Ocarina of Time

Individual Levels / Individual Dungeons (IL)

Started by Cosmo · 16 Sep 2009 · 193 replies

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Re: Individual Levels / Individual Dungeons (IL)

#151
nice. jiano should make an mp4 :) or should teach me how to do it so i dont have to ask him to do it

Re: Individual Levels / Individual Dungeons (IL)

#153
Should the JP version be allowed? Note I will not be doing any text time conversions, so we either accept the JP runs or we don't.

Re: Individual Levels / Individual Dungeons (IL)

#154
If not, then I think we shouldn't allow JP. We already convert PAL times to NTSC so as not to deter European players from playing, but if somebody placed 1st in an IL using JP, getting a time impossible to beat on another language version, that just wouldn't sit well with me.

I would be all for it if somebody could actually time the differences for each scene of text and then just add time to a JP IL accordingly.

Re: Individual Levels / Individual Dungeons (IL)

#155
wouldn't that defeat the whole point of using the jp version?

also, who here owns only that version?

Re: Individual Levels / Individual Dungeons (IL)

#156
I think converting the time of a Japanese individual level would not make sense because the other versions would have to be converted as well.  The North American gamecube version has a longer pause screen loading time than the n64 but those individual dungeon times run on the gamecube version are left intact.  To be fair and consistent, it seems like all times would have to be converted to one specific standard (n64, gamecube, vc, etc.).

I think the Japanese version of the game should be allowed, if the owner claims to have no other versions of the game.  Though it would be bad if someone copied the exact same route as a first place holder but received a far better time due to text differences.

Re: Individual Levels / Individual Dungeons (IL)

#157
The JPN version looks useful only in Water Temple 100% and Fire Temple any% IL. I say we shouldn't.

Re: Individual Levels / Individual Dungeons (IL)

#158

wouldn't that defeat the whole point of using the jp version?

also, who here owns only that version?



WTF I can't do ILs cause I only own a Japanese version...

Re: Individual Levels / Individual Dungeons (IL)

#160
Inside Ganon's Castle Any% IL in 13:10.13

http://www.mediafire.com/?kdw3mnmqzmm


Not perfect, but a good starting point for the IL. Enjoy.

PS: It's not Mp4 because it's over 11 minutes, someone needs to make a tutorial on how to make mp4's that buffer correctly :/

Re: Individual Levels / Individual Dungeons (IL)

#161
Here's my IGC Any% IL ending at Dorf (where it should end IMO). Pulled off a 4:19, 1 second faster than in my 13:10 run. So which-ever way this IGC IL ending decision goes, I have an any% submission for it haha. But with this Dorf ending file you don't have to encode it  and make it into a mp4 because it's under 11 minutes and is already an mp4 *wink wink nudge nudge*


http://www.mediafire.com/?vmzeuyjlliz








Re: Individual Levels / Individual Dungeons (IL)

#162
I think it's *nudge nudge wink wink*.

I was actually gonna suggest that you keep your IL with Ganon and then just cut the video after Ganondorf dies. But you ended up getting it 1 second faster with just Ganondorf. :o

Re: Individual Levels / Individual Dungeons (IL)

#163
I finally got a great any% IGC IL this evening. A 4:17.28!

mp4: http://www.mediafire.com/?tqdlik4hnvm



Also, Zero has managed a good 100% IGC IL (Dorf ending).


Hopefully Cosmo will put our runs on the IL page and correct the rules for the IGC IL? The votes are perfectly split on the pole, but just about every veteran person on ZSR agrees with Ganondorf being the ending since he is the boss of the castle, and doing the separate escape sequence and Ganon adds more than 9 minutes to the final time. The main focus of IGC should be the trials and defeating the dungeon's boss.







Re: Individual Levels / Individual Dungeons (IL)

#164
is there an mp4 of Zero's run? I'd like to update both at the same time

Re: Individual Levels / Individual Dungeons (IL)

#165
PAGE UPDATED

good job aleckermit.

lets see some more runs people!!

Re: Individual Levels / Individual Dungeons (IL)

#166
i think i'll just wait till school's over to do runs again. i've just been getting way too much work to be active

Re: Individual Levels / Individual Dungeons (IL)

#167
OK, this is the 100% IGC IL I'm submitting (MPEG):

http://www.megaupload.com/?d=TYKXVQTG

Got a time of 17:06.04 (3 seconds faster than last run). Very hard IL to finish, did 100's of attempts with only like 5 finishes.


I will not be working on this IL again any time soon, it's pretty insane.

Re: Individual Levels / Individual Dungeons (IL)

#168

OK, this is the 100% IGC IL I'm submitting (MPEG):

http://www.megaupload.com/?d=TYKXVQTG

Got a time of 17:06.04 (3 seconds faster than last run). Very hard IL to finish, did 100's of attempts with only like 5 finishes.


I will not be working on this IL again any time soon, it's pretty insane.

Gonna watch it when it's on ZSR. You better have done superslide to ESS on stairs.  >:(

Re: Individual Levels / Individual Dungeons (IL)

#169

Gonna watch it when it's on ZSR. You better have done superslide to ESS on stairs.  >:(



Don't get too excited, I actually had lots of trouble with this IL. And... I have never ESS'd out of a normal SS. I also cut-out the quickflips at the very beginning because they were ruining quite a few of my attempts (focused mainly on the Trials themselves). But at the very least I hope that I helped find some route and strat breakthroughs.

Last edited 05 Mar 2010, 05:58 by aleckermit.

Re: Individual Levels / Individual Dungeons (IL)

#170
How would you guys feel about a "Forest Items" category for Deku tree, you would do the dungeon on a file that has not forest escaped.

Re: Individual Levels / Individual Dungeons (IL)

#171
Sure, I'd do it, but if you're making separate categories for deku then you should make a separate category for fire too ;)

Re: Individual Levels / Individual Dungeons (IL)

#172

How would you guys feel about a "Forest Items" category for Deku tree, you would do the dungeon on a file that has not forest escaped.


Sounds cool. If fact it would be awesome to just have a child/adult category for every dungeon (except for JJB, Ganon's Castle and the other dungeons that can't be beat as a child/adult of course).

Last edited 25 Aug 2010, 02:20 by aleckermit.

Re: Individual Levels / Individual Dungeons (IL)

#173
I think Child/Adult might be cool.  I'm not excited about forest items Deku though.

Re: Individual Levels / Individual Dungeons (IL)

#176
Hmm... Sounds like fun. I may try a few sometime.

Re: Individual Levels / Individual Dungeons (IL)

#177
Well I think I might give this a go... the 100% idea is awesome