The invisible wall merge is old, to me at least. However the side oob stuff looks cool.
https://miiverse.nintendo.net/posts/AYQHAAABAAC_UqFIoq9bQw
https://miiverse.nintendo.net/posts/AYQHAAABAAC_UqFIoq9bQw
Question: Is the Dash Cancel required for only certain types of ledges? In some spots it doesn't seem to gain any extra distance I think... for example, in the Ice Cavern the moving platforms at the very top.
First ever Hyrule overworld OOB. Just discovered it over the weekend. Never seen it before. All credit goes to me.
http://www.youtube.com/watch?v=0-iQx63Zfn8&feature=youtu.be
Not sure if anyone has found this stuff, please tell me if anyone knows who came up with it
I found a really big OoB wile expanding on the thing Faschz found here: http://www.youtube.com/watch?v=vKZCOqmAea4
If you touch a screen transition trigger even while in the air; link will move in the direction of the other screen only falling once the transition is over.
To set this up, I move from this spot: http://i.imgur.com/ituaITn.jpg all the way to the left until your shadow is offscreen http://i.imgur.com/vyUkh0s.jpg then walk downwards until the screen starts to shift.
Then while the screen is moving, hold up on the stick to keep link from sliding down the cliff.
If you do it right you can move around in a huge area OoB. Keep yourself on the edge of the cliff and keep moving along the screens
http://i.imgur.com/l9PoOC4.jpg
http://i.imgur.com/hNI7dYQ.jpg
Follow the cliff up and around until you get here: http://i.imgur.com/UQB4oEJ.jpg
then move down until link is offscreen again: http://i.imgur.com/38BJ3e7.jpg
Face right then dash (or walk, dashing is easier) that will get you across the gap: http://i.imgur.com/E0rm8oU.jpg
Then you can run across the top of a few screens before hitting a wall.
This doesn't seem useful yet, but there are two spots that might have something cool.
http://i.imgur.com/PiSXmAu.jpg
http://i.imgur.com/XO4fhEF.jpg
In these two spots the screen transitions can take you through a wall, where you will just fall outside the map.
However you have one frame to do something before the game knows you have fallen; so you can clip into the wall then tornado rod on the first frame, etc.
I found a couple of other glitches that would let you merge inverted, as in merging to the outside of a wall instead of the inside. But I haven't found a way to duplicate them.
First ever Hyrule overworld OOB. Just discovered it over the weekend. Never seen it before. All credit goes to me.
http://www.youtube.com/watch?v=0-iQx63Zfn8&feature=youtu.be
I think you went the farthest with this glitch.
Try this in the Dark World, see if you can use to get to another section of the darkworld. That would be the most interest and might come in handy in the future.
He didn't. Anyone who has followed the posted instructions has reached the same dead end.
You do realize this is a tall order, right? Where would he even begin looking to do something similar? It also doesn't help that the Dark Palace area is radically different from the Eastern Palace's.
Last edited 15 Jan 2014, 09:42 by KingOfHeart.
edit2: Can't remember. http://zeldaspeedruns.com/system/images/153/original/HP%20Boulder%20Skip.png?1389759258 < what happens if you try to wall walk to the next area?
Has anyone tried this: Sand Rod north (the pillars you'd need to enter Desert Palace), then dash northwest to try to reach the ledge by the first dungeon exit. It seems I've gotten really close several times, but I have no idea if it's possible nor if anyone tried it. But if it's possible, then it should mean skipping the first half of desert palace, and Titan's Mitts skip.
Last edited 17 Jan 2014, 07:07 by KingOfHeart.
^ if you just miss the dash, can you get hit by a vulture before falling?
edit: someone used a Vulture to get up the first set up steps. It's theoretically possible to do the same glitch to go up the left side of the stairs(west of the weather vane).
You could try dashing from there. Same distance, but you're slightly higher.
Sequence Break, Early Zora Flippers(need testing)
http://forums.zeldaspeedruns.com/index.php?topic=1478.msg26358#msg26358
http://zeldaspeedruns.com/albw/seqbreak/item-rental-early
So using the item rental early glitch and using the wind rod, you can get to the Zora's place right away. What is unknown, is if the thief will steal the item properly and the seller in kakariko village will sell the item.
Anyone want to test quick?
Ooh a bee.
For fun it's worth it.
It doesn't work with bombs, right?