Majora's Mask 3D

Majora's Mask for 3DS - Info and Version Differences

Started by GlitchesAndStuff · 06 Nov 2014 · 129 replies

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Re: Majora's Mask for 3DS - Info and Version Differences

#31
i looked at Jwittz's 3ds changes and a 1 hour stream (it's on YouTube, I think), and it seems that Goron's punches come out much faster than before. No one has combo'd with them in those vids, but I think the combo might be a bit faster as well. It's a good change imo since I hate getting hit out of a Goron punch.

Re: Majora's Mask for 3DS - Info and Version Differences

#32
Due to getting the Song of Soaring earlier, we're able to skip the monkey's plea for help via soaring from the Woods of Mystery. It will not be a problem for casuals to miss it in this way, due to the slight relocation of the owl statue being closer to the region exit entrance where the monkeys will drop down (they do that in the original). I don't know if they will block our way to tourist place this time or not.

Re: Majora's Mask for 3DS - Info and Version Differences

#34
Tell him to unlist the vid damn it lol

Re: Majora's Mask for 3DS - Info and Version Differences

#35
Why do that? The game is already completed and reviewers have it downloaded, they can't make changes anymore. (and even if they would, we could just buy one of those reviewers consoles Kappa)

Re: Majora's Mask for 3DS - Info and Version Differences

#36
Gaby went to gamestop and played the demo. He's going back again today but yesterday he confirmed these things:

Recoil flip
FESS
TSC
Jumpslash cancel
Quick Odolwa stun
ISG with sword in a grotto

And before you ask or yell or whatever, he wasn't being watched because the gamestop was pretty much empty and the game was out unattended.

Re: Majora's Mask for 3DS - Info and Version Differences

#37
This is the Goron combo I was talking about: http://youtu.be/yWA0RN8i_Rc (go to 22:10)
See how it's significantly faster. We should keep a changelist/things that stayed list somewhere when the game comes out. Any1 confirm Damage ISG?

Re: Majora's Mask for 3DS - Info and Version Differences

#38
More things tested:

- Bow clip works
- Cannot backwalk past ECT guard
- FESS is very fast
- Sword recoil works
- Recoil from enemies makes you go really far
- Recoil from bombs is patched
- Goron damage boost is patched (keep x/z position when hit)
- Restricted items is patched
- Ledge clips works
- Laundry pool early works with Zora sidehop works
- Damage ISG is patched
- Long jumps work
- ESS bottle dupe works
- Pause buffering with bomber's notebook (start)
- First person through wall is fixed
- Gaby tried megaflip but couldn't get it, still a possibility though
- Beans can be bought from CT shop (after you already get them from bean dude we think)
- Quickdraw is patched

Keep in mind that the demo could still be different from the final game, however, at this point we would expect them to be almost identical

Last edited 03 Feb 2015, 11:13 by benstephens1000.

Re: Majora's Mask for 3DS - Info and Version Differences

#39
Looking forward to bottle adventure, albeit limited.

Re: Majora's Mask for 3DS - Info and Version Differences

#42
This strat has been known and both it and gainer worked in the demo to skip the moon tear.

Re: Majora's Mask for 3DS - Info and Version Differences

#44
I'll just put in what is known about the mask transformations so far:
Deku Link
+Bubbles don't pop when held too long
+Bubbles charge faster
+Bubbles are more accurate
-Top Spin no longer has instant speed

Zora Link
+Taking damage while walking underwater has vastly reduced knockback. It's more like a flinch (http://youtu.be/clc__TJYAug?t=2m22s)
-Swimming is easier to control, but you move really slow. Going as fast as in the original game consumes magic

Goron Link
+Punch Combo is faster
+Punch Combo is more accurate
-Goron Boost is patched

Re: Majora's Mask for 3DS - Info and Version Differences

#45
There's a new function with transformation masks in MM3D where if you do any kind of jump (jumping off something, backflip, sidehop, etc)
when you press a mask button he will put on the mask instantly after he lands on ground (http://youtu.be/USuibSveq-A)
When you do this and press R to shield (while targeting) before hitting the ground Link will "store(?)" the transformation until you let go of R and even you can talk to NPCs and he will transform after talking to them.

