Majora's Mask 3D

Majora's Mask for 3DS - Info and Version Differences

Started by GlitchesAndStuff · 06 Nov 2014 · 129 replies

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Majora's Mask for 3DS - Info and Version Differences

#1
Release Date: Spring 2015

English Gameplay Video: https://www.youtube.com/watch?v=KkXmABkDlNE#t=160
Japanese Gameplay Video: https://www.youtube.com/watch?v=7--AWtcfTRg#t=163
Game trailer: https://www.youtube.com/watch?v=uqp9fpMqhCo

Differences noticed so far:
*NOTE: The comparison pictures of MM64 were taken on emulator, the graphics are inaccurate so you probably shouldn't take them as being important
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Original image
One of the first things to notice is that the clock is completely different, instead of a circular clock which shows the time on each day or night, a large bar is seen which shows all 3 days.

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Original image
It's looking like South Clock Town is COMPLETELY different. Ok so:
- The floor is no longer wooden
- The slope heading up East from the clock tower exit is gone, and is replaced by a slope heading north, mirroring the other side of the clock tower.
- The wall to the east on MM64 which used to come out and block our view of the East Clock Town entrance is gone, and now there is a section which dips in.
- It appears that those straw-roof construction things in the center are either gone or moved.
- There is a block on the right side of the entrance to the clock tower, next to the stairs going up
- This block is also on the left side of the entrance, possibly meaning in MM3D you can get up to the clock tower from both sides?
- The wall at the far-left which runs parallel to the West Clock Town Entrance of the pictures is longer
- The very back wall of South Clock Town seems to be much farther back on MM3D than it is on MM64.


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Original image
Sorry for the bad quality, the picture is taken during a fade-in. It shows:
- The different clock display
- The carpenter on the 3rd day is down by the entrance to termina field in MM3D, instead of up on the laundry pool ledge
- Instead of having a flat section at the top, the slope up to the laundry pool seems to keep going up with no flat section


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The entrance to the laundry pool has been changed, it goes further into the south wall before turning right.


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Here we have the northernmost part of South Clock Town, and as you can see it's dramatically different. There is a lot more space here than there was in MM64 and the doorway has been moved. It seems that this section behind the clock tower has been expanded out and re-designed.


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The gap between the laundry pool slope and the entrance to West Clock Town is bigger on MM3D, probably due to the ramp being moved forwards.


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The entrance doorway to bomber's hideout seems to have been made much higher than it originally was.




Please post your own replies with your own possible differences that you've found.

Last edited 06 Nov 2014, 18:02 by GlitchesAndStuff.

Re: Majora's Mask for 3DS - Info and Version Differences

#3
Not sure if the demo just had nothing but at this point in the Japanese Direct: http://youtu.be/7--AWtcfTRg?t=3m5s. When returning to the first day, it seems Link lost no equipment. So either the demo had no Rupees, bombs, etc to lose or they made it so you don't lose them anymore.

Re: Majora's Mask for 3DS - Info and Version Differences

#4

Not sure if the demo just had nothing but at this point in the Japanese Direct: http://youtu.be/7--AWtcfTRg?t=3m5s. When returning to the first day, it seems Link lost no equipment. So either the demo had no Rupees, bombs, etc to lose or they made it so you don't lose them anymore.

Normally when you play song of time with no items you see these empty clouds of dust things flying up instead of items, but that usually happens quite late in the animation anyway so it's hard to tell. It's a good observation, I guess we need to discuss this one

Last edited 06 Nov 2014, 22:28 by GlitchesAndStuff.

Re: Majora's Mask for 3DS - Info and Version Differences

#5
Some differences regarding Gyorg and Zora Link:

http://youtu.be/b-UWCDHGUCg?t=49s
Gyorg has what looks like a Majora's Mask eye in his mouth. As well as a different colour scheme (Master Quest Version of the Boss?)
Also in the same video, Zora Link has a new swimming animation. Instead of just being pushed by the invisible force he now has a forward stroke animation while swimming (looks slower idk)

Re: Majora's Mask for 3DS - Info and Version Differences

#6
This is a good post to consider: https://miiverse.nintendo.net/posts/AYMHAAACAADMUKmIuDSagA

Aonuma says that this game has been in development since OoT3D was finished and didn't want to announce the game until a point where they could say that this game "is not going to be just another remake." In other words, we can expect some, if not a lot of new content on release.

