Majora's Mask

Individual Levels / Individual Dungeons (IL)

Started by Lexkeeta · 14 Sep 2009 · 110 replies

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Individual Levels / Individual Dungeons (IL)

#1
This is ZSR's official dungeon speed running contest! Here, we run through MM's dungeons in a variety of different categories as quickly as possible.

JIANO EDIT:

Official Page

general rules:
- you cannot use the dungeon item until you open the chest where it was
- timing starts upon gaining control of link in the 1st room of the dungeon
- timing ends upon touching the blue warp post-boss
- no crooked cart
- avoid emulator runs if possible please (as they may be banned in the future!!)
- low-visual quality runs are OK! camcorders are fine.
- runs will be in 1 segment, you cannot savewarp.
- can't take the instant warp to the boss
- for consistency, you should have already completed the dungeon and have the boss remains before doing the run.
- no FD mask

any%:
- no other restrictions

100%:
- all fairies
- get the dungeon item
- get the compass and map

These are the main two categories as of now! Maybe in the future we will have a low% or similar category but for now these are good.

Discuss any comments or concerns.

Last edited 17 Sep 2009, 04:37 by Jiano.

Re: Majora's Mask dungeon time thread

#2
I'm not sure about the specifics of your proposition, but the idea in general is a good one (that I was pushing for a while back).

Also, speedruns of any place with a timer in OoT would probably be interesting and easy to track.

Re: Majora's Mask dungeon time thread

#4
There should be a good way to set the rules up so this results in fun, interesting runs.

All fairies could lead to some interesting routes.

Re: Majora's Mask dungeon time thread

#5
This sounds kind of interesting.

I think Woodfall should always be one segment, 2 segments seems kind of lame for an IL table type of deal. Same for STT. I'm not sure what you mean by it must use the route used in the corresponding run, since routes change and we want to see creativity.

What about the GFS, that would be kinda lame, I say Kokiri Sword only.

Actually I see what you mean with the corresponding runs route, there's gotta be a better way. Ok, the rule about the dungeon item is pro so that works out good.

What about emulator/console rules? Doesn't matter?

Last edited 15 Sep 2009, 19:49 by Jiano.

Re: Majora's Mask dungeon time thread

#6
This is good shit, thanks for starting this topic I was going to start my own soon but I see it's been taken care of. Imo, I'd prefer the runs to be done on console but it shouldn't really matter if it's done on emulator. (No mupen <_<) I like Jiano's idea with Kokiri sword only. Maybe the Gilded sword can be an exception in the 100% IL runs. Also on the dungeon items... I preferably would like it if the dungeon item wasn't obtained. In other words, no blue rupee chest. So here are my ideas on rules

-Kokiri Sword only (see above for Gilded Sword idea)
-100% can use upgraded items. Other categories must use the default capacity
-Can't use dungeon item until obtained
-Follow the intended route (I'd like this to be discussed, i.e. hookshot in Woodfall)
-Timing starts as soon as you gain control to when you lose control (Like Lexkeeta said)
-Runs can be done on both console and emulator
-You can use a a low quality camera to record (Idk... ?)

...Blah blah, basically what Lexkeeta said except I added a few things. Idk, these are just some rough ideas. And the whole "follow the intedned route" thing. Basically whatever items, capacity, etc. you would have in the route up to the point of that temple, is what you should have in the IL run.

BTW, this shit deserves a sticky IMO.

Last edited 15 Sep 2009, 22:32 by Unreal.

Re: Majora's Mask dungeon time thread

#7
Ok Unreal and I discussed this a bit. What do you think?

Any% = Just finish the dungeon. Kokiri Sword only. Biggest Quiver and Biggest Bomb bag are OK. You can use any item except Great Fairy Sword, can't use the dungeon item until you open the chest.
100% = All faeries, Compass, Map, Dungeon Item, and finish the dungeon. You can use any item, can't use the dungeon item until you open the chest.
Any% No BK Skip = Same as Any% except no BK Skip allowed.

Last edited 15 Sep 2009, 22:55 by Jiano.

Re: Majora's Mask dungeon time thread

#8
Sounds great. Now, sticky this shit and let the speedrunning begin!

Re: Majora's Mask dungeon time thread

#9

Ok Unreal and I discussed this a bit. What do you think?

Any% = Just finish the dungeon. Kokiri Sword only. Biggest Quiver and Biggest Bomb bag are OK. You can use any item except Great Fairy Sword, can't use the dungeon item until you open the chest.
100% = All faeries, Compass, Map, Dungeon Item, and finish the dungeon. You can use any item, can't use the dungeon item until you open the chest.
Any% No BK Skip = Same as Any% except no BK Skip allowed.
Sounds good. I'll fix up my post later.

It'll be a pain in the ass starting a new file just so I don't have gilded sword and mirror shield. I'd say mirror shield is ok as long as you don't reflect... and if I figure out how to do that gilded→kokiri shit that should be allowed

edit: found it, it's easy. Just do C-button on Epona glitch, turn into a Zora, get off (when possible), and turn into Link. Then just go back in time and you have a kokiri sword (it looks like the gilded, but the power and range and everything is kokiri. You actually have to reforge if you want gilded back). So I guess this only applies to NTSC/JAP N64 though.

Last edited 15 Sep 2009, 23:09 by Lexkeeta.

Re: Majora's Mask dungeon time thread

#10

Sounds good. I'll fix up my post later.

