21:24 by doommaker.

Re: Doom Jumping

#79
Just found another BK skip in the Forest Temple with this jump. I did this one in both of the courtyard rooms. All you do is do a high jump off of one of the vines in either rooms to go oob. The next part is some what tricky. You need to fall right in the oob between the room and the bow room and start moving toward the boss loading zone. So what I did was that I stopped moving until I fell under both rooms. Then I was able to reach the loading zone.
I do think this would be more useful for 100% anyway.

Last edited 08 Aug 2012, 22:50 by TheWayfaringFox.

Re: Doom Jumping

#80
I think the forest temple bk skip now is fine lol nice find anyways

Last edited 08 Aug 2012, 22:46 by LttpMmOot.

Re: Doom Jumping

#82
INFINITE GOLDEN SKULL TOKENS!!!!!! ;D

Go to Goron city,and go into the room with the lava flooring.Then do a IDJ (the high one) you should clip through the roof

keep going forward then slash

If done correctly you should be in "big brother's" room unloaded

Now just duplicate the main room (I suggest only like 5 times it can get pretty crazy) and there should be 5 Golden Skultula on the middle plat form  ;D
Now just repete the steps (leaving one left each time) and you can get as many as you want

The only downfall is you have to be sure that the Skultula is there before you do it (and a lot of you probably already killed it :P) I'll make a video soon ;D
And I can't upload my voice tut cause my bro blocked off my laptop from the Internet -.-
(I'm on an IPad right now)

EDIT:Fire temple early as well ;D

Edit:this doesn't work read later post

Last edited 14 Aug 2012, 16:07 by doommaker.

Re: Doom Jumping

#83
It would be nice with a more organized list, like one that does not have a bunch of useless OoB in it..

Also, If you hook onto something during the unequip/equip animation you will go straight up to the same height as the location you hooked, then go straight to the hooked spot, so instead of going straight to it, you go up then forward.
And what the heck is this inversed thing? The tread is confusing as hell since everyone calls the trick different things, and want to give a trick sub-names (like inversed) for like no reason at all?
Why not just call the trick something logical that actually have something to do with the trick, and stop this "inversed" nonsense as well.

Also, this trick is extremely easy to perform if you use a sidehop instead of looking up/down. Just sidehop and equip/unequip boots the moment you land on the ground and you will perform the jump. I do not think you can get the maximum height this way though. (But it is high enough for shadow early, making it pretty much impossible to fail the trick)

Last edited 09 Aug 2012, 09:20 by CloudMax.

Re: Doom Jumping

#84
Look up down is much easier. Inverted means we aim up, that gives more height, for example spirit BK skip.
Try doing that with sidehops. I think oobs are ok if they are in a useless oob list or something.
You should be happy they didnt put random ones there ;)

Re: Doom Jumping

#85

Also, this trick is extremely easy to perform if you use a sidehop instead of looking up/down. Just sidehop and equip/unequip boots the moment you land on the ground and you will perform the jump. I do not think you can get the maximum height this way though.

I noticed that a to but its not very high :(

and I've been testing with  "If you hook onto something during the unequip/equip animation you will go straight up to the same height as the location you hooked, then go straight to the hooked spot, so instead of going straight to it, you go up then forward." for quite some time but cant get anything from it.....(might be able to do some wall clips with it though ;D)

and also I need to update the list A LOT I haven't done it for a while cause of work and stuff.....

also the reason we have three different heights is because you can't do an Inverted Doom Jump on some stuff (i.e crates,fences,ect.....)

I am sorry this topic is so screwd up :( I'll try re-organizing it later) but right now I have to go to work  >:(


Re: Doom Jumping

#86

I noticed that a to but its not very high :(

and I've been testing with  "If you hook onto something during the unequip/equip animation you will go straight up to the same height as the location you hooked, then go straight to the hooked spot, so instead of going straight to it, you go up then forward." for quite some time but cant get anything from it.....(might be able to do some wall clips with it though ;D)

and also I need to update the list A LOT I haven't done it for a while cause of work and stuff.....

also the reason we have three different heights is because you can't do an Inverted Doom Jump on some stuff (i.e crates,fences,ect.....)

I am sorry this topic is so screwd up :( I'll try re-organizing it later) but right now I have to go to work  >:(


Well, there is like thousand different heights. Depending on how far up/down you aim before releasing the stick and how long you wait until equipping/unequipping the boots all affect the height.
And we don't want to give the trick a thousand names, do we?
I'd say just call the superjump (I believe this was the one that the most people agreed upon) and be done with it. :p

Re: Doom Jumping

#87
I find superjump a bit weird because DJ gives height but mega jump is for horizontal movement its a completely different thing.

Re: Doom Jumping

#88

I find superjump a bit weird because DJ gives height but mega jump is for horizontal movement its a completely different thing.


Then call it hookshot superjump. Because this trick is basically hookshot megajump. The difference is that we use hover/ironboots instead of the dying.
This trick requires you to be in the boots equip/unequip animation when hooking onto something, the other one requires you to die exactly when you hook onto something.
Both results in you flying straight up. Hookshot Megajump takes you WAAAY higher though. So it would make sense to call this one Hookshot superjump.

I still do not understand what's wrong with super jump.
The glitches has been named super/mega since forever. Megaflip, superslide, mega jump, etc. Why stop now?

Also, I wonder if it would be possible to perform Mega & Super Jump at the same time? Like, die the moment you hook onto something using hookshot superjump. xD

Last edited 09 Aug 2012, 13:58 by CloudMax.

Re: Doom Jumping

#89
Lets call zombie hovering mega hovering WW style then.
Even though its already in MM
Ok JK lets call this one mega jump and the other one super jump, because this ones clearly superior.

Last edited 09 Aug 2012, 14:00 by Pedalpowertoast.

Re: Doom Jumping

#90

Lets call zombie hovering mega hovering WW style then.
Even though its already in MM


I edited my post to back it up with other glitches currently in OoT.
It makes sense to name this trick superjump or hookshot superjump, I do not see any reason at all to not call it that.