I guess we should differentiate somehow between storing a door, and then breaking out of the door w/ korl, b/c yeah, normal door storage does go away when you leave...
I guess we should differentiate somehow between storing a door, and then breaking out of the door w/ korl, b/c yeah, normal door storage does go away when you leave...
i suppose, but since we use chest storage to skip cabana and TC#27, it should work just fine. This is the second time that an outpost has proven to be extremely useful in low% lol
I tried door storage between islands, it does get cancelled at some point between them, likely whever the island unloads or quadrent changes
You sure about that? Chest storage doesn't, so why would door... They're the same sort of thing.
i took a closer look at the trials skip in low% and have some amazing news.
firstly, the trials skip can be done with one full magic meter when everything is optimized. that's good and all, but I know few people are good at the trials skip and even fewer good enough to do a perfect one. I proposed having a savefile and resetting if it isn't perfect, but this is now unnecessary.
Previously, Mirrored discovered a method of hookshotting magic up to you when at the door frame - he had a very complex setup that I considered to be too long.
I found a better way to do this.
Get on the second pole that you would usually (the one at the bridge). Hookshot a skull that contains magic (every second skull, that is). The content can now be hookshotted. Unfortunately, it will drop down immediately. To prevent this, hookshot the content and as soon as the hookshot has reached the item, L-slide and approach the magic pot. You will hang off the pole, the magic pot will, however, still come to where you originally stood and fall off... right into your arms.
That way, magic can be replenished entirely and the trial skip can be done with more than enough magic.
My PCs broken so I can't make a video, but i promise i'll make one soon.
Hope this helps anyone but me and Demon in low% lol. This can be faster than souping, so perhaps it could find its use in any% as well.
Cheers,
Vulpone
firstly, the trials skip can be done with one full magic meter when everything is optimized. that's good and all, but I know few people are good at the trials skip and even fewer good enough to do a perfect one. I proposed having a savefile and resetting if it isn't perfect, but this is now unnecessary.
Previously, Mirrored discovered a method of hookshotting magic up to you when at the door frame - he had a very complex setup that I considered to be too long.
I found a better way to do this.
Get on the second pole that you would usually (the one at the bridge). Hookshot a skull that contains magic (every second skull, that is). The content can now be hookshotted. Unfortunately, it will drop down immediately. To prevent this, hookshot the content and as soon as the hookshot has reached the item, L-slide and approach the magic pot. You will hang off the pole, the magic pot will, however, still come to where you originally stood and fall off... right into your arms.
That way, magic can be replenished entirely and the trial skip can be done with more than enough magic.
My PCs broken so I can't make a video, but i promise i'll make one soon.
Hope this helps anyone but me and Demon in low% lol. This can be faster than souping, so perhaps it could find its use in any% as well.
Cheers,
Vulpone
I approve of this route :P I actually loled
Now I need to read this route to see if I actually approve of it.
Has this been tested?
Is this on U or J? I highly recommend U, unless you would like to do F/I arrow skip :P
Now I need to read this route to see if I actually approve of it.
Has this been tested?
Is this on U or J? I highly recommend U, unless you would like to do F/I arrow skip :P
Last edited 29 Oct 2012, 01:49 by Abahbob.
I approve of this route :P I actually loled
Now I need to read this route to see if I actually approve of it.
Has this been tested?
Is this on U or J? I highly recommend U, unless you would like to do F/I arrow skip :P
The route is for the U version of the game.
Yes, the route has been tested by me up to Hyrule III and I can confirm that everything I noted down in that pastebin is not just theoretical bs :p. i think getting F&I arrows is the lesser of two evils. J gets 5 (?) more treasure charts I believe, so it's a fair trade.
i think demon tested the route up to ToG as well, but im not sure.
