Ocarina of Time

The Official ZSR Guide to Essential Sequence Breaks

Started by RingRush · 07 Mar 2010 · 44 replies

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Re: The Official ZSR Guide to Essential Sequence Breaks

#31
gerudo ass chest should be A tier just cause

Re: The Official ZSR Guide to Essential Sequence Breaks

#32
This is a pretty helpful thread. I haven't seen these sequence breaks in a while.  ;)

Re: The Official ZSR Guide to Essential Sequence Breaks

#33
Has WESS replaced crouch stab Forest Escape yet?

Re: The Official ZSR Guide to Essential Sequence Breaks

#34
I would say no, and it probably never will. The difficulty compared to the time saved is too much.

Re: The Official ZSR Guide to Essential Sequence Breaks

#35
some of these skips are really out of date/ not used nearly as much...

exodus' fire temple boss key skip needs to be put over the old hovering method,

the alternate ways of doing thigs should be linked as well... like with 'Version 2' or whatever

eg deku tree as adult

Re: The Official ZSR Guide to Essential Sequence Breaks

#37
RG's Child Dungeons tutorial should probably get a special mention in the first post.

Re: The Official ZSR Guide to Essential Sequence Breaks

#38
thanks thundrio i knew that list existed i just forgot where it was :P

Re: The Official ZSR Guide to Essential Sequence Breaks

#41
Ganondoor should be added in a high tier, and ocarina items should be in a higher tier (basically next to ganondoor) as well

Oh and also FWWW/ganonless

Last edited 22 May 2012, 19:07 by gamestabled.

Re: The Official ZSR Guide to Essential Sequence Breaks

#42
Seems like bombchu hover is the least useful for sequence breaks here. Its SOOOOO useful in MM.

Re: The Official ZSR Guide to Essential Sequence Breaks

#43

Seems like bombchu hover is the least useful for sequence breaks here. Its SOOOOO useful in MM.


Obviously, this is quite old. Bombchu hovering used to be a think in low% and probably some really old any% stuff relating to gerudo valley bridge. These days it is not so important.