Ocarina of Time 3D

OoT3D: Boss Time Attack

Started by thundrio · 16 Jun 2011 · 211 replies

Page 4 of 8 · All times UTC

Last post ↓

Re: Ocarina of Time 3D Boss Time Attack

#93
My records :

Gohma - 6.06
King Dodongo - 37.43
Barinade - 46.16
Phantom Ganon - 53.76
Volvagia - 32.10
Morpha - 23.50
Bongo Bongo - 17.36
Twinrova - 2.04.96
Gauntlet - 7.19.36

Re: Ocarina of Time 3D Boss Time Attack

#95
Okay  :)
There is some photos at first...

Gohma - 6.06 : http://imageshack.us/photo/my-images/16/gohma606.jpg/
Morpha - 23.50 : http://imageshack.us/photo/my-images/17/morpha.jpg/
Phantom Ganon - 52.46 : http://imageshack.us/photo/my-images/829/phantomganon.jpg/
Volvagia - 32.10 : http://imageshack.us/photo/my-images/31/volvagia.jpg/

Volvagia quality is pretty bad.

Crazy Bongo Bongo record Cosmo, I don´t really success do anything great at this boss  :(

Last edited 10 Jul 2011, 06:41 by Emperor91.

Re: Ocarina of Time 3D Boss Time Attack

#97

Gohma - 5.80 seconds
Bongo Bongo - 11.73 seconds

I've killed Gohma in 5.60, but I don't know if getting to the teleport before time starts ticking again and maintaining that time is possible.
I'm pretty sure Bongo Bongo is possible in 11.70, maybe even faster.


If you're angled to the side of the portal, you can side hop (this I actually have not been able to replicate very often) and reach the portal with no time elapsed. That's how I got my 5.86 - I killed Gohma in 5.86 and somehow side hopped to the portal without wasting any time. I have also killed her in 5.60, so that's why I said 5.60 is possible, but each time I've done that, the side hop didn't work.

Re: Ocarina of Time 3D Boss Time Attack

#98

If you're angled to the side of the portal, you can side hop (this I actually have not been able to replicate very often) and reach the portal with no time elapsed. That's how I got my 5.86 - I killed Gohma in 5.86 and somehow side hopped to the portal without wasting any time. I have also killed her in 5.60, so that's why I said 5.60 is possible, but each time I've done that, the side hop didn't work.
Yeah, that's how I got my 5.8. It's kind of a weird issue. It definitely seems like a bug. I constantly get jump attacks when I try to roll to portals. Perhaps it happens when you hit A on the first possible frame.

Re: Ocarina of Time 3D Boss Time Attack

#99
Wait what? I killed Gohma in 5:00 on my 5:86. What am I doing wrong going to the warp? I'm just rolling.

Re: Ocarina of Time 3D Boss Time Attack

#100
It's possible to manipulate how close to the portal you'll be after killing Gohma simply by the direction Gohma is facing when she is stunned. If you're close enough to the portal, you can get to it without the timer starting again. Basically, by sacrificing a small amount of time to get slightly closer to the portal, you save time on the timer since it won't count after she dies.

Unfortunately, the race to the portal is more important than killing the boss.

Re: Ocarina of Time 3D Boss Time Attack

#101

Wait what? I killed Gohma in 5:00 on my 5:86. What am I doing wrong going to the warp? I'm just rolling.


I posted the method in the Gohma thread, probably should have just posted it here. Basically, you roll past Gohma (or use whatever means you feel is most efficient to go around her) and lock-on to her in the process of moving by her. Then you kill her as we all have been doing. When George and I said 5.60 is our fastest time to kill Gohma, it meant using this new stat. I think 5.13 was the fastest I killed her straight up, and my best time to get to the portal when killing her from the front is .80 seconds.

Except for Phantom Ganon and Volvagia (where it's reasonably easy to get no time elapsed rolling to the portal and it's always in the same spot), all of these runs are going to come down to "getting to the portal races", which IMO stinks.


Basically, by sacrificing a small amount of time to get slightly closer to the portal, you save time on the timer since it won't count after she dies.


Theoretically, since there seems to be a small window of time when the clock begins and Gohma is invulnerable, you're not wasting as much time (and possibly none) by using that window more efficiently than waiting for the eye to turn red. One time, and only one time, I managed to roll straight at Gohma, get damage boosted behind her with lock-on and fired the seed while being knocked back, but I screwed up on the execution of the attacks (I sometimes sidehop when trying to jump slash at that weird angle). I'm pretty sure if I had done my best execution, faster then 5.60 on that start would have been possible.

I think the person who developed this route was familiar with the Deku Scrub trick in Great Deku Tree, where you move around it while it's ready to fire, using the window where it is preparing to fire to gain distance to the door, so when you hit it and get the dialogue box, you're closer to your goal than if you just stood there.

Last edited 12 Jul 2011, 05:52 by TSA.

Re: Ocarina of Time 3D Boss Time Attack

#102
You can tsc to go oob in volvagia's room but I haven't been able to hit him with an arrow.

Re: Ocarina of Time 3D Boss Time Attack

#104

You can tsc to go oob in volvagia's room but I haven't been able to hit him with an arrow.
Yeah, I messed around with that hoping to be able to hit Volvagia, but I doubt you can do it unless a way to hover is found. I also tried the technique to clip my arrow shots through the center pillar, but the arrows just end up hitting the lava.

