Well that sounds alright. Does time pass in this black screen state?
I warped to Hyrule Castle outside as a child, walked around with black screen, and fell in a void. Haven't had this instance of partial collision loading on any other black screen warp
I've done the same thing but exactly opposite xD meaning I went to the castle as an adult but it was a black screen....but I got the owl text to load it was funny xD
Found a way to reactivate the normal screen when you get a black screen (using CS) :
http://www.youtube.com/watch?v=_FlkXjSXNMs
http://www.youtube.com/watch?v=_FlkXjSXNMs
nice ;D dd you already have the spiritual stones?
never mind :P
Lol, yes I have
Found a way to reactivate the normal screen when you get a black screen
Awesome! I can finally-
(using CS)
well shit
Kind of a, um, contextual thing there. What use does that even have in that video?
HOLY SHIT GUYS
If you use a Deku Nut, you'll remove the black screen and will be able to see during the cutscene area. Movement is still wonky though, but as Yggdrasill mentioned earlier, this can be sorta mitigated by moving while holding L, letting go of L, and then keeping the stick held in any direction.
Though the bottom screen is visible as well, the gear/map/items tabs remain unusable. Magic is displayed, but still can't be used.
If you use a Deku Nut, you'll remove the black screen and will be able to see during the cutscene area. Movement is still wonky though, but as Yggdrasill mentioned earlier, this can be sorta mitigated by moving while holding L, letting go of L, and then keeping the stick held in any direction.
Though the bottom screen is visible as well, the gear/map/items tabs remain unusable. Magic is displayed, but still can't be used.
Last edited 24 Oct 2012, 04:24 by corneliab.
holy crap i can't believe none thought of that :o
Corneliab -> The use of that video ? Simply to show a way to cancel the "BiT" mode and return the game to its normal state. It could be useful to understand a little bit more how the black screen works
For example, the DoT opening CS could have been played into the black screen, but instead of that, the CS has reactivated the screen and canceled the BiT mode.
By the way, nice find with the deku nuts
Unfortunately, it doesn't cancel the BiT mode, so you cannot leave the area :(
And if you try to open a door, you just go trough
For example, the DoT opening CS could have been played into the black screen, but instead of that, the CS has reactivated the screen and canceled the BiT mode.
By the way, nice find with the deku nuts
Unfortunately, it doesn't cancel the BiT mode, so you cannot leave the area :(
And if you try to open a door, you just go trough
Last edited 24 Oct 2012, 13:17 by Yggdrasill.
Corneliab -> The use of that video ? Simply to show a way to cancel the "BiT" mode and return the game to its normal state. It could be useful to understand a little bit more how the black screen works
For example, the DoT opening CS could have been played into the black screen, but instead of that, the CS has reactivated the screen and canceled the BiT mode.
Right, but I'm having trouble thinking of many cutscene areas that can be interrupted in such a way. Even in that video you still needed the stones/song of time, so it doesn't even seem too useful in that specific case.
The fact that cutscenes will interrupt cutscenes is still interesting to know, I guess (Xzibit would be proud). Watch as I eat crow when someone discovers something amazing through this.
By the way, nice find with the deku nuts
Unfortunately, it doesn't cancel the BiT mode, so you cannot leave the area :(
Yeah, this isn't a surprise- I was really only concerned with restoring visibility. The reason I even used the Deku Nuts to begin with was to see if the flash would "refresh" the screen, so to speak. I can't believe it actually worked lol.
Last edited 24 Oct 2012, 17:47 by corneliab.
Corn...is it just me or are you somehow different. You know instead of like this:
I'm sure you remember. Anyway neat find, i've been adventuring with the left over CS setups. Fun stuff.
Oh give me a break. I asked this question here since I figured it would be my best chance at getting a first-hand answer from someone who's tried. If I wanted to be fed uncertainties I would have just went to gamefaqs.
Right, but I'm having trouble thinking of many cutscene areas that can be interrupted in such a way. Even in that video you still needed the stones/song of time, so it doesn't even seem too useful in that specific case.
The fact that cutscenes will interrupt cutscenes is still interesting to know, I guess (Xzibit would be proud). Watch as I eat crow when someone discovers something amazing through this.
Yeah, this isn't a surprise- I was really only concerned with restoring visibility. The reason I even used the Deku Nuts to begin with was to see if the flash would "refresh" the screen, so to speak. I can't believe it actually worked lol.
Can you tell me where I have said something like "OMG guys ! I have done new great discoveries ! This will lead to amazing things !" ?
I just shared an information with the community. Useless ? Probably. Like many other glitches here. So what ?
And no, CS does not interrupt CS : blue light CS stilled here after DoT CS
I've just said that the CS stopped the "BiT mode"
Can you tell me where I have said something like "OMG guys ! I have done new great discoveries ! This will lead to amazing things !" ?
