A Link Between Worlds

Tricks/Glitches/Timesavers topic

Started by ZFG · 24 Nov 2013 · 854 replies

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Re: Tricks/Glitches/Timesavers topic

#301
So, after the desert skip was found, some people suggested other portals, and eve nthe one from Skull Woods. While Weegeechan already showed that he could clip into it, and that he couldn't t-rod up there, I think there's still a chance that it can work.

First of all, I want to show my theory/hypothesis/whatever you want to call it (not proven, I didn't program the game to know for sure) about how the desert skip works (at least, the "why such a small area to walk" part): http://imgur.com/VhkFtzp
IMG 1 is basically how the desert portal is: ground south, void inside walls, and the portal itself. Since you must be merged when going through portals, there must be some walls inside it as well, drawn in red. If you're merged, you'll activate the Hyrule-Lorule cutscene; but if not, they're just walls.
In gray, we have Link's hitbox, and the position is after you clip inside. Since you're over the walls, there's still ground around it (at the very least, under the walls themselves, but might have some between walls as well, but it's not important).
So, while you're OoB, if you walk slowly back to the "normal" ground, you'll realize the walls will give a little push a bit before your hitbox is completely outside. And that's where the desert portal explanation lies: once you walk a little bit left or right, the opposite wall will push you outside, making you fall OoB. That's why we have so little space to walk.

That explained, let's go back to Skull Woods portal (IMG 2).
First of all, the ground inside the pillar isn't a void probably because it was easier to keep all of it as ground.
Weegeechan said that there was an invisible wall that pushed him to the right. That's explained with the theory as well: once you go a little bit to the right or to the left, you're pushed by the walls.
So, what I want to suggest is what some already suggested before, and I want to go back to it again: after clipping, move directly north without being pushed to either side. Once far enough, use t-rod to see if we can get on top of it (turn before using, like in desert skip?).

I'd want to test myself, but Snapdragons are a bitch to use to clip the portal. Weegeechan said that took him a while to clip as well. I wasn't able to clip it yet.


Edit: OK, so I could clip a few times. This clip is stranger, though, because either we get clipped only on the right side (and very slightly on the left, but end up being pushed back, since we're not clipped far enough), or the left wall is more insistent than the right one. After clipping, doesn't matter if I walk slowly or to the left, I always get pushed to the right, like Weegeechan mentioned.
However, there was one time where I was still in the middle (I think) and using t-rod blocked me. Turning obviously pushed me to the right again, so yeah, that didn't work very well.
So either we find a way to keep in the middle, or find a magic spot on the right side. Neither sounds easy =p

Last edited 21 Feb 2014, 06:15 by Anwonu.

Re: Tricks/Glitches/Timesavers topic

#302
I'm thinking the walls in the Woods have a thicker border at the very bottom because the wall is curved. So odds are, 1 pixel to the right or left probably results in an instant push.

Maybe someone who's skilled with the bomb blast can do it for keeping themselves straight.

--------------
BTW, any videos yet for bomb ledge boosting? I tried lots of times and so far I either took damage from my bomb or leaped off a split sec before the explosion and never got hurt.
One time, I did do some slight leap explosions but never managed to get up.

Re: Tricks/Glitches/Timesavers topic

#304
Throwing the bomb is a requirement? In most of my tests, I just placed it down.
Guess I'll just keep practicing for now.

edit: Managed to do it once so far.

Last edited 22 Feb 2014, 03:39 by KingOfHeart.

Re: Tricks/Glitches/Timesavers topic

#305
@Anwonu: That is an extremely good theory! I don't see why that would be wrong in any way. Even though you couldn't get on top yourself, I'll definitely keep messing around with this and hopefully find a way to get on top. If anyone can manage to get on top even once and take a pic we could work off of that.

@King: You always have to make sure the bomb is a bit in front of you like in that video or else Link won't make it onto a ledge. I noticed though that sometimes it's possible to just have the bomb off to the side but close enough to Link to be able to hurt him and you can still make it onto a ledge.

Last edited 23 Feb 2014, 01:32 by Weegeechan.

Re: Tricks/Glitches/Timesavers topic

#306
I managed to get myself a bit more straight for the Forest portal. I tried the bomb method but I think I gave myself too much of a blast because for the second blast I went all the way through the other side.

Before you try the Skull Woods version, just try to do the light world first as it's not too hard to get inside.

Re: Tricks/Glitches/Timesavers topic

#307
So after messing around with the portal in Lost Woods, I have a better understanding of how it works. I did manage to get inside the crack, and like Anwonu said, you hit a ceiling. Now, I'm not sure if it's possible to get through the ceiling if Link is facing a certain way or not, but i'll be testing this out more.

