Majora's Mask 3D

Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

Started by hcbboyhammer12 · 19 Feb 2015 · 394 replies

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Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#362
Ooh. I just had a really crazy idea, an idea that would make Romani's mask faster than Gibdo if it worked and we found a better way to get past the boulder at Romani Ranch.

We can speed up the clock without gibdo's mask by bottle duping over deku mask. what would happen if we had fast clock speed during the alien event and when protecting the milk? the scenes might go by instantly. If we did it this way, a major interfering element to hookshot skip would be put to rest as well because we'd never need to do hookshot clip.

At the very least, this would be great for hundred percent with gibdo mask BA to speed up the waits for those events.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#363

Ooh. I just had a really crazy idea, an idea that would make Romani's mask faster than Gibdo if it worked and we found a better way to get past the boulder at Romani Ranch.

We can speed up the clock without gibdo's mask by bottle duping over deku mask. what would happen if we had fast clock speed during the alien event and when protecting the milk? the scenes might go by instantly. If we did it this way, a major interfering element to hookshot skip would be put to rest as well because we'd never need to do hookshot clip.

At the very least, this would be great for hundred percent with gibdo mask BA to speed up the waits for those events.


I'm going to start working on this and see what I find. Anything I find will be edited into this post.

Post below me is correct.

Another edit: I tried. There's not way this can be useful.

Last edited 18 May 2015, 05:46 by reidenlightman.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#364
Ghost movement is based on the clock, so the ghosts would reach the barn instantly.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#366

Ooh. I just had a really crazy idea, an idea that would make Romani's mask faster than Gibdo if it worked and we found a better way to get past the boulder at Romani Ranch.

We can speed up the clock without gibdo's mask by bottle duping over deku mask. what would happen if we had fast clock speed during the alien event and when protecting the milk? the scenes might go by instantly. If we did it this way, a major interfering element to hookshot skip would be put to rest as well because we'd never need to do hookshot clip.

At the very least, this would be great for hundred percent with gibdo mask BA to speed up the waits for those events.


Problems with this:
-no fast Woodfall Temple without hookshot
-have to see how fast Deku Mask BA makes time move, might be hours per frame like Gibdo Mask

My 100% route does Romani Ranch in a single trip in 100%, idk what other ideas there are...

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#367

Two more finds.

Climb Kevin Turtle W/O Entering Great Bay

Based Grezzo (The Many Ways of Ikana Early)


Nice.

I found an easier more consistent setup based of yours (works for all transform masks and normal link): L Target + A , release wait a little (important), L target hold down

Waiting a half a second after L-A AND holding down L for 1 second gives the time for navi to lock on the statue... now this trick consistency is 100% and doesnt require to spam L-A-L

Also for the backflip setup, you can just put yourself behind the rock (zoras head in the middle of the rock's angled texture), and simply roll + backflip. Also works with link.

Last edited 18 May 2015, 22:00 by Masterluigisw.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#368
Have you guys kept up with ISG? There are 2 ways to ISG as Deku now x)))

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#369
So I found this glitch i'm going to call Bow/Hookshot storage, it functions in pretty much the same way mask storage works. You do a backflip and hold the button for the hookshot or bow long enough for Link to perform his equipping animation before he hits the ground, and make sure you pull out your shield after the animation is complete and before you hit the ground. If you did it right, you'll be holding the shield as if Link was aiming the hookshot or bow. Make sure you release the shield button before untargeting to maintain the glitch. Now whenever you target, link will be holding whatever item you used, and when you press up or down, he will aim the bow/hookshot, but if you sidestep he will stop aiming and move normally. Rolling, equipping another item, or jumping of a ledge will get rid of it. I don't really think it has any practical uses, but I think we should look into doing this with other items and see if any of those have uses.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#370
Would it be possible to do a Mask jump on the way to Great Bay Early, instead of just a jumpslash? Would it even be easier?

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#371

Would it be possible to do a Mask jump on the way to Great Bay Early, instead of just a jumpslash? Would it even be easier?

It wouldn't be easier or faster as the timing for mask jumps with child link isn't anywhere as convenient as the timing for zora link, generally requiring multiple buffers. Also, it doesn't actually gain more height than a jump slash though it puts link into a state where you can move which might make the trick a little easier after the mask jump is done.

It's worth testing though. Should be possible at least.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#372
I thought I recalled that there was some way to get ocarina out in first cycle in MM that was declared useless because you still had to learn the song of time anyways. Does anyone remember anything about it?

If it were possible in MM3D, we could do song of double time and advance straight to midnight of the third day, skipping a substantial amount of waiting.

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#373
Wouldn't you still need to have learned the Song of Time to play Song of Double Time  anyways?

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#374
I think that technique only works as human, actually. I messed around with it in first cycle with no luck. The method is to grab the ledge on Honey and Darling on the third day just as the time runs out so that the lowering platform makes you jump down after the time runs out. Then play again and jump down right away. It's kinda tricky as deku  but I never got ocarina when I tried.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#375

Wouldn't you still need to have learned the Song of Time to play Song of Double Time  anyways?

