Sorry guys, but can you stop calling him Ghomess? It's Gomess...
Kappa
Really? [checks in the game] Oh crap.
Majora's Mask 3D
Started by hcbboyhammer12 · 19 Feb 2015 · 394 replies
Sorry guys, but can you stop calling him Ghomess? It's Gomess...
Kappa
Ooh. I just had a really crazy idea, an idea that would make Romani's mask faster than Gibdo if it worked and we found a better way to get past the boulder at Romani Ranch.
We can speed up the clock without gibdo's mask by bottle duping over deku mask. what would happen if we had fast clock speed during the alien event and when protecting the milk? the scenes might go by instantly. If we did it this way, a major interfering element to hookshot skip would be put to rest as well because we'd never need to do hookshot clip.
At the very least, this would be great for hundred percent with gibdo mask BA to speed up the waits for those events.
Last edited 18 May 2015, 05:46 by reidenlightman.
Ooh. I just had a really crazy idea, an idea that would make Romani's mask faster than Gibdo if it worked and we found a better way to get past the boulder at Romani Ranch.
We can speed up the clock without gibdo's mask by bottle duping over deku mask. what would happen if we had fast clock speed during the alien event and when protecting the milk? the scenes might go by instantly. If we did it this way, a major interfering element to hookshot skip would be put to rest as well because we'd never need to do hookshot clip.
At the very least, this would be great for hundred percent with gibdo mask BA to speed up the waits for those events.
Two more finds.
Climb Kevin Turtle W/O Entering Great Bay
Based Grezzo (The Many Ways of Ikana Early)
Last edited 18 May 2015, 22:00 by Masterluigisw.
Would it be possible to do a Mask jump on the way to Great Bay Early, instead of just a jumpslash? Would it even be easier?
Wouldn't you still need to have learned the Song of Time to play Song of Double Time anyways?
Last edited 18 Jun 2015, 15:53 by Madmonk12345.
the thing is, now we can do RI elsewhere in first cycle via deku flower. The real issue is the change to trade items which severely limits the options available for bomb OI. Kaztalek suggests using magic beans in the description to his video which would be possible in MM3D if we found big octo skip in first cycle.. If that were to work as deku, we could pull out the ocarina out in first cycle on MM3D.
Idk if Cycle 1 is different from other cycles, but afaik restricted items doesn't work in H&D minigame as deku anymore.
Last edited 18 Jun 2015, 23:48 by gabyelnuevo.
Last edited 20 Jun 2015, 03:48 by gabyelnuevo.
So I found this glitch i'm going to call Bow/Hookshot storage, it functions in pretty much the same way mask storage works. You do a backflip and hold the button for the hookshot or bow long enough for Link to perform his equipping animation before he hits the ground, and make sure you pull out your shield after the animation is complete and before you hit the ground. If you did it right, you'll be holding the shield as if Link was aiming the hookshot or bow. Make sure you release the shield button before untargeting to maintain the glitch. Now whenever you target, link will be holding whatever item you used, and when you press up or down, he will aim the bow/hookshot, but if you sidestep he will stop aiming and move normally. Rolling, equipping another item, or jumping of a ledge will get rid of it. I don't really think it has any practical uses, but I think we should look into doing this with other items and see if any of those have uses.