I also found a way to tell if your in the portal crack or not. Once you get pushed inside, it's best to t-rod to see if you got in, and if Link falls out of the pillar, he didn't. But if he hits a ceiling, you know you are inside. If you use your ice rod after and keep inching forward really slowly, you can tell if you have gotten pushed out or not. If the floating ice chunk moves to the right at all, you are no longer inside the crack. It seems to be a much smaller area to move around in compared to other portals, but it definitely seems like Anwonu's portal theory is true.

Re: Tricks/Glitches/Timesavers topic

#308
I found a little something extra too. Fences act just like ledges in which you can do a bomb jump boost on to them. I didn't think of trying it until now and I already found something neat. I did a BJB on to the fence beside the blacksmith's and was able to get into the pond beside Kakariko.

Original image
Original image

Swimming from the blacksmith side into the kakariko side pushes Link into the wall with the map scroll. He might fall into void and get stuck infinitely. If you have a fairy and die, he can come back to life in the pond again.

I also found a neat glitch technique that lets Link use t-rod while in water. If you swim to a place where you can fall into void, and dive almost into the void and mash your t-rod, link should be able to t-rod as he surfaces before falling to his doom.

Original image

Re: Tricks/Glitches/Timesavers topic

#309
Quote

I found a little something extra too. Fences act just like ledges in which you can do a bomb jump boost on to them.

So, we can get inside the rupee game just south of Kakariko Village for free, then, right?

Also, even though it most likely has no purpose, but assuming you can throw all the chickens out of the fenced area(The cocoo game)


If so, cool!

Re: Tricks/Glitches/Timesavers topic

#310
There's actually no ledge to perform a bomb jump in that area to get on a fence :P But ya, that would be interesting to mess around with

Re: Tricks/Glitches/Timesavers topic

#312
I've been trying to get on the sides of the bridge near the entrance of Lorule Castle, but no luck yet. Maybe from there it MIGHT be possible to find a way to clip inside the castle (and skip seven dungeons) so I guess it would be a great idea to get on that. I have tried bringing enemies from far away because the closer ones don't cooperate. The farther moblin doesn't try to attack you when he's too far away from his spawn point. I managed to have him stuck in the small alcove between the weather vane and the corner, but I haven't been able to get up from there using the Tornado Rod. I have the weird feeling that it must be possible though.

Anyone willing to try? Maybe with the huge goriya thing I dunno...

Re: Tricks/Glitches/Timesavers topic

#313
I've messed around with this a while back. But I believe a clip has been found to get decently close to the loading zone. (There is a video of it somewhere) However, the developers seemed to put invisible walls around most of it. So it's most likely not possible as of now.

Re: Tricks/Glitches/Timesavers topic

#314
Here's the Lorule Castle OoB:

http://www.youtube.com/watch?v=FiGyBfcUG3E

Idk why, but I feel like this hasn't been tested with enough. I don't see why it would be impossible to get in to the loading zone. When clipping into the Kakariko house, it's possible to get into both loading zones. (but I could be totally wrong as I haven't tested this myself) I wish this game had save states xD

Re: Tricks/Glitches/Timesavers topic

#316
I think I might explode.... :-X  ::)  :o
Tell me I'm the first to discover what I dub animation storage just 30 minutes ago: http://www.youtube.com/watch?v=xf1UXyEi7w0
Everything i know about it so far is in the desc. I might upload another video where i use it in another area. Oh...my...gosh. :o I never saw another video on it, so...
Jeez, I'm like SUPA hyped. I just can't contain it.  :o  ;D
Edit: THE GLITCH HAS A USE. I repeat, the glitch has a use: http://www.youtube.com/watch?v=AeSsSZIbegQ

Last edited 02 Mar 2014, 02:58 by Powerstar9.

Re: Tricks/Glitches/Timesavers topic

#317
Very nice find Powerstar!  :o Anwonu and Viskiv timed it and said it saves roughly 40 seconds over saving the Turtles. (And even more if you're like me and keep falling off the Turtle pile when trying to reach the entrance the normal way. :P )

Re: Tricks/Glitches/Timesavers topic

#318
Dude!! ;D That's amazing!!! I can't believe how nice of a find this is!! :D

Man, I was trying to find a way into Turtle Rock without getting the turtles for SOO long. Congrats on the awesome find! Hope we can all find some new skips with this ;)

Re: Tricks/Glitches/Timesavers topic

#319
So I know many people have been looking for other uses for this glitch and I think I may have found one. In the boomerang puzzle room at the hyrule counterpart of swamp palace, the game says you need the boomerang and the hookshot. With this glitch you can complete the puzzle without either of them; all you need is the upgraded ice rod. Now I know many you probably don't care about an optional puzzle room that you don't even need to complete in 100% but a find is a find i guess.

Re: Tricks/Glitches/Timesavers topic

#320
So I found this a few hours ago but I now realize it was the animation storage I used without even knowing it xD

Original image

Think it's possible in any way to get up on the ledge?