Now like in OoT3D, when you have an item in hand and you press R while targeting you put away the item (they fixed it now where some items like the deku stick, he will shield with the stick) so you can't do some glitches like timestop for example or the glitchy weird Z targeting with bow on use. So then after some playing around again I found out you can combine both of these and make this: https://www.youtube.com/watch?v=GRtLhWoEcWY
So you can get the glitchy bow camera, bottle in hand, (another items in hand i believe)

There are several other things i tried out like zora ledge grabbing, which they fixed you cannot longer grab a ledge after transforming into zora while in water http://youtu.be/oPBTGOhBwyk
Ice that blocks the path to Mountain Village doesn't freeze you anymore, they act like a normal boulder when you slash them and I also passed the gate that goes to Great Bay, but the demo doesn't have the area so I crashed lol (works with zora only though :\ http://youtu.be/26JSMmME-MY)
And as for all things listed by Ben before there are videos but not gonna post them unless people wanna see them.

Last edited 07 Feb 2015, 20:06 by gabyelnuevo.

Re: Majora's Mask for 3DS - Info and Version Differences

#46

There's a new function with transformation masks in MM3D where if you do any kind of jump (jumping off something, backflip, sidehop, etc)
when you press a mask button he will put on the mask instantly after he lands on ground (http://youtu.be/USuibSveq-A)
When you do this and press R to shield (while targeting) before hitting the ground Link will "store(?)" the transformation until you let go of R and even you can talk to NPCs and he will transform after talking to them.

Now like in OoT3D, when you have an item in hand and you press R while targeting you put away the item (they fixed it now where some items like the deku stick, he will shield with the stick) so you can't do some glitches like timestop for example or the glitchy weird Z targeting with bow on use. So then after some playing around again I found out you can combine both of these and make this: https://www.youtube.com/watch?v=GRtLhWoEcWY
So you can get the glitchy bow camera, bottle in hand, (another items in hand i believe)

There are several other things i tried out like zora ledge grabbing, which they fixed you cannot longer grab a ledge after transforming into zora while in water http://youtu.be/oPBTGOhBwyk
Ice that blocks the path to Mountain Village doesn't freeze you anymore, they act like a normal boulder when you slash them and I also passed the gate that goes to Great Bay, but the demo doesn't have the area so I crashed lol (works with zora only though :\ http://youtu.be/26JSMmME-MY)
And as for all things listed by Ben before there are videos but not gonna post them unless people wanna see them.
How did you get over the fence? Did u just climb up it?
I would like to see FESS, long jump, and the Zora sidehop thing Ben mentioned. Those seem pretty big.

Re: Majora's Mask for 3DS - Info and Version Differences

#47

How did you get over the fence? Did u just climb up it?
I would like to see FESS, long jump, and the Zora sidehop thing Ben mentioned. Those seem pretty big.


This is the playlist I made for it, I added a couple of the new videos + new glitch here, still gotta upload more so the playlist will change later :P

Here's the playlist with all vids https://www.youtube.com/playlist?list=PL_o33gQmPuX20OMm01p7ZJ2s8eGsi7ySV

And the over the fence thing, I did a bomb boost with zora and then jump slash and he made it, doesn't seem to make it with a jump slash for Link though :\

Re: Majora's Mask for 3DS - Info and Version Differences

#48

This is the playlist I made for it, I added a couple of the new videos + new glitch here, still gotta upload more so the playlist will change later :P

Here's the playlist with all vids https://www.youtube.com/playlist?list=PL_o33gQmPuX20OMm01p7ZJ2s8eGsi7ySV

And the over the fence thing, I did a bomb boost with zora and then jump slash and he made it, doesn't seem to make it with a jump slash for Link though :\

