The Wind Waker

Segmented Any% Discussion

Started by Unreal · 31 Aug 2009 · 96 replies

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Re: Segmented Any% Discussion

#61
I just did a few tests and found out that constant Deku blasts make a significant difference to your magic. You travel at the same speed, but your magic takes longer to deplete. Did everyone know this?

Re: Segmented Any% Discussion

#62
TSA used it a lot in his run, though I doubted it did anything. That's surprisingly good to know, maybe I won't have to use Soup so often <_<

Re: Segmented Any% Discussion

#64
Yeah lol. That was the first thing I tested, because it took me a while to actually do it. That'd be a pain at the of the trial segment.

Re: Segmented Any% Discussion

#65
I was just playing through Wind Waker. I was collecting the shards and found a time-saver. The problem is I have no idea how to do it. Y'know when you pull up a chest from underwater and the music goes "DUN DUH DUN DUH DUH DUN"... I sincerely hope someone understands that. Whatever. I skipped that bit and went straight to opening the chest, so it saves like 1 second or 8 seconds in total. Maybe worth looking into.

EDIT:

Damnit I didn't mean to post here. Ah well. I'm pretty sure it's caused by putting the Grapple Hook away as soon as you hit the treasure.

Last edited 09 Jan 2010, 16:14 by Phazon.

Re: Segmented Any% Discussion

#66
Yeah Phazon, it's old. Also completely random methinks? It happened during the Marathon too. I mean, if you really wanna try and to it for every shard, be my guest but eh :U

Re: Segmented Any% Discussion

#68
It;s happened to me a few times, it's due to an Octork being in the way of the chest, from what i can tell. Something any TAS should try to do for every chest possible. I'd not call it impossible to luck in a short segment...

Re: Segmented Any% Discussion

#69
Good to know. The only problem is that the Octoroks don't normally appear straight away. Not from what I can tell anyway, so even in a TAS it's pretty useless.

Re: Segmented Any% Discussion

#70
Ok, now I've been working on Segment 14 for a total of 4 hours and I don't manage to try anymore. So I don't think I'll try that segment again for at least a week. Speedrunning must be the quickest way to get bored of a game.

Re: Segmented Any% Discussion

#72

Speedrunning must be the quickest way to get bored of a game.
This is a very true statement, and it pretty much stands for this game more than anything. Luckily I haven't been bored of it (nothing like blowing through the game in one sitting multiple times :3) But yeah, I'd say that's the main reason people have failed at speedrunning this. They eventually get bored =[

Re: Segmented Any% Discussion

#73
I've had enough now. I think I stop my run now, I've seriously had enough of that fucking segment 14 now. Sorry.

Re: Segmented Any% Discussion

#74
I know how you're feeling right now Marcus. I got so angry with segment 14. It's really a huge pain, but you shouldn't give up on the run altogether. Just try again when you're calmer and you will, eventually get it.

Re: Segmented Any% Discussion

#75
Yeah, honestly. Please don't give up on the run, we need one so bad =[

You have to remember that it takes time. Phazon's still near the beginning of the game with his run. He took his time with it. Just take a break (I'd say the week you were going to) and start doing attempts then. Also, I don't think anyone here will really kick you in the teeth if you don't utilize the fastest strategies in here, unless it saves say, 10 seconds at least.

Re: Segmented Any% Discussion

#76
I've tried almost a total of 5 hours now and it's still not done.

Re: Segmented Any% Discussion

#77
I've racked up over 25 hours on segments in my run. I've heard as much as 100. Honestly, a lot of effort is often needed to speedrun. Five hours shouldn't be the level that discourages you and if it is...then maybe quitting before you get too far in isn't a bad idea.

Re: Segmented Any% Discussion

#78
Agreed that 5 hours shouldn't be discouraging or making you feel like you want to quit...You don't even want to know how many hours I've put into my last segment. 

Re: Segmented Any% Discussion

#79
I haven't quitted but sometimes I fail because only 2 of 3 slashes hit the Bokoblins and that's so fucking annoying. That's the worst to fail at. Sometimes when I throw sticks on the wood walls they hit at the sides and the wood doesn't get burned. That's also very annoying.

Re: Segmented Any% Discussion

#80
How about this for DRC seg 1?