Re: Majora's Mask for 3DS - Info and Version Differences

#7
Mentioned in an interview, MM3D will have a fishing minigame included so it might be possible to steal the rod assuming restricted items is still a thing. Which might result in some nice stuff if it works.

Re: Majora's Mask for 3DS - Info and Version Differences

#8
Just adding that you can fish in two places, not one. They also changed a boss battle, most likely Gyorg, because he was the first boss revealed and he has a different appearance. Most likely the battle is spent more longer underwater like seen in the trailer where Zora Link is swimming there for no real reason?

I kinda doubt we can steal the rod, because the chances of RI still existing after the Korean OoT3D (possibly Chinese?) patch are really slim. If we can get rod on B, that might be another Ocarina on B I guess.

Re: Majora's Mask for 3DS - Info and Version Differences

#9
It's just to show off the new swimming animations. There are magic pots underwater so a casual would swim underwater there "for no real reason".

Re: Majora's Mask for 3DS - Info and Version Differences

#13
If I had to make a random guess, I would say that the boss they change would be Twinmold because it is possible to lock yourself out of being able to beat him during the fight by wasting all of your magic or using all of your arrows. I know there is magic and arrows in the arena, but a casual could easily use it all up. However, my second guess would be Gyorg because I would see no reason why Odalwa or Goht would warrant a change.

Re: Majora's Mask for 3DS - Info and Version Differences

#14
More resources for arrows/magic recovery is possible with the direction of making this game easier, and even though it's beatable without either, it's certainly not feasible. What might also change is the Giant's mask depleting magic slower.

Re: Majora's Mask for 3DS - Info and Version Differences

#15
I meant the magic pots during the Gyorg fight, sorry for the misunderstanding!

Re: Majora's Mask for 3DS - Info and Version Differences

#16
rumor is that the entirety of clock town will be a single map. This may explain the minor changes to the geometry of Clock Town

Original image

Re: Majora's Mask for 3DS - Info and Version Differences

#17
Changes and gameplay preview here:

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<MajoraMIM>: Yop! Here is a 15 min preview of MM3D: http://www.jeuxvideo.com/news/414411/nos-5-gaming-live-preview-pour-decouvrir-the-legend-of-zelda-majora-s-mask-3d.htm
<MajoraMIM>: Dunno if it has already been posted or not.
<MajoraMIM>: It's in french but you get a good look at the game and it looks pretty awesome.
<MajoraMIM>: The Deku Bubbles don't explode if you charge it for too long.
<MajoraMIM>: Apparently you can save whenever you want without going to title screen.
<MajoraMIM>: The Song of Double Time lets you chose the time you want to fast forward to, at any hour of the current day/night.
<MajoraMIM>: The Sheikeh Stone is next to the Happy Mask Salesman.
<MajoraMIM>: It gives you the piece of heart locations.
<MajoraMIM>: You get the Song of Soaring earlier.
<Exodus>: wow
<Exodus>: those are interesting
<MajoraMIM>: Ok so they added Feather Stones in various places (such as dungeon entrences) that let you save your game in a Owl Statue fashion.
<MajoraMIM>: However the "can save anywhere without going to title screen isn't confirmed"

Last edited 15 Jan 2015, 19:25 by Majora MIM.

Re: Majora's Mask for 3DS - Info and Version Differences

#18
GREZZO confirmed co-developer.

South clock town has been redesigned considerably. The banker appears to have been moved to behind the clock tower, and the owl statue has been moved nearby.

Last edited 15 Jan 2015, 20:31 by mzxrules.

#20
https://www.youtube.com/watch?v=QiJ9p7apAC8

So perma save at owl statues (and more owl statues added) confirmed.

But it doesn't look like Clock Town is one big map. When he walks into NCT a transition scene starts.


From the official site, video on the left: http://zelda.com/majoras-mask/

Odolwa also has that weird Majora eye stuck to him. I guess it's to symbolise that the guardians of these temples were corrupted by the mask?