Cool! Hmmm I hope we can get into Great Bay early somehow. That Bomb boost sounded so promising :(

Re: Majora's Mask for 3DS - Info and Version Differences

#49

Cool! Hmmm I hope we can get into Great Bay early somehow. That Bomb boost sounded so promising :(


Yeah, :\ the thing about goron bomb boost, is like in the vid and like Ben said, he will not get knockback from the bomb, seems like only goron doesnt get knockback for when I tried out again and also Link gets knockback but they tweaked it as like you can get a little like air knockback (link gets hurt and makes a little height before falling down again) but there are cases that when Link is already falling he will keep falling down after knockback (in other words he gets hit in the air and will not get the little height he usually gets in OoT and MM after exploding) a little hard to explain sorry for bad english =P but you will understand when you play it heheh

Another tweaked they made is that when Link or Deku Link are shielding too close to the bomb and next to a ledge he will get hurt, weird and Kafei early with deku bomb boost doesn't work anymore :\ Deku doesn't clip at least to what i tried

Re: Majora's Mask for 3DS - Info and Version Differences

#50

Yeah, :\ the thing about goron bomb boost, is like in the vid and like Ben said, he will not get knockback from the bomb, seems like only goron doesnt get knockback for when I tried out again and also Link gets knockback but they tweaked it as like you can get a little like air knockback (link gets hurt and makes a little height before falling down again) but there are cases that when Link is already falling he will keep falling down after knockback (in other words he gets hit in the air and will not get the little height he usually gets in OoT and MM after exploding) a little hard to explain sorry for bad english =P but you will understand when you play it heheh

Another tweaked they made is that when Link or Deku Link are shielding too close to the bomb and next to a ledge he will get hurt, weird and Kafei early with deku bomb boost doesn't work anymore :\ Deku doesn't clip at least to what i tried
So if I tried long jump/Bomb boosting to Great Bay like you did in the vid and shielded a Chu in the air to make it explode, would that get me over the ledge? Maybe the tiny Knockback u apparently get in MM3d is enough to barely get over the fence.
Or maybe have a setup where u place two Bombs in a way that one causes the long jump/Bomb boost while the other hits u and gets u over the edge. these are just theories, but they sound promising, don't they?

Re: Majora's Mask for 3DS - Info and Version Differences

#51

So if I tried long jump/Bomb boosting to Great Bay like you did in the vid and shielded a Chu in the air to make it explode, would that get me over the ledge? Maybe the tiny Knockback u apparently get in MM3d is enough to barely get over the fence.
Or maybe have a setup where u place two Bombs in a way that one causes the long jump/Bomb boost while the other hits u and gets u over the edge. these are just theories, but they sound promising, don't they?


Well, im not sure i was gonna try that cuz someone mentioned it to me but i just forgot lol, with the getting hurt that dont give you that knockback on air, here's what it looks like when sidehopping: http://youtu.be/cYuRghbbFmk
If you compare this with the video by GaS where he sidehopped and got the knockback they tweaked it kinda oddly lol :p

Re: Majora's Mask for 3DS - Info and Version Differences

#52
Hey everyone, I got to spend some time with the release version of this recently and though I'm certainly not skilled enough to try many of the tricks and whatnot, I will say be prepared for a ton of subtle differences in the game.  The changed geometry in Clocktown is just the start.  Just in my first playthrough off the top of my head, stuff that hasn't been mentioned;

Spoilers I suppose.

Some of the Bombers are in different places.
You don't have to do the Bomber quest again as a human.
The Deku mini game in town gives fishing passes instead of purple rupees (fishing in the swamp costs 50 rupees normally).
Anju knows she's waiting for a Goron to give the room to.
Some of the stray fairies were moved in Woodfall.
The Great Fairy's cave in Woodfall is to the east of the entrance not the far back area.
The Woodfall Fairy gives you double magic, not the spin attack.
You can exit the underground bean seller to the side area for planting the bean around the Deku Palace.
Curling up as a Goron is now a toggle not a hold button.

