Ocarina of Time 3D

OoT3D: Questions & Answer

Started by mzxrules · 07 Jul 2011 · 451 replies

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Re: OoT3D: Questions & Answer

#361
Is it possible to wrong warp to ice cavern as a child currently?

Last edited 29 Jun 2013, 02:05 by Glitchymon.

Re: OoT3D: Questions & Answer

#363
You can by entering the HP tower in lon lon and exiting it. The warp itself has a big problem, it places you OoB and you're in the blackscreen mode because of the serenade cutscene and that means you cant save the game :/

Re: OoT3D: Questions & Answer

#364
Hi,
What differences are they between blue warps from Fire Temple and blue warps from Dodongo's Cavern or Deku Tree ?
It seems that you can do certain things with one and others things with the 2 others, am I right ?

What I'd like to do is to WW to the nocturne cutscene from the fire temple (it's faster to get back to boss room than in dodongo's...) but when I try I either warp to my FW point normally or see the volcano explosion cutscene... Is it my timing or is it just impossible to do so from fire temple ?

And last question if it's impossile, what sort of interresting warps can be done from the fire temple ?

Re: OoT3D: Questions & Answer

#365
I'm pretty sure the volcano explosion CS is what makes it different. And the warps I know of from fire temple is the dot skip one, the "second temple of time" and the credits

Re: OoT3D: Questions & Answer

#367
benstephens1000 wrote

Hi, I'm bad at RBA so I don't really know answers to your questions except the last one (o it's impossible), but could you please not make new threads just for a few questions and instead use the Q&A thread. We don't want the forums to get cluttered. Thanks in advanced.

Will do.

gamestabled wrote

Yes, the question and answer thread is there for a reason.

RBA no mask will delete all of the strength upgrades. This also means that if you have any special colored gauntlets, then RBA no mask, they will turn purple.

Thanks. So I can play the game normally (Normal Quest or Master Quest), get the Silver and Golden Gauntlets, then do RBA -No Mask- to get rid of all my strength upgrades, then do the Pocket Egg RBA and get the Purple Gauntlets? Or it better to do Pocket Egg RBA, then -No Mask- RBA? Do you permanently lose Bombs and Bombchus from this, or can you get them back? Anything else you lose permanently besides all strength upgrades?

Last edited 25 Jul 2013, 01:52 by GeneraLight.

Re: OoT3D: Questions & Answer

#368
Benzouz, the most important difference between the Deku Tree/Cavern and the Fire Temple warps is they play a cutscene with a different internal number. In other words, you cannot play the same cutscene with a Deku Tree / Dodongo's Cavern wrong warp that you can with a Fire Temple wrong warp.

This is why your setup to wrong warp into the Nocturne cutscene is failing: you're trying to wrong warp into the scene (Kakariko) that you would have ended up anyway, essentially wrong warping into the cutscene that you're intended to watch next.

Re: OoT3D: Questions & Answer

#369
MST related:

I'm sucking at the flame wall skip in the fire temple. My timing for the sidehop is poor, I was hoping anyone had any tips for consistency, or is it something I just need to try again and again?

Re: OoT3D: Questions & Answer

#372
Whenever I start a NG+ File i check in the beginning to make sure I have Farores Wind. When i press B i get the restricted items sound(which i assume means i have it there). However when im all done and back at Goron's City after getting magic, Farores Wind isnt on B anymore as if it just dissapeared. Is there something known to take it off of the B button midway through the game?

Re: OoT3D: Questions & Answer

#373
Dying or saving will remove FW from the B button or anything on the B button for that matter that is not a sword. So you can NG+ master sword, save and it will still be there, but not with hammer, FW, etc.

Re: OoT3D: Questions & Answer

#374
Can you still get infinite Gold Skulltulas in OoT3D?

How do I make more than 22 items in my inventory?

Re: OoT3D: Questions & Answer

#375
Guys, I am trying to have some fun with DHWW, but I totally suck at OI (which is necessary to WW, obviously). Is there a way to succeed consistently? Heck, I don't even need consistency, I just wanna succeed at least once before I run out of bombs. =P

Also, I have heard about Home buffering, but for me there is always a very large delay (almost a second) between pressing Home and the game pausing. Touch screen Map buffering seems better, but it's still not up to frame advance (3-4 frames accuracy at best), plus you can't really buffer input easily. Is there a good way to frame buffer?

