if you're not going into water then you cant do RBA in LH which means you can't get bomb drops which means no SS in field. am I wrong about this?
if you're not going into water then you cant do RBA in LH which means you can't get bomb drops which means no SS in field. am I wrong about this?
Yeah I thought of this after I was offline, So you go through Hyrule Field, use your bombchu on the grass outside of the Lost Woods and get bombs, pressure jump, then continue normally. Do you guys think that if you don't get a bomb drop then it is time to reset?
I updated the route, it is at the top, don't think there are any mistakes in it. I am going to test it out on Thursday after I fail at the bounty.
can't you do the SS with hover boots on, then grab the bush before you reach full acceleration, which would get you into the loading zone?
can't you do the SS with hover boots on, then grab the bush before you reach full acceleration, which would get you into the loading zone?
No. You have to have normal boots on then equip while superslide.
Just did my first test run...
I had never practiced the route AND I had to do a pretty big route change in the middle. So I ended up losing a lot of time. My final time was 1:26:30 with atleast 6 minutes of mistakes. Maybe sub 120 can happen. :D
I will do another test run later today and stream it. Just be on the IRC and I will post a link.
Edited the route again. The difference is after light arrows.
I had never practiced the route AND I had to do a pretty big route change in the middle. So I ended up losing a lot of time. My final time was 1:26:30 with atleast 6 minutes of mistakes. Maybe sub 120 can happen. :D
I will do another test run later today and stream it. Just be on the IRC and I will post a link.
Edited the route again. The difference is after light arrows.
Last edited 09 Apr 2010, 13:33 by Pokey.
Re: Superslide Teleport to LH warp
I couldn't seem to make it at all without jumpslashing. If you ran on GCN you could easily just keep a Deku Stick then SS+JS after rod steal. Tektite superslide is easy, btw.
IDEA: Shielddrop a chu at the end of the SS instead of using a JS. Would you make it?
I couldn't seem to make it at all without jumpslashing. If you ran on GCN you could easily just keep a Deku Stick then SS+JS after rod steal. Tektite superslide is easy, btw.
IDEA: Shielddrop a chu at the end of the SS instead of using a JS. Would you make it?
Wouldn't you have to be on Gamecube? Which if you were... You would just deku stick jumpslash to get in.
Wouldn't you have to be on Gamecube? Which if you were... You would just deku stick jumpslash to get in.
Oh does under the ground count as a void? Yeah I guess it does. I'm retarded.
I guess Deku Stick JS makes more sense if you decide to do this at all.
The new route is get 50 R in forest, buy stick, do 2 stick owl skips, sign owl skip, get to market before night.
By utilizing a Water ESS, I was able to get bombchus, hover boots, and bottle and still make it to the bridge before night time. This saves about 1:35 in this run and is pretty easy. SS got a little more exciting :)
http://www.youtube.com/watch?v=JVLPWHmDPSY
http://www.youtube.com/watch?v=JVLPWHmDPSY
DONE!!!
Got a 1:17. Gonna upload it to FTP and see what you guys think about it before i submit to SDA
Got a 1:17. Gonna upload it to FTP and see what you guys think about it before i submit to SDA
http://www.zeldaspeedruns.com/site/content/oot/speedruns/OoT_117_SS_LQ.mp4
Hotlinking is wrong! :P
Copy the link and go back to ZSR's front page. You can't be on the forums when accessing it for whatever reason
EDIT: Commentary track is here, whoever wants to work with it http://www.zeldaspeedruns.com/junk/Zelda_Ocarina_of_Time_Any_p_SS_Commentary.7z
EDIT: Commentary track is here, whoever wants to work with it http://www.zeldaspeedruns.com/junk/Zelda_Ocarina_of_Time_Any_p_SS_Commentary.7z
Last edited 31 May 2010, 13:39 by AniMeowzerz.
Just wanted to say congrats to Pokey on the awesome run! I really enjoyed watching it and look forward to it being added to SDA. Everything looked really well done.
Updated the route with the new route I will be using...
BAM
www.zeldaspeedruns.com/site/speedruns/oot/fullgame_runs/ootsspokey_withcommentary.mp4
Thanks for the help guys you am awesome. Am learn lot. What time you think possible with any % segmented TAS run
RBA still very confuse to me
wait... why the fuck are you redoing this O_O i thought you already submitted to sda...
wait... why the fuck are you redoing this O_O i thought you already submitted to sda...
