A Link Between Worlds

Tricks/Glitches/Timesavers topic

Started by ZFG · 24 Nov 2013 · 854 replies

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Re: Tricks/Glitches/Timesavers topic

#242
I found a couple more things that might have some use.
While trying to find a skip by breaking into the thief girls house, I found a way to barely get on top of the house by using a cucco.
https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnePfNutA
https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFpPJmq5w
Also the whole house, even the door is hookshot-able, but I couldn't manage to get in using the hookshot-in-enemy glitch, someone might be able to do it.
I managed to merge much higher than I should be able to by cucco flying on to a ledge and hookshotting the house, but that's about it.
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlf7d0rZw
Also in the swamp palace you can change items while your hookshot is connected to a spinning switch, everything gets changed back as soon as you leave the menu, but it might be useful in some way.
https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlFapwryg
I still haven't been able to duplicate the inverted merge thing, but this is how I did it before.
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlf7eGghQ
Lower the platform and place a bomb near the switch, when the bomb is about to blow up, merge with the wall that will be covered by the platform. That will move the platform up, trap link behind it and give you unlimited energy, making it impossible for him to exit the wall unless you slide out. When I turned the corner, my camera flipped and I was moving on the inside of the wall, unable to exit in anyway.
If someone plays around with this it might be a way to get unlimited energy.

Re: Tricks/Glitches/Timesavers topic

#243
Question: Is the Dash Cancel required for only certain types of ledges? In some spots it doesn't seem to gain any extra distance I think... for example, in the Ice Cavern the moving platforms at the very top.

Re: Tricks/Glitches/Timesavers topic

#244

Question: Is the Dash Cancel required for only certain types of ledges? In some spots it doesn't seem to gain any extra distance I think... for example, in the Ice Cavern the moving platforms at the very top.

Short answer is yes; if you can dash off a ledge without falling straight down you will go the same distance as a dash-cancel, although you won't slide along the ground afterwards.
Just for some reason dashing off somethings makes you fall straight, dash-cancelling will let you slide the full distance.
Both are useful in some spots.

Re: Tricks/Glitches/Timesavers topic

#248

First ever Hyrule overworld OOB. Just discovered it over the weekend. Never seen it before. All credit goes to me.
http://www.youtube.com/watch?v=0-iQx63Zfn8&feature=youtu.be



lol this was actually found already but no use for it so


Not sure if anyone has found this stuff, please tell me if anyone knows who came up with it
I found a really big OoB wile expanding on the thing Faschz found here: http://www.youtube.com/watch?v=vKZCOqmAea4
If you touch a screen transition trigger even while in the air; link will move in the direction of the other screen only falling once the transition is over.
To set this up, I move from this spot: http://i.imgur.com/ituaITn.jpg all the way to the left until your shadow is offscreen http://i.imgur.com/vyUkh0s.jpg then walk downwards until the screen starts to shift.
Then while the screen is moving, hold up on the stick to keep link from sliding down the cliff.
If you do it right you can move around in a huge area OoB. Keep yourself on the edge of the cliff and keep moving along the screens
http://i.imgur.com/l9PoOC4.jpg
http://i.imgur.com/hNI7dYQ.jpg
Follow the cliff up and around until you get here: http://i.imgur.com/UQB4oEJ.jpg
then move down until link is offscreen again: http://i.imgur.com/38BJ3e7.jpg
Face right then dash (or walk, dashing is easier) that will get you across the gap: http://i.imgur.com/E0rm8oU.jpg
Then you can run across the top of a few screens before hitting a wall.
This doesn't seem useful yet, but there are two spots that might have something cool.
http://i.imgur.com/PiSXmAu.jpg
http://i.imgur.com/XO4fhEF.jpg
In these two spots the screen transitions can take you through a wall, where you will just fall outside the map.
However you have one frame to do something before the game knows you have fallen; so you can clip into the wall then tornado rod on the first frame, etc.
I found a couple of other glitches that would let you merge inverted, as in merging to the outside of a wall instead of the inside. But I haven't found a way to duplicate them.


lol like right above ur post lol xD







Re: Tricks/Glitches/Timesavers topic

#250

I think you went the farthest with this glitch.


He didn't. Anyone who has followed the posted instructions has reached the same dead end.


Try this in the Dark World, see if you can use to get to another section of the darkworld. That would be the most interest and might come in handy in the future.