It'll be a pain in the ass starting a new file just so I don't have gilded sword and mirror shield. I'd say mirror shield is ok as long as you don't reflect... and if I figure out how to do that gilded→kokiri shit that should be allowed

edit: found it, it's easy. Just do C-button on Epona glitch, turn into a Zora, get off (when possible), and turn into Link. Then just go back in time and you have a kokiri sword (it looks like the gilded, but the power and range and everything is kokiri. You actually have to reforge if you want gilded back). So I guess this only applies to NTSC/JAP N64 though.


Yeah that should be fine. I took out Mirror Shield as well since that doesn't matter.

Re: Majora's Mask dungeon time thread

#11
I fixed up post 1. I added a new route because I almost completely exploited Snowhead (I got to Goht at 2:25... the only thing stopping me was that HSW didn't work on him for whatever reason (were they really expecting someone to get to him with hsw so fast?)). Even still, a normal snowhead run and one with duped HSW and Goron Mask are still a lot different.

Re: Majora's Mask dungeon time thread

#12
Did some thinking and decided to rework this a bit.

No bottled items from outside the dungeon. Can't use Dungeon Item before you open the chest(This means you can't use any arrows at all in Woodfall, because of the Quiver).
Any% = Just finish the dungeon, no FD mask
100% = Faeries, Compass, Map, Dungeon Item, finish the dungeon.
Low% = Just finish the dungeon. 1 Transformation Mask, Dungeon Item, Bombs, Chus. No upgrades, 3 Hearts, or any other upgrade/item type of deal.

Thoughts?

I'm not completely sold on the low% rules. What about limiting explosive use?

Last edited 16 Sep 2009, 19:25 by Jiano.

Re: Majora's Mask dungeon time thread

#13
Sounds great Jiano. Hopefully we can get the IL page up and running soon. What are others opinions on using the FD mask in the 100% category?

Re: Majora's Mask dungeon time thread

#14
Why only Kokiri sword? Tbh that sounds boring as fuck. I don't want to see the runner hacking at Gomez for 10 minutes.
I can see no GFS, as you can't get it until after STT. The same goes for no rasor sword before SH and no guilded sword before GBT. But I really don't want to see Kokiri sword in STT.

Re: Majora's Mask dungeon time thread

#17
1:36

Fuck I messed up the bk skip again lol. Used two extra explosives...  I'll redo it again sometime.

Re: Majora's Mask dungeon time thread

#18
good shit, I'll update post 1 tomorrow.

I'm going to have to practice megaflips after my SH run (which luckily doesn't involve horizontal hovering). However, I do use a superslide, so mastering the quickslide is my top priority atm

btw it's "should have."

Re: Majora's Mask dungeon time thread

#20
Page looks sweet.

How is timing being done officially? I guess verifying too. For now it's not a big deal since it's better just to get some runs up. If the site grows and these become really competitive, it'll probably better to get an official system set up.

Re: Majora's Mask dungeon time thread

#21
Yeah we should have a better more official system for this soon but for now just upload runs into the /site/speedruns/mm/individuallevel/ folder and post em.

Re: Individual Levels / Individual Dungeons (IL)

#23
I for one would rather encurage emulator runs, as they give you a great quality video. I mean come on, it's not like we won't be able to tell if somebody is cheating or using states. It's pretty obvious.

Btw. @ all runners. If it is within your scope it would be great if you would make MP4s of your run, with the video stream being h264 and the audio stream AAC. If the videos are in that format we can actually stream them on the site.

@cosmo
Don't you think the runs should be in a folder in the main-dir and not in the site- subdirectory?

Re: Individual Levels / Individual Dungeons (IL)

#24
slowi - that directory was already there so I used it

Re: Individual Levels / Individual Dungeons (IL)

#25
this is nice

but no more natural route?

edit: got 4:39 Snowhead on camera just now. I messed up my pause strats and goron rolls, but it was solid.

My route definately needs adjustment considering I entered Wizrobe's room only a second faster than the normal way to run Snowhead. I'm not uploading until I get sub 4:30.

Last edited 17 Sep 2009, 20:25 by Lexkeeta.

Re: Individual Levels / Individual Dungeons (IL)

#26

slowi - that directory was already there so I used it

That really doesn't answer my question. :P
There aren't that many runs yet, so we could easily move it.

Re: Individual Levels / Individual Dungeons (IL)

#27
Wait... how come a lot of youtube vids have Goht's thawing cutscene so fast?

I hope this doesn't mean the N64 version of that cutscene is 100x slower than the other versions... that's not fair

Re: Individual Levels / Individual Dungeons (IL)

#28
VC version also has no lag anywhere, yeah it is pretty unfair but there's nothing we can do about it.

Re: Individual Levels / Individual Dungeons (IL)

#29
gay

I guess I could eventually buy VC version, except:
1) My Wii is on my downstairs tv, which has extremely shitty picture and no room to set a camera (I'd have to balance it on a pillow on my legs)
2) If it's like GC OoT/MQ, the control stick is too precise

Re: Individual Levels / Individual Dungeons (IL)

#30

gay

I guess I could eventually buy VC version, except:
1) My Wii is on my downstairs tv, which has extremely shitty picture and no room to set a camera (I'd have to balance it on a pillow on my legs)
2) If it's like GC OoT/MQ, the control stick is too precise


Yep. To make it even worse, on the VC version you have to press the shoulder buttons ALL the way down or they don't register.