I just shared an information with the community. Useless ? Probably. Like many other glitches here. So what ?
I don't know why you're getting so defensive. I was curious about the practicality of the glitch so I decided to comment about it. Hell, I even went out of my way to be as civil as I could in my previous post. Maybe I shouldn't have bothered and simply told you to shut the fuck up? Would that have been better?
And no, CS does not interrupt CS : blue light CS stilled here after DoT CS
I've just said that the CS stopped the "BiT mode"
"BiT", in the case of grotto warping, is referring to the state that causes mismatched exits. The black screen areas are cutscene areas. This is what I meant by "a cutscene interrupting a cutscene".
Don’t reverse the roles. I’m not getting defensive. But read again your last reply and you will see what it is to getting defensive.
You ask me what use does have the video. I tell you that there is no specific use, I just simply share an information. Then you begin to be ironic. My reply was “civil” like you say, so don’t be arrogant with me.
What would have been better ? To show me what kind of person you are ? No need, I’ve already seen it. But don’t hold on, if you want to be insulting, you can if it will make you happy. I don’t care, I’m not on this forum for this kind of thing.
By “stopping the BiT mode”, you understood what I meant.
Honnestly, it was an evidence for you that triggering a CS while being in another CS would return the game to its normal state ? (screen, magic, exits...) and that the previous CS would still displayed ?
If so, ok, I have nothing against you, but your reply was uncalled-for, that's all.
You ask me what use does have the video. I tell you that there is no specific use, I just simply share an information. Then you begin to be ironic. My reply was “civil” like you say, so don’t be arrogant with me.
Maybe I shouldn't have bothered and simply told you to shut the fuck up? Would that have been better?
What would have been better ? To show me what kind of person you are ? No need, I’ve already seen it. But don’t hold on, if you want to be insulting, you can if it will make you happy. I don’t care, I’m not on this forum for this kind of thing.
"BiT", in the case of grotto warping, is referring to the state that causes mismatched exits. The black screen areas are cutscene areas. This is what I meant by "a cutscene interrupting a cutscene".
By “stopping the BiT mode”, you understood what I meant.
Honnestly, it was an evidence for you that triggering a CS while being in another CS would return the game to its normal state ? (screen, magic, exits...) and that the previous CS would still displayed ?
If so, ok, I have nothing against you, but your reply was uncalled-for, that's all.
Last edited 24 Oct 2012, 21:25 by Yggdrasill.
If you set the warp in Jabu's entrance, you warp to Jabu with a black screen (Which you get rid of with nuts). All the doors are unlocked, so you can waltz right into the boomerang room, ignoring Ruto completly. There looks like there are 8 stingrays, but only 2 of them actually do anything, and once you kill these 2, the chest appears, facing the wrong direction. WHATEVER you do, don't open it, or you'll just get the map. Just set up a warp, die, save, and warp back to get the boomerang.
Jabu's belly is messed up in general. Enemies appear in wrong places or are missing, all the tentacles are blue, and in the room where you raise the water, the water reaches the ceiling and there is no switch.
Jabu's belly is messed up in general. Enemies appear in wrong places or are missing, all the tentacles are blue, and in the room where you raise the water, the water reaches the ceiling and there is no switch.
Then you begin to be ironic.
If you're talking about my reply two posts ago (at the top of the new page), you are making shit up. Not my problem if you decide to spin nonsense out of thin air. Nothing in that post was "ironic"; it was genuine and, funnily enough, geared towards acknowledging whatever potential or use your glitch might have. This total misinterpretation seems to be the root of your annoying-ass behavior towards me.
It's like I can't catch a break here. You got that one guy digging up an old grudge for no reason whatsoever and then you have another just reading into something that isn't even there. Goddamn.
Last edited 24 Oct 2012, 21:52 by corneliab.
If you set the warp in Jabu's entrance, you warp to Jabu with a black screen (Which you get rid of with nuts). All the doors are unlocked, so you can waltz right into the boomerang room, ignoring Ruto completly. There looks like there are 8 stingrays, but only 2 of them actually do anything, and once you kill these 2, the chest appears, facing the wrong direction. WHATEVER you do, don't open it, or you'll just get the map. Just set up a warp, die, save, and warp back to get the boomerang.
Jabu's belly is messed up in general. Enemies appear in wrong places or are missing, all the tentacles are blue, and in the room where you raise the water, the water reaches the ceiling and there is no switch.
if this happens in Jabu, I wonder what it could do in other dungeons. Perhaps DC? :P
Regarding Jabu, that sounds in-line with the sapphire/Ruto scene setup for Jabu's belly.
http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_scene_setups#Jabu_Jabu.27s_Belly_.2870.29.2C_scene_00
http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_scene_setups#Jabu_Jabu.27s_Belly_.2870.29.2C_scene_00
Last edited 24 Oct 2012, 22:04 by corneliab.