EDIT: I also found the quickest way up to Turtle Rock. (makes sense lol)

Original image

You don't have to freeze the lava and can go in right away.

Last edited 02 Mar 2014, 05:13 by Weegeechan.

Re: Tricks/Glitches/Timesavers topic

#321

So I know many people have been looking for other uses for this glitch and I think I may have found one. In the boomerang puzzle room at the hyrule counterpart of swamp palace, the game says you need the boomerang and the hookshot. With this glitch you can complete the puzzle without either of them; all you need is the upgraded ice rod. Now I know many you probably don't care about an optional puzzle room that you don't even need to complete in 100% but a find is a find i guess.

That could be useful for a bingo route involving collecting treasure chests or completing all the "treasure hunt" dungeons.

So I found this a few hours ago but I now realize it was the animation storage I used without even knowing it xD

Original image

Think it's possible in any way to get up on the ledge?

I haven't tested storage much with that dungeon. Maybe it's possible to skip BK. Idk.

Re: Tricks/Glitches/Timesavers topic

#322
I tried some stuff in the Swamp Palace, but it seems you don't gain enough height to climb up one "water level". You can get on top of some useless chests where you would normally use a wooden raft and the hookshot to navigate. I personally haven't been able to use an item during the "fake jump" though.

Re: Tricks/Glitches/Timesavers topic

#324
Huh. I tried doing that on those rocks in my first vid, but there seemed to be some invisible wall or something that puts me right back into the water.

Re: Tricks/Glitches/Timesavers topic

#325
Ok, I'm gonna put down what I know about the glitch so far here so that if someone wants to add it to the page, they can just copy/paste this. :P

Theory: When Link goes over to a dock, the game checks its collision data and gets Link's "climbing" animation so that he'll get on top of it. However, if Link touches the dock and doesn't keep moving towards it, the game still thinks that Link is going to get on top anyway and ignores the collision data from other walls or objects in the water, storing the animation. Because of this, any wall or object Link runs into while in the water will cause him to go into his "climbing" animation.

In order to activate it, you have to make Link swim over to a dock or other climbable spot in the water w/o getting on top of it. This can be accomplished by swimming close to it and letting go of the circle pad so that Link floats to it or by just pressing b to dash to it. Now just turn away from the dock and go to the desired wall or object u want to climb on. Link will automatically jump once he touches it. You can use Link's hair as a visual to check if you are touching the dock. [Insert screenshot with Link touching the dock here]

This glitch will deactivate if:
You press A or B
You get hit by an enemy
You leave the screen
You swim onto land

With this glitch, it is possible to enter Turtle Rock without have to rescue the turtles.
http://www.youtube.com/watch?v=AeSsSZIbegQ
Faster way: http://www.youtube.com/watch?v=Ziv46tc-Rg0

Abbreviations and Slang:
AS
Water Jump
Water Hop

Last edited 02 Mar 2014, 22:19 by Powerstar9.

Re: Tricks/Glitches/Timesavers topic

#326
One strange thing happened when I was using this. Most of the time it doesn't work when doing the glitch and then going to a flat piece of land that Link simply will walk onto. But one time he did the jump randomly when I touched the land. So I wonder if there's a certain way to get it to work there all the time or if it's random?

Re: Tricks/Glitches/Timesavers topic

#327

One strange thing happened when I was using this. Most of the time it doesn't work when doing the glitch and then going to a flat piece of land that Link simply will walk onto. But one time he did the jump randomly when I touched the land. So I wonder if there's a certain way to get it to work there all the time or if it's random?

It's probably random. I tried it myself, and it never seems to work for me. Perhaps you're approaching the flat land at an angle?

Re: Tricks/Glitches/Timesavers topic

#328
Cool new glitch find. We were looking for a good use for a while for this.
You can't use this glitch to enter the other exit for the lava dungeon, right?

Hmm, what other animations could we store I wonder.
So far swimming and merging both have some kind of storage system.


Could we find a way to store a leap? How about an item animation?

Something to theorize for now.

Re: Tricks/Glitches/Timesavers topic

#329
I was actually kind of hoping it would be possible for other animation storages. A leap storage would be pretty darn useful!

Well, time to search for other animation storaging!  ;D

Re: Tricks/Glitches/Timesavers topic

#330
I noticed that when link moves in the water, his animation doesnt change. Its the same as if he was just floating there. So i assume that if u want to store an animation, u would have to be using that animation constantly (ex running, slashing, whatever)
Then again, i believe there are certain conditions that must be met in order for the animation to activate. For example, certain ledges allow u to jump off of them, and some don't. To jump off a leapable ledge, u have to run off of it. If u  want to use the "jump" animation, you're gonna have to find some way to run over to the leapable ledge AND keep running at the same speed to find another spot to use the animation on. This is just hypothesis, and i highly doubt it would work because the game has different collision data for other objects in the game.