- Block puzzle
- Quickspin and grab stick
- Light both torches WITHOUT throwing
- Take stick through door
- Drop stick and roll over boulder
- Use bombs to remove boulder
- Take stick through next door
- Light stick and burn through to small key
- Save-warp

I haven't timed this method and it'd take a lot of optimisation for the boulder skip to happen quickly. I'm trying to incorporate the stick through door glitch into the route right now and this was my first idea. You skip quite a lot of stuff, but in return you can't roll as often and you have to find a way to get over that boulder quickly. I'll also point out that, while the Deku stick trick is easy to do, in a speedrun it could get annoying trying to do it quickly; not to mention twice in one segment.

EDIT:

Wait. I don't know if a stick will even go through a locked door. It should provided it bounces at least 3 times (which is usually does).

Last edited 23 Jan 2010, 23:42 by Phazon.

Re: Segmented Any% Discussion

#81
Well if not, unlock and then re-enter and grab another stick. it'd still be faster than taking the normal route

Re: Segmented Any% Discussion

#83
I was never able to get a stick though the first door with the bobokins, but yeah its been done on some other door once. It had conveniently placed torches nearby to get useful angles. ALso the stick carry trick in question was found by kriby a while ago, I'm pretty sure the video is lost...

Re: Segmented Any% Discussion

#84
You used a torch to get it through? I've been using the door frame, which you think would be consistent with all doors, but nope. At least it'll be less situational though. I'm recording it now ZFG; it was too late last night and my DVD-recorder was overheated so it wouldn't initialize a disc anyway. I never got a stick through a locked door, but I actually got the stick OoB in the door and it just vanished instantly a couple of times. I got pretty close to getting it through too. I think it's possible on certain doors.

Re: Segmented Any% Discussion

#85
I've got a question. Why do you get the wallet upgrade on Outset when you get the chart instead of when you go to see Jabun. I mean you go in Beedle's shop just as an excuse to get off the screen, which you don't need when you get the chart. It just seems like a bad idea to miss the expansion the first time you go back to Outset.

EDIT:

Alternatively, if I can find an extra 10 rupees before that point I can go to Beedle's shop and buy the bait bag and a pear. That seems like a better choice.

EDIT:

After paying Tingle with the current route, you have 8 rupees left and if you get 10 to get bait bag and pear quicker then an extra 2 during idle time in segment 3 would mean you can skip a red rupee somewhere in the route. That could break even in time if you get a yellow somewhere, but if you get the bait bag quicker then this way is faster. The only red I can think of is the one between WFI and DRI.

EDIT:

Are the rupees in Savage Labyrinth random? The route says you should get 700 rupees, but I just went through the first 30 floors and gained 609 rupees. I hope I'm missing something here x_X.

EDIT:

You don't get 250 rupees on the Cabana, you get 152 >_>

Last edited 25 Jan 2010, 17:38 by Phazon.

Re: Segmented Any% Discussion

#86
I've always gotten the first wallet asap, and you should too. Theres too many places with rupees you can pick up, to wait until later. I don't know about everyone else, but I get the Bait Bag and pears when I go pick up Maker for WT, its right there, after you warp...

Theres not much point in counting even tens of rupees in most segmented routes, who knows what spoils you will get as you play the game.

SL rupees should be set in stone, last I checked? Do you just mean the pots you grapple at the Cabana? I forget what pots are at the chart...

Re: Segmented Any% Discussion

#87
I tested the route and worked out that you save roughly 15 seconds by getting a yellow rupee early and buying the Bait bag and Pear when you go to see Jabun.

The Cabana rupees was just me being stupid and not noticing the extra 2 pots above the fireplace. Still there's almost 100 rupees less than the route says in Savage Labyrinth. Also I get the rupee upgrade at the same point in your route, I'm not talking about changing that.

I got sidetracked when I was doing the rupee route, with Ghost Ship information and finding that wrong warp.

Re: Segmented Any% Discussion

#88
I have tried segment 14 again today. Since when was that part of the game so FUCKING hard?!?!? It wasn't even 1/10 of this difficulty for me in 2008.

Last edited 02 Feb 2010, 11:40 by MarcusSDA.

Re: Segmented Any% Discussion

#89
Huzzah. I should be getting a new DVD-recorder soon. Then I can finally continue with my run. Right now I'm not sure whether to redo segment 3.

^Also that old post about Hyoi Pear, I realise now, is stupid.

EDIT:

Something else I'm considering is whether or not to do the impossibly hard method for the first DRC segment. How much faster will it actually be?

Re: Segmented Any% Discussion

#90
What super hard method? That deku sticks through doors route? Not happening...