Ocarina of Time 3D

Death Hole glitch / Grotto warping

Started by Maxx · 21 Jun 2011 · 95 replies

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Re: Death Hole glitch / Grotto warping

#61
Yeah I know, it was just for precising.
Ok ok, so it could be nice to make a wrong warp list on the oot 3d page, no ? Like the wrong warp list on the oot page

Re: Death Hole glitch / Grotto warping

#63
If you want to find out where a warp goes... start with this page:

https://docs.google.com/spreadsheet/ccc?key=0ArZNXsrf3f80dFZkM2pielR3Q1AyTi11ejQzLW5GYXc#gid=2

Find the entrance you're using. Then move over to this page:

http://wiki.spinout182.com/w/Debug_ROM:_Exit_List

Find your entrance number and look 4 lines down. That's the area it warps to. If you want to know where in that area you're going to turn up (if you're not using FW or leaving a grotto to get there) then head back to that first page and find your new entrance to see. You can run this process in reverse (look 4 lines up instead of down) if you want to try and find a way to warp to a particular place.

As far as testing things is concerned, I feel like there's still potential for black screen areas? They're a bit of an unknown in this whole thing. Besides that, there could possibly be time saves in warping between areas? More ways to break out of ww mode would be appreciated, like, I think that Jabu thing is a pretty interesting find. :p

Re: Death Hole glitch / Grotto warping

#64
Magic is disabled in cut-scenes because your magic is set to zero. So, I don't know if in Jabu, if the Ruto cut-scene set the magic back to its correct value, or if one of the enemies dropped magic. So, having a magic restoring item or picking up magic bottles from enemies or grass (there usually aren't any around though) should allow FW again, unless regaining magic is also disabled for some reason.

Re: Death Hole glitch / Grotto warping

#65

If you want to find out where a warp goes... start with this page:

https://docs.google.com/spreadsheet/ccc?key=0ArZNXsrf3f80dFZkM2pielR3Q1AyTi11ejQzLW5GYXc#gid=2

Find the entrance you're using. Then move over to this page:

http://wiki.spinout182.com/w/Debug_ROM:_Exit_List

Find your entrance number and look 4 lines down. That's the area it warps to. If you want to know where in that area you're going to turn up (if you're not using FW or leaving a grotto to get there) then head back to that first page and find your new entrance to see. You can run this process in reverse (look 4 lines up instead of down) if you want to try and find a way to warp to a particular place.



Awesome, this is just the kind of thing I needed- I was wondering how to get to the Chamber of Sages. Weird thing is though, Link seems to be tilted forward at an angle there. Haven't seen this happen elsewhere.

Being able to get the extra Heart Piece in the Graveyard scene is also pretty nifty, if only as a novelty. 


Magic is disabled in cut-scenes because your magic is set to zero. So, I don't know if in Jabu, if the Ruto cut-scene set the magic back to its correct value, or if one of the enemies dropped magic. So, having a magic restoring item or picking up magic bottles from enemies or grass (there usually aren't any around though) should allow FW again, unless regaining magic is also disabled for some reason.


The problem isn't simply "you're out of magic". I've gotten magic jars in the scene state before- it does nothing. If you try drinking a magic-restoring potion the game will also hang, as was mentioned earlier. Magic functionality just seems totally disabled for whatever reason.

Re: Death Hole glitch / Grotto warping

#66
In regards to scene setups... In my experience the numbering used by TCRF is wrong. Scene Setups aren't used exclusively for cutscenes, they are also used to make an area day/night and child/adult, as well as for progressing an area to it's next state. From memory, the first four scene setups for Kokiri Forest are Child Day, Child Night, Adult Pre-Forest Medallion, and Adult Post-Forest Medallion, and only then do you get to the first cutscene setup (04), used for the Farore's Wind Creation Cutscene.

With Death Hole WW, it seems like the scene setup loaded is the one used for Cutscene 00, but the setup itself is not 00.