There's probably more, that's all I can remember for now, only played up to getting the Goron mask.

Re: Majora's Mask for 3DS - Info and Version Differences

#53
I have a spreadsheet here for MM3D if you guys want to start filling it out: https://docs.google.com/spreadsheets/d/1LOYoNQTjCqNu29i1Q232zhRQr8Cf2pXlu_yB61586Og/edit?usp=sharing

Add more tricks to the left column too please :)

It's unlisted but anyone can edit it so please try not to link it in too many places or it will get vandalised. I have my own copies of it if it does get vandalised but it would be a shame if I can't even trust the community.

Re: Majora's Mask for 3DS - Info and Version Differences

#54
So I just got the game

I didn't time it yet but the intro cutscene seems faster by a little bit, the backflip lloks like the same as mm N64 (no sideroll possible) and triple slash really looks possible with good spot. As I could saw in the intro cutscene before you start the game, some egg early should still be possible in PF

Edit: roll to destroy bushes (and probably also pots etc...) is possible, there is also a sign at the beggining of the game which explains the commands :D

Edit 2 (there will be a lot of edit): spinning of deku link is horrible, he also starts with a slow walk before he gets a good speed, the backwalk tho Kreygasm... The shorcut in the room of the majordom's soon is still possible and it seems the flower skip could still be possible, I jumped but Link didn't grabbed the ledge x) too lazy to tryhard on it for now since it looks hard as the n64 one

Edit 3: More serious stuff now, the cutscene of the Happy mask man is longer because he explain the princip of the sheikah stone. clock town is not a single loading zone as some people said. Termina field 1st cycle seems no longer possible. the gainer to skip bombers 1st cycle is possible ( :DDD ) there is a little cutscene when you're close to owl and you can save the first cycle. When you talk to the banker to put money, it will automatically put your amount of ruppees on the screen.  I will probably stop here and add important stuff in spreadsheet actually

Edit 4: Koume gives a bottle after her archery minigame and the first great fairy gives double magic

Last edited 12 Feb 2015, 20:39 by Amateseru.

Re: Majora's Mask for 3DS - Info and Version Differences

#55
Hackers are already picking apart the save data, and I just learned something interesting.

The pictograph image is no longer part of the same save data. This change may drastically change what happens when you bottle dupe with HSW, provided it functions the same way, because if you recall only about half the items you are able to dupe over do anything interesting because you start to overwrite the pictograph image data.

With the pictograph image removed from the "core" save, this likely means that the image data is not wedged "in the middle" of the save data when the image is loaded into ram, meaning more values can be overwritten with HSW.

Edit: the Pictograph data follows after the "current" and "previous" save files. Still needs to be tested at least

Last edited 13 Feb 2015, 06:20 by mzxrules.

Re: Majora's Mask for 3DS - Info and Version Differences

#56
Correct me if I'm wrong, but that doesn't ncessarily mean that it also shifted in RAM. It's likely, but it's not a given.

Re: Majora's Mask for 3DS - Info and Version Differences

#58
In the moon tear vid, the clock wheel disappears for a frame

Re: Majora's Mask for 3DS - Info and Version Differences

#60
Some vids

https://www.youtube.com/watch?v=TE1csfoVDhA Steal the Rod by Eddie Tupy (useless as of now but pretty interesting because it abuses a mechanic from the JP N64 versions)
https://www.youtube.com/watch?v=yr4xMG-v5HE Mountain early by me (i...guess?)
https://www.youtube.com/watch?v=QzEn27lHOok Great Bay early with Chuchu boost

So yeah after a bit of experimenting around, it was realized only the explosives were patched. You can still recoil flip off of other enemies (dodongo and real bombchu explosions don't work though) and also Goron Boost.

E: Early Ikana https://www.youtube.com/watch?v=CPLoNZd7jhs

Last edited 13 Feb 2015, 21:41 by Pedalpowertoast.