No actually. They are special case songs that work regardless of what you've learned. This is why low% can't use them- using them once writes them into your song list.

Song of time has no special case because it's written into your song list by the memory of Zelda CS and therefore doesn't need any code written for it specifically.

Sorry, I was going off of memory, though to be fair the proof that this doesn't work was very difficult to find. :/

I found the video if what I was thinking of. Song time and song of inverted time don't work when you don't know the song of time for no good reason:/ The reason I thought SoDT might work and that no one would have cared about it seemed so plausible too. Nothing to see here. :(
https://www.youtube.com/watch?v=R8b7neEUcks
In JP 1.0, you can pull out restricted items in H&D in the first cycle for some bizarre reason, allowing you to pull out the ocarina first cycle via Bomb OI.
This is potentially possible in MM3D in first cycle, depending on whether some old glitches still work or not. It's a bit of a longshot given multiple contingencies. The main problem is lack of a way to access an item that gives a cutscene like the title deed did.

Last edited 18 Jun 2015, 15:53 by Madmonk12345.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#376
How was something like that even found?

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#377
Idk if Cycle 1 is different from other cycles, but afaik restricted items doesn't work in H&D minigame as deku anymore.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#378

Idk if Cycle 1 is different from other cycles, but afaik restricted items doesn't work in H&D minigame as deku anymore.
the thing is, now we can do RI elsewhere in first cycle via deku flower. The real issue is the change to trade items which severely limits the options available for bomb OI. Kaztalek suggests using magic beans in the description to his video which would be possible in MM3D if we found big octo skip in first cycle.. If that were to work as deku, we could pull out the ocarina out in first cycle on MM3D.

This of course wouldn't allow for SoDT anyways. The point is that it might be possible in some flavor in MM3D.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#380
If you guys want I can try to do OI in first cycle a thing, the difficult part will be the bomb OI, since you need to get hurt twice :\

Also Deku can't use beans..

Last edited 20 Jun 2015, 03:48 by gabyelnuevo.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#381
Please do. It's worth a shot, and I have a feeling it might lead to future breaks.

Is there a deku flower in the place where the monkey who teaches you sonata of awakening is? Don't remember.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#382
Inside the place? No, just on the outside of the palace

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#383
i was messing a round with backflip ice slides in the area before mountain village and a white boe jumped over my head and i hit the tatl button
while it was above my head and link began spinning continuously  while the text was on screen
_______________________________________________________________________________________________________________
useless but i thought i might mention it

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#384
Has anyone found the invisble Deku Stick oddity yet? I'm not sure it's even remotely useful.

Basically, I was messing around with the Action Swap fire arrow trick and wound up with an invisible deku stick in my hand. It can't hit walls, but can hit torches and pots, although it seems to be unable to break anything.

Again, probably useless, and I'm not even sure how I did it. I had just shot an Action Swap fire arrow and I think I played the Reverse Song of Time directly afterwards.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#385
This is the invisible deku stick glitch, you pull out a deku stick and then pull out the ocarina. We knew about it for a long time and it used to be part of the route but we then found quicker alternatives so it's useless currently.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#386
Time stopped in lens of truth cave, then I let the invisible skultulla take damage and kill me. Nothing happens (softlock animation).

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#387
I managed to do pseudo song storage by wrong warping to the Oath to Order room, playing the Reverse Song of Time, and then voiding out.
It placed me back in the bomb shop with the song text on the screen, and free movement.

Kind of useless, because the text is immediately on screen instead of being triggered when text is encountered.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#388

So I found this glitch i'm going to call Bow/Hookshot storage, it functions in pretty much the same way mask storage works. You do a backflip and hold the button for the hookshot or bow long enough for Link to perform his equipping animation before he hits the ground, and make sure you pull out your shield after the animation is complete and before you hit the ground. If you did it right, you'll be holding the shield as if Link was aiming the hookshot or bow. Make sure you release the shield button before untargeting to maintain the glitch. Now whenever you target, link will be holding whatever item you used, and when you press up or down, he will aim the bow/hookshot, but if you sidestep he will stop aiming and move normally. Rolling, equipping another item, or jumping of a ledge will get rid of it. I don't really think it has any practical uses, but I think we should look into doing this with other items and see if any of those have uses.


I found this a while back, just use hookshot/bow, L-target, then backflip and perform mask storage.  ;D

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#389
Zora egg in a bottle can be used instead of mask storage for certain things such as timestop w/ storage and The useless hookshot/bow "storage"

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#390
Possible Wind Waker storage in MM3D, i was doing action swap ocarina items with my sword when after pressing bottle and then B, my thumb slipped and I pressed B again but the ocarina didn't trigger.
The game was put into "Cutscene mode" where there were black borders around the screen, but link was in his idling animation with his sword drawn, I couldnt move so the game was soft locked.