Ocarina of Time

DK% routing

Started by Fishaman P · 18 Sep 2013 · 32 replies

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Re: DK% routing

#31
I also just found this on youtube: https://www.youtube.com/watch?v=5EWvwFUeM_s
Which may be possible to adapt into an adult setup which means we may only have to do one or two angled backflip hovers for the deku segment. It may be slow but at this point in the run you'd be on a timer anyway so it doesn't matter.

Re: DK% routing

#32

I also just found this on youtube: https://www.youtube.com/watch?v=5EWvwFUeM_s
Which may be possible to adapt into an adult setup which means we may only have to do one or two angled backflip hovers for the deku segment. It may be slow but at this point in the run you'd be on a timer anyway so it doesn't matter.


This was very interesting to test.
Now it's your turn to test the hovers.

Oh, and this trick is useful in real categories, right?

EDIT: I made it faster and confirmed 2 chus will suffice for the hover.

Last edited 10 May 2014, 16:55 by Fishaman P.

Re: DK% routing

#33
Since I just got a 1.0 gold cart, I've been thinking more about this since I can save some serious time.
I took a look at Chain's (1.0/1.1) route, and we get the Fairy Ocarina.  Why?
The only reason I can think of is that it's to avoid going down Zora's River twice, but I still think that's faster, especially since we can WESS to the Market then.
Well, and there's playing the Minuet, but OI doesn't lose THAT much time.

It may actually depend on the language; I was thinking English.

Last edited 26 May 2014, 00:46 by Fishaman P.