You do realize this is a tall order, right? Where would he even begin looking to do something similar? It also doesn't help that the Dark Palace area is radically different from the Eastern Palace's.

Re: Tricks/Glitches/Timesavers topic

#251
I'm not really the glitch finding kind of guy but i'll try other places. But if we all start working with this, we might be able to get from one region to another in Lorule without going through all the portals (not much of a timesaver anyway though).

Re: Tricks/Glitches/Timesavers topic

#252
I apologize to all who say that I didn't discover this. I didn't know this was already found and I hardly care at all for the credit. I just hope I can contribute to the finding of sequence breaks and other useful glitches.

Re: Tricks/Glitches/Timesavers topic

#253

He didn't. Anyone who has followed the posted instructions has reached the same dead end.

You do realize this is a tall order, right? Where would he even begin looking to do something similar? It also doesn't help that the Dark Palace area is radically different from the Eastern Palace's.


You can start by testing different enemies to see if you can get on a ledge.

That would be a good place to start.

edit: another thing that would be super helpful is just taking screenshots to make a better detailed map.
http://www.zeldadungeon.net/wp-content/uploads/2013/12/WorldmapComparison.jpg < This is the best I can find


edit2: Can't remember. http://zeldaspeedruns.com/system/images/153/original/HP%20Boulder%20Skip.png?1389759258 < what happens if you try to wall walk to the next area?

Last edited 15 Jan 2014, 09:42 by KingOfHeart.

Re: Tricks/Glitches/Timesavers topic

#255
I don't really have an image, but you know the weather vane in the desert in Hyrule?

Has anyone tried this: Sand Rod north (the pillars you'd need to enter Desert Palace), then dash northwest to try to reach the ledge by the first dungeon exit.  It seems I've gotten really close several times, but I have no idea if it's possible nor if anyone tried it. But if it's possible, then it should mean skipping the first half of desert palace, and Titan's Mitts skip.

Something to note. If you start dashing too north (aka if you try to align yourself from below the left railing, below the desert palace entrance), then your dash will be cut short and you'll fall straight down instead.

A visual cue for a close attempt is to start your northwest dash from the midpoint of the line between the two sand pillars you create.


A potential alternative is to lure a vulture over, then try to get shoved onto the left railing of the left staircase (By the weather vane). If that were possible, then i'm sure it's possible to skip the first half of desert palace.

If this has been discussed/tried before, then ignore me :P

Re: Tricks/Glitches/Timesavers topic

#256

Has anyone tried this: Sand Rod north (the pillars you'd need to enter Desert Palace), then dash northwest to try to reach the ledge by the first dungeon exit.  It seems I've gotten really close several times, but I have no idea if it's possible nor if anyone tried it. But if it's possible, then it should mean skipping the first half of desert palace, and Titan's Mitts skip.

I've attempted this as well a few weeks ago, and never could pull it off. It's sad because you can get soooo close. :(

Re: Tricks/Glitches/Timesavers topic

#257
Well something to note as well, if you stun a vulture with hookshot, stand beside it, then tornado rod just before it moves again, you'll get hit by it. Then it seems like Link is in the air before landing for a split second; could be useful?

Re: Tricks/Glitches/Timesavers topic

#258
^ if you just miss the dash, can you get hit by a vulture before falling?

edit: someone used a Vulture to get up the first set up steps. It's theoretically possible to do the same glitch to go up the left side of the stairs(west of the weather vane).
You could try dashing from there. Same distance, but you're slightly higher.

Last edited 17 Jan 2014, 07:07 by KingOfHeart.

Re: Tricks/Glitches/Timesavers topic

#259
Utterly useless, but wanted to share it with you anyway :)

You can use the walking guard around kakariko to get yourself pushed on the hedges in combination with the Tornado rod.
It's quite easy when you find out the right timing.
Original image

Re: Tricks/Glitches/Timesavers topic

#260

^ if you just miss the dash, can you get hit by a vulture before falling?

edit: someone used a Vulture to get up the first set up steps. It's theoretically possible to do the same glitch to go up the left side of the stairs(west of the weather vane).
You could try dashing from there. Same distance, but you're slightly higher.


I already tried this, and managed to get on the edge where the stairs are but you slide down it like a cliff, you can test what link can and can't stand on by using a bomb, if it slides down, you can't stand on it.
Also while trying to find a way around this I found that some items work weirdly when you slide down something.
http://i.imgur.com/6xpYmQ2.png
Basicly, because you can't get pushed up on the railing of those stairs, I make the buzzard push me down. and I use the tornado rod while sliding.
That causes link to keep sliding while the effects stay in place.
It seems like there isn't a way to get past areas that make you slide.