Re: Death Hole glitch / Grotto warping

#67

Yes weird things can happen with this glitch lol. Maybe we will find a proper warp for a DoT skip

Otherwise, there is my video about ganon tower escape using FW on Y button (or X if you want, it doesn't matter) : http://www.youtube.com/watch?v=aJ7IW3AgX-c

I have also found a way to reach the BK in water temple as child, and I'm very very close to reach boss room. But it isn't the right thread to speak about this. I will keep you informed on the R&D thread
Ygg posted that when DH was first found. Not to mention Fox already discovered a way to skip him by playing Nocturne of shadow. http://www.youtube.com/watch?v=EFVOCNTTVig
Yggs method only uses FW thats what makes it different.

Last edited 20 Feb 2013, 19:11 by Pedalpowertoast.

Re: Death Hole glitch / Grotto warping

#68
I've never seen this before sorry for being late, still despite its glory it won't help Any% only MST or 100%

Re: Death Hole glitch / Grotto warping

#71

For me, entering ToT doesn't make it sound like the adult intro cutscene. I don't think there was any music. It places me in front of the master sword pedestal, and i can pull the sword to become an adult. (DoT skip?)

So, about that "new dot skip"...

Re: Death Hole glitch / Grotto warping

#74
Hi eveyone
I was wondering if you had an advice for me to perform this glitch quite constently (unless that's impossible)
For the moment the technique I use is home bouton buffering till I hit the right frame and then I get in the hole
But it's not as simple, it's easy to miss the frame and then you just die and have to start all over

I saw videos of other ways: running the exact distance for the bomb to explode, rolling into the hole while explosion, or just jump with the bomb with the right timing (my god how's that even possible !!!), but I can't manage any of them
Maybe there's something I don't know about these methods that would help me

Thank you ;)

Re: Death Hole glitch / Grotto warping

#75
That "rolling into the hole" is actually a lot more consistent than it looks, the best method that I've tried.
It actually has a large window for success, and it guarantees that you will get the falling through the hole death, which means you don't need a fairy. I recommend it.

Re: Death Hole glitch / Grotto warping

#76
I'm gonna put this here so I never have to explain this again. These are my strats for the role method of death hole wrong warp.

Right off the bat, this setup only works if the grotto is on level ground. Out of the grottos you can use to DHWW, the only important one I've found that isn't on level ground is the Hyrule Field tree grotto.

First you'll want to get as close to the grotto as you can, or pretty close to it. An easy way to judge this is to side walk toward the grotto. Now face the grotto and get centered with it. Once lined up you need to do a 180 degree turn to be facing away from the hole (shield turns are easy).

Once in the proper position, do a neutral roll, sidehop away from the hole, backflip, sidehop towards the hole, and do another 180 degree turn. At this point you shield drop a bomb, however you can not instantly shield drop it after taking it out. This will result in the bomb being off-centered.

Immediately after dropping the bomb (to ensure you don't accidentally pick it up) do a backflip, flick your shield or untarget and retarget (to prevent you from doing a sideroll), and do a neutral roll.

Now one more neutral roll ought to put you into the hole if you did everything correctly. This final roll needs to be timed to after the bomb explodes. I estimate this to be somewhere between 1/4 - 1/2 a second. If you don't die you're too early. If you die on top of the hole, you're late. The timing is pretty lenient though.

Just to clarify this method with this setup is the most reliable way to do a death hole wrong warp that I have yet to find. It is also the easiest method I have ever used.

Enjoy

Re: Death Hole glitch / Grotto warping

#77
The method Ben is referring to in the above post is the only method I use for DHWW, and I love it. Not only does it feel very consistent, but it's actually quite fun to perform.

I was wondering if there was a list of currently know DHWWs, I tried looking at the two lists posted earlier in this thread and looking for WWs I know exist such as DoT skip without any luck of seeing the entrance to exit.

Re: Death Hole glitch / Grotto warping

#78
Hey, i haz returned to ask something real quick. I'm not sure this is the right place to ask but anyway. So today I finally decided to try wrong warping/death hole warp for the first time, after trying out the majority of other fun glitches. I tried two times. First I attempted to warp to Dampé's Grave as Child Link. Using some document I saw that by planting Farore's Wind outside the potion shop, I should get there. I tried and sure enough I got to his grave, but spawned like 30 'meters' away from where you usually enter the grave, so I just died and died in infinity falling down and couldn't possibly reach the actual area.