We were already suspected it but the german site clearly states that SOT doesn't save anymore: http://www.nintendo.de/Spiele/Nintendo-3DS/The-Legend-of-Zelda-Majora-s-Mask-3D-941070.html


30 minute gameplay (thanks to Fox): https://www.youtube.com/watch?v=yWA0RN8i_Rc

Last edited 16 Jan 2015, 04:43 by Slowking.

Re: Majora's Mask for 3DS - Info and Version Differences

#21
it seems odd that sot saving will be removed, since there doesn't seem to be a purpose to it

Re: Majora's Mask for 3DS - Info and Version Differences

#22
http://www.nintendo.co.jp/3ds/ajrj/ JP Site, very strongly suggest checking out.

- Gyorg is different in the beginning of the fight, you use arrows on phase 1 and at some point the main platform sinks or something? There's those bomb mines around that you probly use.

- For Odolwa it looks like his shield is way more OP and you have to use a deku flower to fly over him to drop a nut on his eye when he's crouched.

- Goht looks the same, the eye is probly on his back or it appears after he's knocked down? If so it's possible arrows might not hurt him anymore, which I'm not sure about. E2: Yeah looking at the UK gameplay video http://youtu.be/7DGWKAdIKcc?t=1m51s it looks like its in his back or something...

- Ben noticed the same thing as me in the 30 min. video, it looks like RI might work?

- The swamp fishing hole is to the left of the swamp archery game, not sure what rewards it'll have but it looked painful.

- The ice stalactite thing before mountain village still takes two hits as seen in one of the videos in the JP site demoing the Bow.

- Song of Double Time is different, you can now select an hour of the current day you want to go to instead of just day and night. (you can't obv go back in time though)

- Owl Statues now just require you to press A to check them, most likely so Deku can save the game during first cycle :p.

- Captain Keeta now talks to you after playing Sonata, previously he just broke the bridge and started walking for pretty much no real reason. The text is in Japanese so I'm not sure what he is saying.

- Zora swims slower and in order to move faster it seems you have to use the electric shield. (http://www.nintendo.co.jp/3ds/ajrj/system/)

- A fence was added next to the Snowhead Temple entrance so you can bounce off of it to the temple. (http://i.imgur.com/JqDrshZ.png)

- There only seems to be a single Twinmold and its fought with different punches and moves as seen in the UK gameplay and JP 6 min videos.

That is pretty much all I've noticed so far.

E: http://www.nintendo.co.jp/3ds/ajrj/action/ Bomb explosion for Benstephens, as he wanted to see it.

Last edited 17 Jan 2015, 13:57 by Pedalpowertoast.

Re: Majora's Mask for 3DS - Info and Version Differences

#23
Did anyone else consider that if RI works, we can use items that aren't usually allowed with the other transformation masks? (e.g, zora, scrub,  goron, giant's, and FDL)

Imagine pulling out the bombs as a scrub. Or goron using hookshot.

Just a thought.

Re: Majora's Mask for 3DS - Info and Version Differences

#29
Just got to play a demo at a Gamestop, tested a couple things:

Quick Turnaround and Inverse Camera Angle still work the same as before. ISG does NOT work :( Deku can still gainer to reach the clock tower. Didn't test, but probably safe to assume that Zora can still gainer to reach the 100R chest in ECT. The only items given to me at the time were the three transformation masks, so the only accessible areas were clock town and termina field(possibly the swamp, too, but I never got there). Restricted Items looks like it won't work, but I could be wrong. Videos to come.

Quick Turnaround/Inverse Camera Angle: http://youtu.be/a4EIIZjrtBY

ISG: http://youtu.be/WmPNfNYE5X0

Last edited 28 Jan 2015, 19:34 by BigHairyFart.

Re: Majora's Mask for 3DS - Info and Version Differences

#30
There was no hope of conventional ISG working. I still have a sliver of hope for damage ISG, since that is slightly less known and it is a form of ISG that doesn't put your sword away, but regardless, putting away yoursword would lose ISG like in OoT3D anyways.

Inverted camera was assumed to work.

However, the thing that is the most exciting is that the clock tower gainer works!! This is going to be important for many things like entering Ikana Castle early, the rupee chest, and plenty of other neat tricks like the first pirate skip in pirates' fortress. It basically confirms that backflip physics will work the same, as in you can influence your direction mid backflip/sidehop as well as grab edges out of them. This will be very useful.