Regarding Jabu, that sounds in-line with the sapphire/Ruto scene setup for Jabu's belly.
http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_scene_setups#Jabu_Jabu.27s_Belly_.2870.29.2C_scene_00
That's exactly it! I wonder if we can get to other unused scenes and if they're useful.
-
Also, you don't need to save and quit. Just dying and continuing puts you back in normal Jabu, and game mode seems to return to normal. No weird warping going on when I leave or go to the boss.
Of those listed on that page, I've been to the Sacred Forest Meadow and Lost Woods ones. The most straightforward way to the SFM one is by placing a warp at SFM->LW. If you play the song of storms here the entire area turns dark save for the sky and the instances where lightning strikes. Pretty eerie looking.
For Lost Woods, placing a warp anywhere within the area will do (I think, I haven't tried LW->ZR yet). The game will crash if you walk too far into the room that leads to the Forest Stage or if you approach the structure where you play the memorization minigame with the Skull Kids. If you play the Sun's Song, most of the woods will be unloaded upon reload. The deku scrub is still submerged, and Saria's fairy is also on the bridge.
Obviously, these two places aren't too useful :P
For Lost Woods, placing a warp anywhere within the area will do (I think, I haven't tried LW->ZR yet). The game will crash if you walk too far into the room that leads to the Forest Stage or if you approach the structure where you play the memorization minigame with the Skull Kids. If you play the Sun's Song, most of the woods will be unloaded upon reload. The deku scrub is still submerged, and Saria's fairy is also on the bridge.
Obviously, these two places aren't too useful :P
This total misinterpretation seems to be the root of your annoying-ass behavior towards me.
When I see your reply, it seems that this quote is for you...
An old grudge ? I have just replied to your posts
Anyway, I stop now this pitiful conflict, it seems that we cannot speak normally with you.
Corn, already tried many black screen CS setups. Ice cavern, GC, graveyard, lon lon, DMC and Zoras fountain (which is pretty weird) nothing useful, only good for messing around. Sad that the ocarina pedestal is gone.
Last edited 24 Oct 2012, 23:17 by Pedalpowertoast.
Seems like the only useful one is the Jabu one for getting the boomerang, because the meeting ruto cutscene reactivates magic so you can warp.
Last edited 24 Oct 2012, 23:25 by 966623.
Corn, already tried many black screen CS setups. Ice cavern, GC, graveyard, lon lon, DMC and Zoras fountain (which is pretty weird) nothing useful, only good for messing around. Sad that the ocarina pedestal is gone.
You've been to the unused Jabu scene? I thought that I got to it before, but I was doubtful since there were no tektites and the scene appeared to be the post-Jabu one (Ruto was standing on the outcrop). Jabu was still positioned further back, though.
It was my understanding that the area with the pedestal+tektites was related to an unused scene that was separate from the post Jabu one. Am I wrong?
And no, CS does not interrupt CS : blue light CS stilled here after DoT CS
I've just said that the CS stopped the "BiT mode"
The blue light from the pedestal always appears if you enter the Temple of Time from a specific entrance point. It's not directly part of the Sheik introduction cutscene. A similar thing happens in Lon Lon Ranch: If you've woken up Talon and enter Lon Lon Ranch at entrance 02AE, little Epona will follow after you even though you haven't yet learned Epona's Song.
Last edited 28 Oct 2012, 07:39 by mzxrules.
The blue light from the pedestal always appears if you enter the Temple of Time from a specific entrance point. It's not directly part of the Sheik introduction cutscene. A similar thing happens in Lon Lon Ranch: If you've woken up Talon and enter Lon Lon Ranch at entrance 02AE, little Epona will follow after you even though you haven't yet learned Epona's Song.
Oh okay, thanks for the information :)
By the way, in some areas, when you get a black screen, "big chests" appear. For example in the Goron City, there ara 3 big chests wich contains bombs.
Do you know what causes it ?
By the way, in some areas, when you get a black screen, "big chests" appear. For example in the Goron City, there ara 3 big chests wich contains bombs.
Do you know what causes it ?
http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_scene_setups#Jabu_Jabu.27s_Belly_.2870.29.2C_scene_00
Okay thanks, I had just read about Jabu Jabu's belly the first time lol
Speaking about Jabu Jabu, I don't know if it was already said, but if you set the warp into the boss room, you can warp to Vovagia's room
And if you set a warp to the Hyrule castle guard house, you are warped to the spirit temple (not a black screen for both warping)
Speaking about Jabu Jabu, I don't know if it was already said, but if you set the warp into the boss room, you can warp to Vovagia's room
And if you set a warp to the Hyrule castle guard house, you are warped to the spirit temple (not a black screen for both warping)
Of course it doesn't black screen. Its caused by areas with cutscenes. Also we know where almost every warp takes us, so i dont know it its worth testing anymore.