Yeah and Jiano submitted his to SDA and is improving it.
This might be an incredibly newbie question, but does anyone think a run seems more legit without killing yourself?
I mean, it's a more or less arbitrary restriction on the goal of "fastest run" but still. I prefer to watching a single segment run as opposed to TAS or Segmented because I'm totally in the story and I'm watching link kick some ass. Your guy, start to finish, you got it.
It just makes me incredibly sad to see Link die.
Is there any chance you'll run it without dying?
I mean, it's a more or less arbitrary restriction on the goal of "fastest run" but still. I prefer to watching a single segment run as opposed to TAS or Segmented because I'm totally in the story and I'm watching link kick some ass. Your guy, start to finish, you got it.
It just makes me incredibly sad to see Link die.
Is there any chance you'll run it without dying?
...
Um, we won't kill ourself and go to the title screen like in the TAS, as that invalidates single segment. But the SS still does a deathwarp in the Shadow Temple after Hover Boots, because that is faster. I really don't think the any% has much to do with the story at all...unless Link dropping bugs in order to save a few sages was originally part of the developer's master plan.
If you are trolling, good job, as I admit I laughed very hard when I read that post. If not...well, you might want to watch let's plays instead of speedruns if you want to see a good story.
Um, we won't kill ourself and go to the title screen like in the TAS, as that invalidates single segment. But the SS still does a deathwarp in the Shadow Temple after Hover Boots, because that is faster. I really don't think the any% has much to do with the story at all...unless Link dropping bugs in order to save a few sages was originally part of the developer's master plan.
If you are trolling, good job, as I admit I laughed very hard when I read that post. If not...well, you might want to watch let's plays instead of speedruns if you want to see a good story.
I guess I worded it kind of stupidly. Don't get me wrong, what I love to see is massive skill especially pulling off some of the harder tricks and I'm all for glitching the game as hard as possible. I love the discoveries and following along with the sequence breaking and new routes. I have seen time being cut since the original 5 hour single segment run and I'm loving every minute of it.
But a death warp isn't a discovery - nor is it something skillful. Seeing link kill himself gives me a feeling that you aren't beating the game seriously, for some reason much more so than RBA does. Am I really the only one that thinks a death warp is like "cheating" on a level that RBA isn't?
But a death warp isn't a discovery - nor is it something skillful. Seeing link kill himself gives me a feeling that you aren't beating the game seriously, for some reason much more so than RBA does. Am I really the only one that thinks a death warp is like "cheating" on a level that RBA isn't?
deaths look ugly and whatnot but if they save time, they'll be used.
Am I really the only one that thinks a death warp is like "cheating" on a level that RBA isn't?
Yes, you are.
Yes, you are.
I'm not so sure about that. I think that was the kind of mindset Radix had. I'm glad the SDA staff is more sensible nowadays.
For me personally a no death run has more entertainment value, but I guess death warps should be allowed to set world records on the condition that your improvement over the previous record is not just a death warp.
That way, runners that play for entertainment value could play through without dying, not worrying about getting their record beaten by a guy that does the exact same run with a death warp.
At the same time, a runner can choose to use death warps if he wants to achieve sub-something. Fair?
That way, runners that play for entertainment value could play through without dying, not worrying about getting their record beaten by a guy that does the exact same run with a death warp.
At the same time, a runner can choose to use death warps if he wants to achieve sub-something. Fair?
No offense but why the crap would it be cheating by not going back through the maze and megaflipping over the gap in the Shadow Temple? Stop thinking I deathwarp in Temple of Time please.
For me personally a no death run has more entertainment value, but I guess death warps should be allowed to set world records on the condition that your improvement over the previous record is not just a death warp.
That way, runners that play for entertainment value could play through without dying, not worrying about getting their record beaten by a guy that does the exact same run with a death warp.
At the same time, a runner can choose to use death warps if he wants to achieve sub-something. Fair?
First off, let me say that I had a mindset similar to yours for a long time, and hated runs that abused death. They looked ugly and I didn't like to see them.
However, this is a speedrun. Our goal is not entertainment value. Dropping bugs and catching them is way less entertaining than actually doing the Shadow and Spirit Temples. Our goal is the fastest run possible. Whatever it takes, outside of gameshark or hardware manipulation or stuff like that.
