Ocarina of Time

The Official ZSR Guide to Essential Sequence Breaks

Started by RingRush · 07 Mar 2010 · 44 replies

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The Official ZSR Guide to Essential Sequence Breaks

#1
We all know success in a speedrun, race, impromptu, or challenge is largely dependent on what tricks you can do, and how well you can do them. However, with the sheer number of discovered tricks and glitches in Ocarina of Time, it seems impossible to learn them all. That is where this guide will help. This guide lists all sequence breaks important to races/impromptus, in order of importance.

Importance is based off of two criteria: likelihood of needing the trick, and amount of time saved with the trick. To further help, it will be classified into "tiers", based on how essential the trick is to know. Click a trick to view a youtube video of it. Finally, the estimated difficulty of the trick is presented (one to five stars, five being hardest).

~ TIER A ~
* * * * * Door of Time Skip
* * * * * Crouch Stab Forest Escape
* * * * * Aqua Forest Escape
* * * * * Bottom of the Well Chus Early
* * * * * Steal the Fishing Rod
* * * * * RBA / BA
* * * * * ISG + Hovering

~ TIER B ~
* * * * * Shadow Temple Early
* * * * * Mido Skip in Lost Woods
* * * * * Forest Temple Boss Key Skip
* * * * * Cucco Jump
* * * * * Megaflip
* * * * * Enter Water Temple without Iron Boots
* * * * * Water Temple Boss Key Skip
* * * * * Wasteland without Lens
* * * * * Shadow Temple Jumpslash Shortcut
* * * * * Shadow Temple Boss Key without Fire
* * * * * Superslide / Hoverslide
* * * * * Gerudo Fortress Gate Skip as Child

~ TIER C ~
* * * * * Silver Block Skip
* * * * * Golden Scale as Child
* * * * * Longshot without Iron Boots
* * * * * Longshot without Zelda's Lullaby
* * * * * Fairy Bow without Bracelet
* * * * * Skip B1 in Deku Tree
* * * * * Fire Temple Block Clip to Small Key
* * * * * Megaflip to Bomb Bag Chest
* * * * * Jabu-Jabu's Belly without Fish
* * * * * Ruto Throw
* * * * * Dodongo's Cavern Ground Jump to Switch without Bracelet
* * * * * Hover Boost / Mega Jump

~ TIER D ~
* * * * * Minuet Cutscene Skip
* * * * * Ice Arrows as Child
* * * * * Hover to Fire Arrows
* * * * * Get Past King Zora as Child
* * * * * Get Past King Zora as Adult
* * * * * Zelda's Lullaby Cutscene Skip
* * * * * Fire Temple Boss Key Skip
* * * * * Hover to Ganon's Castle
* * * * * Hookshot across broken bridge
* * * * * Steal Epona

~ TIER E ~
* * * * * Gerudo Fortress Gate Skip as Adult
* * * * * Enter Deku Tree as Adult
* * * * * Ground Jump
* * * * * Serenade Cutscene Skip
* * * * * Spirit Temple Boss Key Skip
* * * * * Forest Medallion Cutscene Skip
* * * * * Bolero Cutscene Skip
* * * * * Mirror Shield From Outside
* * * * * Bottle Duplication
* * * * * Ganon's Trials Skip
* * * * * Adult DoT Skip
* * * * * Aquaslide to Kakariko
* * * * * Bottle Switch Trick
* * * * * Flame Storage
* * * * * Mirror Shield as Child
* * * * * Odd Mushroom as Child

~ TIER F ~
* * * * * Keep Master Sword at Ganon
* * * * * ESS
* * * * * Ocarina Items
* * * * * Ice Cavern as Child
* * * * * Pressure Jump
* * * * * Forest Temple as Child
* * * * * Superswim
* * * * * Hoverslide teleport into Darunia's Room
* * * * * Aquaslide past Zora's River Rocks
* * * * * Reverse Door of Time Skip

Last edited 08 Oct 2011, 21:21 by mzxrules.

