Just as a technical note, I presume the reason PoP gets you out is just from slightly lazy collision detection programming. The game will check if your position + your current speed is a walkable spot, and if it is, you'll be allowed to move. Since PoP increases your speed, your position + your speed can just barely reach walkable terrain. I'm not sure if that really helps telling if it's an OoB or not, but then that doesn't seem to be the focus of discussion here.
I do think at this point we just need to make a decision, so I approve of the Bass Has Spoken train, though since I'm kinda attached to walrus skip (as I found the setup) I'd definitely like for it to be allowed at least in S+Q. At the end of the day, LA/DX's main categories' rules are pretty darned arbitrary already.
I'll add my 2 cents to the matter, but feel free to ignore it since as I said the important thing is just to agree on something.
I don't entirely like the thought that we can basically change the category's rules on-the-fly to comply with what the runners like - I always preferred to focus on how we can push the game, rather than what the most "fun" route would be. I guess this is a consequence of me mostly running any% routes in games - I like the idea of any% more, but then some games like this one are broken to an insane extent so it becomes relatively trivial. Ideally, from my point of view, when any% is broken like this we'd make a set of rules which are as simple and unlimiting as possible, while still leaving most of the gameplay more or less... intact. However in some speedgames, like this one (imo), it doesn't quite work out that way - focus remains more on the most fun route. To me, the rules are vague, and... they're prone to changing.
Now, I know not everyone sees things the same way, and I'm not going to push for a kind of rule change that would fit better with this pov. But this is mainly the reason I'm not terribly comfortable with the situation.
Ultimately, though, Bass Has Spoken.
Last edited 22 Feb 2015, 04:41 by Drenn.