Also I noticed that this gap that you are normally meant to merge to get across can be jumped over if you a heading south, but you can't make the jump if you go north. I think it's something they scripted into that area, but maybe not.
http://i.imgur.com/ObTb4Zv.png

Re: Tricks/Glitches/Timesavers topic

#261
lol that jump i found that out on the japanese trailer of the game lol xD

Re: Tricks/Glitches/Timesavers topic

#262
I lack some skill, and wanted to either clip through the door or get on the roof of the Kissing Lady's house.
I got close but kept running out of stamina.

1. I attack the chicken til he gets mad and calls his friends.
2. I used the Wind Rod to get up in hopes to get on the roof or clip through, no luck so far.
3. During mid flight I die and use a fairy. I heard you can use the windrod in mid air like this, but when I always have no stamina left :(

So anyone skilled enough to try this? If you get on the roof, this might come in handy for other places(depending on the enemies in the area)
If you clip through the door, then W00t!

Re: Tricks/Glitches/Timesavers topic

#263
Just whoring out some findings of mine. A few small timesavers but still...

- In Eastern Palace, you can kill all 3 Stalfos at once using a pot. You have to get lucky and have them all run after you at once, get hit, then grab a pot and get hit again. Doesn't save much time though.

- In House of Gales, you can clear the antifairies room by dropping one single bomb at the right spot, and using the Tornado Rod. It's probably one second better than killing two with a bomb and the third one with the sword.

- When climbing Death Mountain, in the first boulder room, use a bomb to break the first one, merge to avoid the other two, merge again upstairs to cross the gap and use another bomb and dash left. Bombing rocks is obviously better than merging to avoid them, because the game temporarily freezes when you merge.

- In Tower of Hera, use the bow for the first hit of the boss fight. That does just as much damage as a sword spin, so you only need two spins and a regular slash to finish the job. It could save time if you are really good at boss fights.

- For the Armos skip in Hyrule Castle, when you are about to switch rooms, walk slowly so you'll get in the stairs loading zone immediately as you enter the room.

- In Skull Woods, when you have to walk on narrow paths and avoid Gibdos and Baris, use the lamp on them to burn them or to knock them back.

Hold on for more later.

Re: Tricks/Glitches/Timesavers topic

#264
Sequence Break, Early Zora Flippers(need testing)

http://forums.zeldaspeedruns.com/index.php?topic=1478.msg26358#msg26358

http://zeldaspeedruns.com/albw/seqbreak/item-rental-early

So using the item rental early glitch and using the wind rod, you can get to the Zora's place right away. What is unknown, is if the thief will steal the item properly and the seller in kakariko village will sell the item.

Anyone want to test quick?

Re: Tricks/Glitches/Timesavers topic

#265

Sequence Break, Early Zora Flippers(need testing)

http://forums.zeldaspeedruns.com/index.php?topic=1478.msg26358#msg26358

http://zeldaspeedruns.com/albw/seqbreak/item-rental-early

So using the item rental early glitch and using the wind rod, you can get to the Zora's place right away. What is unknown, is if the thief will steal the item properly and the seller in kakariko village will sell the item.

Anyone want to test quick?

Am I missing something? Yes you can get on that ledge using the Tornado Rod, but you still need to merge after that. Plus, you need the Energy Scroll to make it all the way there.

Anyway, Anwonu (? I think it was him) managed to boost himself past the little gap near the Witch's House (where you would usually merge to reach the Zora River) using a bee. So yes, Flippers early are possible, if you can boost yourself with a bee, go see the Shady Guy fleeing, deathwarp, get 200 rupees, buy the Smooth Gem, boost yourself with a bee again, get the Flippers and finally deathwarp again. Most probably not worth it. :P

That being said, I should actually update that page to mention it is possible to reach the Zoras without merging, but "useless" to do so. Maybe make a Flippers early page.

Re: Tricks/Glitches/Timesavers topic

#267

Ooh a bee.
For fun it's worth it.
It doesn't work with bombs, right?

Boosting yourself with bombs seems like a nightmare/impossible in this game, from the way the programmed them.

Re: Tricks/Glitches/Timesavers topic

#268
Took practice and luck(especially those many many times where a bee never showed) but I got the flippers early.

Hopefully I'm decent enough because I want to record it.