Re: The Official ZSR Guide to Essential Sequence Breaks

#2
Shadow early should go up and Trials skip should go down a lot

Re: The Official ZSR Guide to Essential Sequence Breaks

#4
I think BotW chus should go down to M instead of H IMO

Re: The Official ZSR Guide to Essential Sequence Breaks

#11
i disagree.

if you don't know a specific sequence break, you can usually reverse engineer it with hovering.

Ex: first time I got mirror shield as child, I didn't know the efficient way to getting to the adult side, so i slingshot hovered there.

Re: The Official ZSR Guide to Essential Sequence Breaks

#12
hovering can also be used to get fire arrows and fire temple bk skip

Re: The Official ZSR Guide to Essential Sequence Breaks

#15
You need to add Deku Tree as Adult. Definitely a decent sequence break, it skips a cutscene + you can just burn the webs to the basement immediately. Oh and Since I see you have just regular tricks on the list too: Keep Master Sword in Ganon Fight.

Last edited 27 May 2010, 17:28 by aleckermit.

Re: The Official ZSR Guide to Essential Sequence Breaks

#16
Massively updated as of 8/31/2010

Re: The Official ZSR Guide to Essential Sequence Breaks

#17
new format looks great! from tier "C" whats the ruto throw? nothing is coming to mind of what it should be

Re: The Official ZSR Guide to Essential Sequence Breaks

#18

new format looks great! from tier "C" whats the ruto throw? nothing is coming to mind of what it should be


It's when you throw Ruto to the switch in the elevator room of Jabu Jabu's belly. This combined with a megaflip allows you to beat the boss immediately after getting the boomerang.

Re: The Official ZSR Guide to Essential Sequence Breaks

#19
I added a ton of youtube videos, some are missing but its a good start

Re: The Official ZSR Guide to Essential Sequence Breaks

#20
So very pro. I think a few things need rearranging; for example, HESS past boulders should be either last or second to last, it is far too difficult and can be circumvented with minimal time loss by going through Lake Hylia to Zora's Domain, and from there to whatever destination you have planned. For the most part though, this is an incredibly solid list and the format is excellent. I'll discuss a few more suggestions I have in IRC after I finish this essay that I'm semi-procastinating on right now.

Re: The Official ZSR Guide to Essential Sequence Breaks

#21
I think the issue with this is that it's completely based on opinion and experience.

Re: The Official ZSR Guide to Essential Sequence Breaks

#22

I think the issue with this is that it's completely based on opinion and experience.


What do you mean? How would you improve it?

Re: The Official ZSR Guide to Essential Sequence Breaks

#23
Why is BA/RBA 4 stars? Seems like it should be the same as steal the rod since there is nothing difficult after that.

Re: The Official ZSR Guide to Essential Sequence Breaks

#24
cosmo: what razor is saying is that the rankings on difficulty and usefullness are subjective and are based on the amount of time that you have spent practicing the trick. he isnt suggesting any improvements

exodus: im assuming that it is because of the difficulty of predicting what will happen not necessarily the difficulty of the trick itself

Re: The Official ZSR Guide to Essential Sequence Breaks

#25

cosmo: what razor is saying is that the rankings on difficulty and usefullness are subjective and are based on the amount of time that you have spent practicing the trick.


that's the point. how would it NOT be subjective? without subjectivity, the usefulness of this list is gone.

RBA is 4 stars because you need to be extremely cautious when using it. many people have lost races because they messed it up.

Re: The Official ZSR Guide to Essential Sequence Breaks

#26

RBA is 4 stars because you need to be extremely cautious when using it. many people have lost races because they messed it up.

Indeed  :'(

Re: The Official ZSR Guide to Essential Sequence Breaks

#27

What do you mean? How would you improve it?

I don't want to say a poll, but averaging out the difficulty votes for everyone is more accurate. I was mostly just making a statement for anyone who looks at it.

Re: The Official ZSR Guide to Essential Sequence Breaks

#28
is there a difference between the reverse DoT skip and the adult DoT skip? (tiers e and f)

Re: The Official ZSR Guide to Essential Sequence Breaks

#29
Reverse is going to the front from the master sword side, and adult DoT skip is clipping through the door with giants knife/BGS.