I hope low% becomes a regular thing, this stuff is insane
I'd like to try my hand at the route just to try to optimize it a little bit since that's just what I do (then sva will take my optimizations and make them better like he's done twice already lol)
I'd like to try my hand at the route just to try to optimize it a little bit since that's just what I do (then sva will take my optimizations and make them better like he's done twice already lol)
I hope low% becomes a regular thing, this stuff is insane
I'd like to try my hand at the route just to try to optimize it a little bit since that's just what I do (then sva will take my optimizations and make them better like he's done twice already lol)
lol coming from you that just sounds really wrong but i guess anything to improve low% is awesome :)
anyway, i'd love to take you up on that. the route is pretty solid right now, but we might've missed something.
@@EDIT:
shooting down PG first form orb with normal arrows is a good baby start
Last edited 30 Oct 2012, 09:03 by Vulpone.
Spoils bag skip: http://www.youtube.com/watch?v=2E41DWF4_rk
Have fun. Can't complain about "being too hard". It's quite simple really. Just hold R lol
Have fun. Can't complain about "being too hard". It's quite simple really. Just hold R lol
thanks abahbob, that was really useful. ::)
anyway, to those that hate hovering: it seems that a superswim from Stonewatcher to Greatfish (for bombs early) can be pretty easy to do once you've figured out how to do it.
Demon told me he ges it within 1-5 minutes which is pretty amazing. My average is somewhere around time as well now. I've been practicing that a lot (as Demon and I will be racing it)...
It's painful to train but overtime you will know what angle to go with and you'll get it pretty fast.
According to my calculations, this should cut the low% time by at least 15 minutes, getting the superswim first try would save more (up to 20).
enjoy!
anyway, to those that hate hovering: it seems that a superswim from Stonewatcher to Greatfish (for bombs early) can be pretty easy to do once you've figured out how to do it.
Demon told me he ges it within 1-5 minutes which is pretty amazing. My average is somewhere around time as well now. I've been practicing that a lot (as Demon and I will be racing it)...
It's painful to train but overtime you will know what angle to go with and you'll get it pretty fast.
According to my calculations, this should cut the low% time by at least 15 minutes, getting the superswim first try would save more (up to 20).
enjoy!
Referencing the spoils bag skip... Do you hover straight to DRI for early wind waker? Or do u hover to to Windfall and get sail and proceed like usual? Does anything glitchy happen since you skip FF1? I thinks it's badass that another skip has been found. One more question, if you were to hover skip the spoils bag like in the video when you land and die on whatever island will you respawn on that island or back on Outset, do u need to find some way to heal before landing without Tingle Tuner? Obviously I'm a little confused lol I just wanna find everything out low% has always been my favorite category
animeowzers tested it on stream and it was concluded that a hover does not let you skip the Spoils Bag on console, as there's no way to enter FF1 I believe.
Only way is to pause-buffer super swims... good luck
›››››››››››››
I have revised my route!
- Wind optimizations (cuts over 4 wind changes!)
- Finally a Triforce Shard collection route (thanks so much, Demon! :) )
- Minor optimizations
- I forgot to mention second Delivery Bag skip! Fixed that. (Thanks, Mirrored!)
- Rupee route slightly adjusted
- Trials Skip magic refills described (video on this coming soon!)
Only way is to pause-buffer super swims... good luck
›››››››››››››
I have revised my route!
- Wind optimizations (cuts over 4 wind changes!)
- Finally a Triforce Shard collection route (thanks so much, Demon! :) )
- Minor optimizations
- I forgot to mention second Delivery Bag skip! Fixed that. (Thanks, Mirrored!)
- Rupee route slightly adjusted
- Trials Skip magic refills described (video on this coming soon!)
Hello everyone!
Tomorrow at 12:00 GMT +1, Demon and I will be racing low%, mostly blind.
If you're interested in viewing this rare event, be sure to check in! Both he and I will be streaming it.
So... see you guys tomorrow! :)
Tomorrow at 12:00 GMT +1, Demon and I will be racing low%, mostly blind.
If you're interested in viewing this rare event, be sure to check in! Both he and I will be streaming it.
So... see you guys tomorrow! :)
Would skipping Grandma giving you the shield count as a lower%?
Edit: Okay guys, I've routed this for you.