My next try was to reach Ice Cavern as Child Link, and I planted a FW by the tower at Lon Lon Ranch. I have no idea what happened then, I appeared and heard the music from the Ice Cavern but couldn't do or see anything.
My question is, what am I doing wrong and is there any way to actually get to these places using wrong warp correctly? Naturally I wanna see if I can get the hookshot and iron boots before going adult. Is there perhaps a way to wrong warp as child to the cutscene where sheik teaches you the serenade of water and hence get the boots + song?

Re: Death Hole glitch / Grotto warping

#79
For the dampe grave, you cast it inside the zora shop, and that's the only ice cavern warp there is (except casting fw inside ice cavern of course :p)

Last edited 12 Jan 2014, 17:38 by 5311216gniK.

Re: Death Hole glitch / Grotto warping

#80
For the latter one I have an answer. Our problem is the fact that the coordinates place us OoB somewhere. The only way to get to Ice Cavern would be to land in bounds somehow and then Save and quit which isnt possible. Even if we could somehow save and get to the entrance, we have no way to get past the high ledges in one of the rooms :( You mightve noticed that the whole screen was dark when you got to Ice Cavern, this is because you warped into the serenade cutscene. For some reason warping to a cutscene in the DHWW mode causes the whole screen to become dark. You can regain visibility by throwing a deku nut.

As for FWWW to Serenade, that just isnt possible. Afaik theres no warp to Serenade.

Re: Death Hole glitch / Grotto warping

#81
Thanks for the help! yay hookshot early  :)

Could you tell me any other cool DHWW locations or tell me where I can read about them? So far I've tried this + getting the Master Sword early.

Re: Death Hole glitch / Grotto warping

#82
Off the top of my head:
(Farore's Wind location -> Entry after returning FW whilst in "Death Hole Mode")

Jabu Jabu boss room -> Fire Temple boss room. Link spawns inside the platform you fight Volvagia. Walk back into bounds and climb edge to trigger fight. Currently used in All Dungeons route.

Market (Drawbridge) to Market -> Market at night. Heading back to drawbridge leads to Shadow Temple. Going to Temple of Time leads to Fire Temple pre-boss room, from there heading out to Fire Temple entrance leads to Forest Temple boss corridor, a wierd route from here leads to Water Temple.
(Shooting gallery leads to Temple of Time which leads to DoT Skip (if not entered before)).

Fire Temple entrance to Death Mountain Crater -> Forest Temple boss corridor. Save + quit to enter Forest Temple.

Deku Tree boss room -> Bongo Bongo fight. Triggers cutscene to fight Bongo Bongo.

Shadow Temple boss room -> Water Temple boss room. Link falls into Morpha's room. Climb ladder and position in middle of either platform to trigger cutscene. Currently used in MST/All dungeons.

Last edited 14 Jan 2014, 22:28 by Byak.

Re: Death Hole glitch / Grotto warping

#83
Sweet, thanks! I just tried the market -> drawbridge to get to the Shadow Temple and obtain the Hover Boots as child. I'm not into speedrunning, just into abusing the game and get things early/differently. Will try the ones you listed and please do tell if you remember more :) is there any that leads to the desert/spirit temple? I've glitched past the gates and through the desert several times, but warping would be fun too.

Last edited 15 Jan 2014, 16:00 by Seb9kplus.

Re: Death Hole glitch / Grotto warping

#85
Cool! Will try that.

I tried battling Bongo-Bongo as child, and won, but after going into the blue warp I got into the black chamber of sages lol. Is there any way to actually get the medallion and all using this?

Re: Death Hole glitch / Grotto warping

#86
With bombs on X or Y, after entering the blue portal keep using bombs until you kill yourself. The screen is still blank but you can still move the cursor to select save, then move the cursor across to quit. This will plonk you back at Link's house with the medallion.

Re: Death Hole glitch / Grotto warping

#87
Damn. I didn't have bombs on X or Y when I got there so I couldn't die, but then I was stupid enough to kill bongo-bongo, grab the heart container and die + save so now when I try warping back I just end up in pitch black and keep falling to my death. No way to get back then on this save file... but thanks, I'll do it on my next file!

Tried heading to Fire and Forest temple too, and Spirit. I love this glitch.

Re: Death Hole glitch / Grotto warping

#89
I would like to be able to edit. Get me on irc one day to help explain what I can do to help