Ocarina of Time

Individual Levels / Individual Dungeons (IL)

Started by Cosmo · 16 Sep 2009 · 193 replies

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Individual Levels / Individual Dungeons (IL)

#1
Well now that we got this big website which is somewhat empty in regards to actual speedruns, I think it's time we planned some fun "Extra category" stuff like IL runs. The MM board is already planning this out and I think we should too.

Ocarina of Time - Individual Levels (Un)official Leaderboard

Go there for the most recent rules and runs.

Videos now stream! Thanks slowi! :)

Last edited 23 Feb 2015, 16:49 by mzxrules.

Re: Individual Levels / Individual Dungeons (IL)

#2
As I said in the other topic, we should track rooms that are timed (Light Trial room, certain rooms in GTG, horse racing, etc)


My category ideas:

General Rule:
~ Cannot use dungeon items until after opening chest with that item (no BAing).
~ Unless otherwhise stated, cannot complete child dungeons as adult or vice versa.

1) Any%
- Only restriction is no RBA/BA before or after (since rbaing bks is just lame)
- Can use adult in child dungeons and vice versa, assuming the cutscene at the end does not freeze (probably only useful in Deku Tree though)
2) 100%
- All Gold Skulltulas
3) 101%
- All rooms, GSes, chests
4) Low%
- Can only use Low% MST items (I'd say low%, but good luck beating Volvagia or Gohma or Barinade...Low% MST is basically same item set as low% + boss weaknesses - a few bottles and scale; Fire Arrows, Goron Tunic, and Gold Gauntlets can be included in the definition or not)


Dungeons:
Deku Tree
Dodongo's Cavern
Jabu Jabu's Belly
Forest Temple
Fire Temple
Ice Cavern (time ends at Serenade cutscene, 100% involves all skulltulas, 101% does not exist)
Water Temple
Bottom of the Well (time ends at lens of truth, 100% involves all small keys and skulltulas, 101% does not exist)
Shadow Temple
Gerudo Training Ground (time ends at ice arrows, may ban child for any% or not; 100% involves getting all small keys, 101% does not exist)
Spirit Temple Child (must be done as child; timing ends after getting Silver Gauntlets)
Spirit Temple Adult (must be done as adult; timing ends after beating Twinrova)

Re: Individual Levels / Individual Dungeons (IL)

#3
I think doing dungeons as the wrong link might be interesting but i don't know.

It's hard to come up with a "standardized" ruleset for this stuff.

I might do some kinda bad runs for the full completion category just to get them out there, which will hopefully raise interest.

The reason the full completion category is a good idea (despite what some might think) is that OoT is a broken ass game especially with hovering and clipping, etc. If these easy to verify (pause after HC) rules are in place it shows off the whole dungeon which usually never happens, even if all the skulltulas are gotten. It also creates more variables (what's the quickest way to get link in all these rooms)

Last edited 16 Sep 2009, 04:54 by Cosmo.

Re: Individual Levels / Individual Dungeons (IL)

#4
I love this idea, especially the all chests, rooms, skulltulas category. It would really show some areas of the game that are never seen.

I also like the idea of adult temples as a child. Even if the game freezes upon entering the blue circle it really doesn't matter, that would be when timing ends anyway.

I think a middle category would be good too; something like boss key must be collected or no OoB tricks. It may also want to exclude items you normally wouldn't have at that point in the game. Deku Tree with Din's Fire would be kind of lame. Although this would also eliminate all the cool hoverboot tricks from Forest/Fire/Water, so I'm not sure on that one.

Re: Individual Levels / Individual Dungeons (IL)

#5
in-between would probably be a temple-by-temple trick list that is banned.
here's a head scratcher:

get the boss key in forest temple, but do the boss key skip anyways.

legal? not?

these are the things we must consider

Re: Individual Levels / Individual Dungeons (IL)

#6

get the boss key in forest temple, but do the boss key skip anyways.

legal? not?

these are the things we must consider


That wouldn't really make any sense to get it and not use it. <_< Idk, that's just my opinion. Maybe it could be considered in the 100% tables.

Re: Individual Levels / Individual Dungeons (IL)

#7
http://zeldaspeedruns.com/site/index.php?link=oot/speedruns/individuallevel

updated rules:

general rules:
- dungeons must not have been entered yet. the map subscreen, upon entering the dungeon must be empty. this includes 0 smallkeys.
- timing starts upon gaining control of link in the 1st room of the dungeon
- timing ends upon touching the blue warp post-boss
- no crooked cart
- avoid emulator runs if possible please
- low-visual quality runs are OK! camcorders are fine.

any%:
- no other restrictions. this is the major glitch / clip / bosskey skip / rba run and will usually be very short.

100%:
- all chests
- all rooms blue
- all gold skulltulas in dungeon
- gets the heart container
- after getting HC, pause and show all floors of the map subscreen as proof. (this will not count against your time)
- enter the blue warp.

These are the main two categories as of now! One that completely breaks the dungeon and the other that shows off the entire dungeon! Maybe in the future we will have an inbetween but for now these are good.


---

still working on formatting that page

Re: Individual Levels / Individual Dungeons (IL)

#8
ringrush brought up an additional point: all runs must be a single segment, nobody wants to see segmented dungeon runs.

Re: Individual Levels / Individual Dungeons (IL)

#9
We're gonna need one of those things for the MM board, it's way better than the old fashioned way (although someone else would have to edit in the times, I suck at computer shit)

Re: Individual Levels / Individual Dungeons (IL)

#10
The page is formatted and my run is up. Officially taking run submissions now!

Also the first post is updated with the updated rules

Last edited 17 Sep 2009, 02:30 by Cosmo.