Re: Ocarina of Time 3D Boss Time Attack

#105
Yeah, you can't use your slingshot for the first second or so of the Gohma boss battle. L-Target and move behind her to where the portal is, and Gohma will turn around to face you.

I think rolling is actually slower because by the time you finish rolling, the window will be over and Gohma will lunge at you while trying to get your slingshot out.

I've killed Gohma in 5.6, and being right where the portal is would preserve that time.

Re: Ocarina of Time 3D Boss Time Attack

#106

I think rolling is actually slower because by the time you finish rolling, the window will be over and Gohma will lunge at you while trying to get your slingshot out.

I've killed Gohma in 5.6, and being right where the portal is would preserve that time.


So do you strafe around her, or do you sidehop? I've never actually gotten 5.60 and been right on the warp spot, so I think maybe I'm not doing the "movement" part correctly at the start. I roll, and in mid-roll, L-target Gohma, then I do a variable of things after (side hop, strafe, backflip, etc), but in none of my attempts have I actually been right on the portal. Maybe a vid of seeing that would explain it better.

Re: Ocarina of Time 3D Boss Time Attack

#107

So do you strafe around her, or do you sidehop? I've never actually gotten 5.60 and been right on the warp spot, so I think maybe I'm not doing the "movement" part correctly at the start. I roll, and in mid-roll, L-target Gohma, then I do a variable of things after (side hop, strafe, backflip, etc), but in none of my attempts have I actually been right on the portal. Maybe a vid of seeing that would explain it better.

I just got 6.16 by rolling around Gohma and L-Targeting in the process. My finish time was 6.10, and because I was behind her, the portal was right next to me.

0.06 portal race time

Re: Ocarina of Time 3D Boss Time Attack

#108
Morpha c'est ma te-pu!
19,70!
I have tried to send the pic to cosmo by mail, I don't know if he will get it.

Also, I managed to longshot morpha before the fight with the amelioration of hookshot clip. I've a vid of it but you can't hit her before the fight start.

Last edited 13 Jul 2011, 15:55 by Majora MIM.

Re: Ocarina of Time 3D Boss Time Attack

#109
y not post it in this thread. thats the easiest way to post the picture, plus i update the times more than cosmo.

<-<

Re: Ocarina of Time 3D Boss Time Attack

#116
Gohma in 5.80
FYI - We also got our retail direct feed capture unit for the 3DS finally. I captured a 5.83 attempt today. While it's not better than my best time, what's important is it shows the double side hop to the warp portal in no time. While I still can't pull it off consistently, I am getting it to work about 1 in 5 times. Once the video is posted, I'll link to it here. Hopefully it is of some use to refining the strategy.

Edit: Video is up: http://www.gametrailers.com/video/sdcc-11-the-legend/718039

Last edited 26 Jul 2011, 18:50 by TSA.

Re: Ocarina of Time 3D Boss Time Attack

#118
Quote
We also got our retail direct feed capture unit for the 3DS finally


Nice, I saw the video featured on GoNintendo.com (nothing too special, just a mini news saying more clips and when I saw that video I thought of you).

Does that mean your retail direct feed capture unit can finally record DSiWare (and 3DSWare) games directly now?

Re: Ocarina of Time 3D Boss Time Attack

#119

Gohma in 5.80
FYI - We also got our retail direct feed capture unit for the 3DS finally. I captured a 5.83 attempt today. While it's not better than my best time, what's important is it shows the double side hop to the warp portal in no time. While I still can't pull it off consistently, I am getting it to work about 1 in 5 times. Once the video is posted, I'll link to it here. Hopefully it is of some use to refining the strategy.

Edit: Video is up: http://www.gametrailers.com/video/sdcc-11-the-legend/718039

Wow, great job. Why does the timer stop when sidehopping? Definitely going to try this.

Last edited 26 Jul 2011, 21:48 by GeneraLight.

Re: Ocarina of Time 3D Boss Time Attack

#120

Nice, I saw the video featured on GoNintendo.com (nothing too special, just a mini news saying more clips and when I saw that video I thought of you).

Does that mean your retail direct feed capture unit can finally record DSiWare (and 3DSWare) games directly now?


Yes, it can capture DSiWare, 3DSWare, Virtual Console, 3D Classics, and even DS games.


Wow, great job. Why does the timer stop when sidehopping?


How to actually execute it is up for debate currently. Current theories I put forward are:

1) Input in the frame(s) before final blow carry over, so if you side hop after final blow, it will come out. I personally suspect this is the least likely cause.

2) Input in frame(s) after you regain control of Link after death cutscene. If you get in a side hop in that window, Link side hops.

3) Directional input/Camera confusion when you regain control might be another explanation. There have been times I have done the sidehops without ever pressing L, but by just pressing A. And sometimes I jump slash without pressing L after I regain control.

The one consistent is that every time I've done the side hop trick, I've never held just right, but diagonally down and right (SE direction).

As to WHY it works, no clue. I've actually had the side hopping work but time still elapsed (usually around .1 seconds). This is something that will probably be figured out when emulation roles around.

Last edited 26 Jul 2011, 21:48 by TSA.