IMO it should just be doing the trials and end at entering the tower, no 100%, ganondorf or ganon.
Ocarina of Time
Inside Ganon's Castle IL Officially Added to OoT IL List!
Started by aleckermit · 02 Feb 2010 · 40 replies
IMO it should just be doing the trials and end at entering the tower, no 100%, ganondorf or ganon.
Agreeing with this.
We should be focusing on the reason we are even making this IL: The trials. Adding Ganon is ruining it. I could maybe see having Ganondorf as the end, but Ganon just seems completely unnecessary.
Last edited 12 Feb 2010, 11:03 by Jiano.
Agreeing with this.
We should be focusing on the reason we are even making this IL: The trials. Adding Ganon is ruining it. I could maybe see having Ganondorf as the end, but Ganon just seems completely unnecessary.
Just add the ganondorf fight and it ends there.
Ganon has been voted as the ending dudes. It's not like Dorf + escape makes it too much harder anyway... Ganon has to be beat.
Popular opinion isn't necesarily the right option.
Think about it, what defines an OoT dungeon? Dungeon Map + Compass, get special item, use special item to get to boss (boss key for adult dungeons), fight boss. Castle don't have DM + C, but it has everything else including boss key. The dungeon should end when you defeat the boss, just like the rest of them, which is Ganondorf. Crumbling castle + Ganon is the ending of the game, not part of the dungeon itself.
Plus, what Jiano said x20. We want this so we can run trials without having to do a full MST, not so we can fight Ganon, which happens in every run.
Think about it, what defines an OoT dungeon? Dungeon Map + Compass, get special item, use special item to get to boss (boss key for adult dungeons), fight boss. Castle don't have DM + C, but it has everything else including boss key. The dungeon should end when you defeat the boss, just like the rest of them, which is Ganondorf. Crumbling castle + Ganon is the ending of the game, not part of the dungeon itself.
Plus, what Jiano said x20. We want this so we can run trials without having to do a full MST, not so we can fight Ganon, which happens in every run.
pretty good points being brought up here
pretty good points being brought up here
Yeah I agree with them. I respect the votes... but Dorf totally needs to be the end. The Escape + Ganon adds 9 minutes to the run... mostly cutscene and boring walking around. Plus the focus of 100% is the trials (doing the trials + dorf + 9 minutes more is just unrealistic for an optimized run). The escape + Ganon is almost always exactly the same every time they are done... ~1:34 in-game time for escape... SS to Ganon... zzzzzzzzzzzzz
I don't mind my IL being wasted, I can re-do it up to Dorf, no prob.
Last edited 12 Feb 2010, 23:37 by aleckermit.
Popular opinion isn't necesarily the right option.
Think about it, what defines an OoT dungeon? Dungeon Map + Compass, get special item, use special item to get to boss (boss key for adult dungeons), fight boss. Castle don't have DM + C, but it has everything else including boss key. The dungeon should end when you defeat the boss, just like the rest of them, which is Ganondorf. Crumbling castle + Ganon is the ending of the game, not part of the dungeon itself.
Plus, what Jiano said x20. We want this so we can run trials without having to do a full MST, not so we can fight Ganon, which happens in every run.
This is a good point
Well you could say that everything that takes place after the Boss Key door is the end of the game, since that door is the point of no return.
Actually I should check the map and see where/if the current location says Inside Ganon's Castle. If it turns out that the escape/Ganon is not part of Inside Ganon's Castle (or even the tower) then they shouldn't be in the IL. I think it might just say Ganon's Castle the whole way through though :-\ in which case IMO the IL should include every location in which a savewarp would result in being placed at the entrance to Inside Ganon's Castle or the entrance of the tower.
I think the game considers the tower part of the dungeon, or at least a dungeon within a dungeon, because exiting the tower doesn't display the Inside Ganon's Castle nameplate. So unless the map says differently it should be in there.
Assdammit why must this be so confusing?
Actually I should check the map and see where/if the current location says Inside Ganon's Castle. If it turns out that the escape/Ganon is not part of Inside Ganon's Castle (or even the tower) then they shouldn't be in the IL. I think it might just say Ganon's Castle the whole way through though :-\ in which case IMO the IL should include every location in which a savewarp would result in being placed at the entrance to Inside Ganon's Castle or the entrance of the tower.
I think the game considers the tower part of the dungeon, or at least a dungeon within a dungeon, because exiting the tower doesn't display the Inside Ganon's Castle nameplate. So unless the map says differently it should be in there.
Assdammit why must this be so confusing?
Well you could say that everything that takes place after the Boss Key door is the end of the game, since that door is the point of no return.
Actually I should check the map and see where/if the current location says Inside Ganon's Castle. If it turns out that the escape/Ganon is not part of Inside Ganon's Castle (or even the tower) then they shouldn't be in the IL. I think it might just say Ganon's Castle the whole way through though :-\ in which case IMO the IL should include every location in which a savewarp would result in being placed at the entrance to Inside Ganon's Castle or the entrance of the tower.
I think the game considers the tower part of the dungeon, or at least a dungeon within a dungeon, because exiting the tower doesn't display the Inside Ganon's Castle nameplate. So unless the map says differently it should be in there.
Assdammit why must this be so confusing?
I'm not quite sure it matters what the game considers. I mean, this is a site dedicated to glitchfinding and speedrunning, after all, both of which probably weren't taken into consideration much when making OoT. So, I think we should focus more on what makes sense rather than titles that the designers lobbed to certain areas of the castle. Cuz after all, we're going against what the designers intended anyway.
And what makes sense, to me at least, is to end it after Ganondorf. Dungeon Item, Boss Key, Boss fight, plain and simple, and without the boring, simple and long escape route. And like it was stated before, it's likely that the only reason there's no map or compass is because the dungeon has a simple layout.
IMO, a new poll should be made, since its so close (it's not even a 60% majority) and because new arguments have been brought up. And I'm pretty sure I accidentally voted wrong, lol
Last edited 13 Feb 2010, 02:38 by Yuggles.
IMO, a new poll should be made, since its so close (it's not even a 60% majority) and because new arguments have been brought up. And I'm pretty sure I accidentally voted wrong, lol
I think the Ganondorf ending should just be put in the rules.