Tuner Route:
1. Normal up to sword
2. Zombie hover to DRI
3. Deathwarp
4. Storage, Camera Lock, Superswim to Windfall
5. Free Tingle
6. Savewarp
7. Go into Forest of Fairies
// Not sure if this is faster
8. Storage before killing both bokoblins
9. Savewarp when Tetra begins to fall.
10. Go up to top and enter CS.
11. Call Tingle
12. Zombie Hover onto Pirate Ship
13. Red Ting to heal
Still not spoils bag skip, but w/e.
Tingle-less:
Same up until step 10, but without Tingle.
Zombie hover to Forest Haven (Or somehow get double storage)
Deathwarp
Camera lock superswim to Forest Haven
WW dive in
Kill chus for Deku Leaf
Zombie Hover for Deku Leaf
Savewarp
Use leaf to get into pirate ship.
May need to superswim for wind's requiem.
Have fun console kids.
Edit: Okay guys, I've routed this for you.
Tuner Route:
1. Normal up to sword
2. Zombie hover to DRI
3. Deathwarp
4. Storage, Camera Lock, Superswim to Windfall
5. Free Tingle
6. Savewarp
7. Go into Forest of Fairies
// Not sure if this is faster
8. Storage before killing both bokoblins
9. Savewarp when Tetra begins to fall.
10. Go up to top and enter CS.
11. Call Tingle
12. Zombie Hover onto Pirate Ship
13. Red Ting to heal
Still not spoils bag skip, but w/e.
Tingle-less:
Same up until step 10, but without Tingle.
Zombie hover to Forest Haven (Or somehow get double storage)
Deathwarp
Camera lock superswim to Forest Haven
WW dive in
Kill chus for Deku Leaf
Zombie Hover for Deku Leaf
Savewarp
Use leaf to get into pirate ship.
May need to superswim for wind's requiem.
Have fun console kids.
Last edited 03 Jan 2013, 00:49 by Abahbob.
Would skipping Grandma giving you the shield count as a lower%?
Edit: Okay guys, I've routed this for you.
Tuner Route:
1. Normal up to sword
2. Zombie hover to DRI
3. Deathwarp
4. Storage, Camera Lock, Superswim to Windfall
5. Free Tingle
6. Savewarp
7. Go into Forest of Fairies
// Not sure if this is faster
8. Storage before killing both bokoblins
9. Savewarp when Tetra begins to fall.
10. Go up to top and enter CS.
11. Call Tingle
12. Zombie Hover onto Pirate Ship
13. Red Ting to heal
Still not spoils bag skip, but w/e.
Tingle-less:
Same up until step 10, but without Tingle.
Zombie hover to Forest Haven (Or somehow get double storage)
Deathwarp
Camera lock superswim to Forest Haven
WW dive in
Kill chus for Deku Leaf
Zombie Hover for Deku Leaf
Savewarp
Use leaf to get into pirate ship.
May need to superswim for wind's requiem.
Have fun console kids.
i hate you
Just realized, you may get shield after beating FF2. More info later.
i updated my low% :)
i estimate the changes will save about 10-15 minutes, partially taking the luckbased, large superswims into account
minor adjustments are in there idk i dont have a savelog
biggest changes are:
- enter headstone without power bracelets
- optimized wind uses and superswims
- 1k wallet is now obtained before nayrus pearl not later
low% is awesome
edit:
i made a video of headstone with chest storage
idk maybe people didnt know
http://www.twitch.tv/vulpone/c/1845685
i estimate the changes will save about 10-15 minutes, partially taking the luckbased, large superswims into account
minor adjustments are in there idk i dont have a savelog
biggest changes are:
- enter headstone without power bracelets
- optimized wind uses and superswims
- 1k wallet is now obtained before nayrus pearl not later
low% is awesome
edit:
i made a video of headstone with chest storage
idk maybe people didnt know
http://www.twitch.tv/vulpone/c/1845685
Last edited 19 Jan 2013, 02:13 by Vulpone.