Re: Individual Levels / Individual Dungeons (IL)

#11
Kazooie I saw your questions in the IRC but I was gone

Yes you are allowed to collect as many items as you want outside the dungeon as long as you haven't entered it yet :)

You can also do dungeons as the "wrong" link, ie, Deku Tree as Adult Link if you wanted to.

There's no category for "natural route" right now, maybe that will change later (like deku tree with just the start of game items)

Last edited 17 Sep 2009, 17:49 by Cosmo.

Re: Individual Levels / Individual Dungeons (IL)

#12
Okay and thanks! That kind of rule would be good for some dungeons maybe or maybe not. I don't know for sure :)

Re: Individual Levels / Individual Dungeons (IL)

#13
I might try a Ganon's Castle Speedrun. What would be the rules on that?

Stop Timing after final slash on Ganon is what I assume

Re: Individual Levels / Individual Dungeons (IL)

#14
I'm not sure, but I think we should try fill up the actual dungeon charts before we do side stuff like that.

Re: Individual Levels / Individual Dungeons (IL)

#16
hey Jer :)

at 1:35 i think you could store the deku jumpslash so when you hit gohma w/ deku nuts you can immediately do fast crouchstabs

if you're quick enough after the megasidehop you can skip the 2nd dins

a good timesaver is using jumpslash recoil while falling past the 2nd web to bounce off the wall and ended up all the way to the land without having to swim anywhere

Re: Individual Levels / Individual Dungeons (IL)

#20

ok, im gonna post mine too

http://www.youtube.com/watch?v=AYRn_0VAXno

sorry, doesnt have sound. hope thats still ok


nice run. I need the mp4 of that video to get it on the site (if its not MP4 you can download it from youtube as an mp4. if this doesnt work, just send me it in a different format)

give me details on the console/emu you used to run it with

Last edited 21 Sep 2009, 07:28 by Cosmo.

Sorry friends

#21
Emulator runs are now banned. The old emulator runs have been removed from the leaderboard.
I apologize because I honestly believe all the times submitted so far were real, but the inconsistencies bothered me a lot.

  • People had cheated items, resulting in impossible inventories.
  • Emulators allow people to retry segments instantly at the press of a button.
  • They can also use savestates with pretty easy editing to make it look seamless.
  • They can use rerecording and slowdown to "lightly TAS" it so it looks plausible but was achieved dishonestly
  • They don't emulate the game the way its supposed to look. There are bugs and graphical inconsistencies.


We have to nip this in the bud before somebody submits their epic 100% Fire Temple emulated run and we just can't tell anymore what has been cheated and what has not.

Sincerest apologies to Kazooie, ice, and unreal.

PS this is definitely not to protect my craptastic Water Temple any%, I'm pretty sure kazooie's gonna destroy my run on his gamecube soon anyway :P

Last edited 22 Sep 2009, 03:22 by Cosmo.

Re: Individual Levels / Individual Dungeons (IL)

#22
When I woke up today and come to see this site I was shocked lol. Almost all my time what I used was pointless but I got more skills. That is good point in it. You did right thing Cosmo! It's good thing to make emu runs banned because of those things what you sayed earlier in your above post. I'm not angry, not at all and sorry cosmo if I did my runs on emulator. I'll fix that right away! Today I'll do some IL runs ;)

PS. I deleted my runs from youtube too.

Last edited 22 Sep 2009, 06:28 by Kazooie.

Re: Individual Levels / Individual Dungeons (IL)

#23
Yeah, i understand why it had to be done though it still sucks to see your first run get taken down.
its no prob. ill see if i can find some time to redo it but it probably wont be for a little while

Re: Individual Levels / Individual Dungeons (IL)

#24
I was about to bring this point up yesterday but didn't want to sound like I was nagging. It's definitely the right thing to do.

If you look at Kazooie's water temple run, he starts just outside the water temple with the fish in a bottle on B, and has a savestate there I'm sure (as anyone would do so they could attempt it over and over). Now the thing is: If you tried to save inside the water temple like this on a console so you could do attempts over and over, you'd lose your bottle on B! Sure, you could start at the ToT with deku stick on B in any console version I believe, and get the fish there, warp, and then start, but it's a huge waste of time for every single attempt. So it gives quite an edge to the emulator. Additionally, because of the savestates, the emu runs could set up their pause screen when they need to switch items to be on the right screen; a save inside a temple means when you first pause on a console it brings up the map. It's a little thing I know, but it's still an edge.

Re: Individual Levels / Individual Dungeons (IL)

#25
I agreed with runnerguy. It's right thing to do and delete those emu runs and that way it makes cheating harded.When I played on console today I was thinking about this. It's much much better do run on console!! And here is my new Forest Temple speedrun on console. It's two second slower than last one on emu but I'll do better later.

http://www.youtube.com/watch?v=UegwI_8jQlM
Have fun! ;D

Re: Individual Levels / Individual Dungeons (IL)

#26
Since Grunz totally ruined future MM IL's with his "Skip every damn boss key" ways, what if there was an intermediate run where both the boss key must be obtained, and the boss door must be opened? Sort of a NMS IL?

Now that I think about it, we might have to throw in the dungeon item as well, considering that all child dungeons don't have keys.

Re: Individual Levels / Individual Dungeons (IL)

#27
I believe until ZSR gets bigger we should just stay with these 2 categories right now.

Re: Individual Levels / Individual Dungeons (IL)

#29
I just got a 3:01 on Forest so it should be going up shortly. Cosmo is uploading it.

Re: Individual Levels / Individual Dungeons (IL)

#30
You guys are doing great job with this! Today I need todo some more runs to get along with you guys! Keep up to good work! :D