I have too many quotes I want to use so I'll go through them quick and loose from earlier posts, sorry for not giving credit where it is due, but just read the posts and you will be fine :)
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Anyway, the thing I think right now we need to figure out and then decide on is what and why the Piece of Power allows you to clip through the Walrus sprite, and if this constitutes an OoB movement.
I for one would love to know EXACTLY why PoP allows you to move through it. I also wonder how many other things PoP would effect "boundaries" of.
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Secondly, as Tompa brings up, there are.. inconsistencies in the current ruleset. Specifically disallowing Out of Bounds as currently defined, while allowing Villa Skip which very much should be considered an out of bounds movement under that ruleset. A tighter definition of the glitch types, instances of them, would be very good since the current definition of the ruleset is fairly poor for OoB and WW designations and this is the perfect time to discuss this while the community is enthused about the new glitches being found.
After we make a ruling I think we should have a page on ZSR clearly stating each trick, what "rule" it falls under, and a video of it. This way in the future it is easier to document some of the lesser known tricks newer runners like myself might not even be aware of.
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On top of this there's also the S&Q and No S&Q distinction which I'm conflicted on. I feel it's an antiquated holdover that doesn't add much to the run as a rule, however for LADX it does add an interesting mechanic - the piece of power - that becomes a cool mechanism for further mastery of the game at higher levels.
I feel like now that LA is becoming more "broken" there is room for S&Q again. I think before it was a very similar route to the LA run. Now that LA is changing a lot, I feel having somewhere to show off that "style" of route could be fun. The fact that No SQ and SQ sync up after Mambo is sad, because it makes a lot of the run similar route wise, where without it the route would be a lot more interesting. I'm not saying we should, but I think a Mamboless category could be fun to route :o
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That all being said, I am not 100% on the definitions as much as Tompa is with his TAS knowledge, and I don't have as much refinement of the game in its current state of Zorlax, Leon, or hell even Gio. I can't articulate it, but the fact the Walrus CAN be walked out of with a simple thing as "get PoP" makes a lot of sense allowing it. Some other things like Frog Song Skip and that swag "Flame Skip Strat 2" with the odd damage boost into an object can not be lined up and achieved as easily. This also makes me feel the tricks that should not be allowed would include: the non hookshot jump in D8 (using the rope to bounce), the TAS strat of using the bomb mushroom to damage boost over water on the way to Animal Village, this new style of flame skip, Frog Song Skip.... but allow Walrus skip.
I for one don't want to grind another "rng" part of the run but I think it would add another level of depth and skill to a potential record where perfect execution and prefect RNG would/can/has produced VERY solid times worthy of praise.
TLDR: I think Walrus skip should be allowed, flame skip II and frog song would NOT.
I suggest we make a ZSR page outlining each trick and how it is currently "categorized" with a video showing each one in more detail for future runners and just for library/history sake.
Last edited 19 Feb 2015, 01:34 by oseabass.