Re: OoT3D: Questions & Answer

#376
This is the method I used and it seemed to work well enough for me.
First I target with my shield up, so that Link does a little bouncing up and down animation. I turn on the sound and listen to the rhythm of his feet hitting the floor and keep that in my head. Then I start running with a bomb. With the rhythm in mind, I use the cutscene item about one beat after I hear the bomb explode. If Link does a throwing motion, you did it too early. If nothing happens or he uses the item instead, you're too late.

Re: OoT3D: Questions & Answer

#377

This is the method I used and it seemed to work well enough for me.
First I target with my shield up, so that Link does a little bouncing up and down animation. I turn on the sound and listen to the rhythm of his feet hitting the floor and keep that in my head. Then I start running with a bomb. With the rhythm in mind, I use the cutscene item about one beat after I hear the bomb explode. If Link does a throwing motion, you did it too early. If nothing happens or he uses the item instead, you're too late.


:o :o :o

I did this and got it on my second try! Thanks, this is amazing!

Re: OoT3D: Questions & Answer

#379
Oh so the button won't be disabled if you don't use a fairy? That's nice (I never use a fairy).

Re: OoT3D: Questions & Answer

#380
I'm preparing to get the Ice Arrows and Light Arrows in my inventory as standalone items. So basically all I have to do is RBA Magic Beans on II as Child Link and RBA the Hookshot on II as Adult Link any time before getting the Light and Ice Arrows respectively? Those will create bottles in my inventory. When I obtain the Magical Arrows, those bottles in my inventory will be replaced by the Magical Arrows as standalone items.

From what I've read, the only way to get a bottle on B as Child Link is either NG+ or the Kiddy Capper's glitch?

So Fire Arrows are impossible to get as a standalone item, because it requires you to RBA Fire Arrows on II?

Last edited 01 Aug 2013, 15:51 by GeneraLight.

Re: OoT3D: Questions & Answer

#381
there is technically 1 other way to get bottle on B using NG+ FW. This method is kind of new so not sure about all of the specifics but I think you have to pay to fish at the pond then save twice and you should have like one frame or something where you can use FW to escape. After that idk what you need to do though :P

Re: OoT3D: Questions & Answer

#382
Argh, I wanna learn megaflipping, but I really can't manage it at all... How do you guys get it so consistently?

And while we're at it, I'm kinda confused about superslides. The "hold stick in ESS pos -> pull out bombs and wait for it to explode (or take damage in any other way) -> press L" method gives me wildly varying speeds for some reason. Some of them do look like something close to a HESS, others are not much faster than walking. Why is this happening? And also, is this the only method to SS in OOT3D, or are there other ones that give either a simple SS or a consistent HESS?

Re: OoT3D: Questions & Answer

#383
The best way to megaflip consistently is simply practice and learning the timing. Sometimes it helps if you are off centered with the bomb.

A FESS (Forward ESS) can vary in speed depending on many factors which I believe to be how quickly you L target after taking damage, the position of the camera, the angle of the ESS.

Other forms of superslides that work in this version are HESS and WESS which both operate the same way they do on console, however for WESS most walls will not give you sword recoil and thus it isn't often useful. HESS on the other hand is in my opinion harder than on console for whatever reason. The timing seems rather strict

Re: OoT3D: Questions & Answer

#386
You can dupe skultulas in grottos by getting the token while entering the grotto's exit

there is know other way to do kiddy capers

Last edited 03 Aug 2013, 12:18 by benstephens1000.

Re: OoT3D: Questions & Answer

#387

You can dupe skultulas in grottos by getting the token while entering the grotto's exit

there is know other way to do kiddy capers

I've heard that infinite Gold Skulltula glitch was patched in OoT3D.

Also, I was able to pull off Kiddy Capers without inventory overstuffing. All you have to do is die while your B Button is disabled.

Question #1: What happens when you get more than 24 items (20 in the inventory and one on X, Y, I and II)? Does that game break? What happens?

Question #2: Are Fire Arrows impossible to get as a standalone item? Because they require you to RBA with a standalone Fire Arrow on II to get a standalone Fire Arrow. Do you think there may be another method besides RBA?

Re: OoT3D: Questions & Answer

#388
Hey everyone,
I'd like a bit of help to perform the forest escape using TSC kind of consistently
I tried a few methods I found on youtube but I managed to do them only once in a while and with a lot of tries
Would you have a method to recommend ? and why ?

Is there something more I need to know to perform this trick like being very fast at a very precise moment otherwise it won't work ?
Should I mash the B button ? And then the A button ?
Or is it better to time them to be more consistent ?
And last (but not least) question: what would be the perfect angle to get past the guard ? Should I be perfectly aligned with him or a bit on his right or left ?

Thank you in advance for your help this is a very useful trick and I'd like to know all your little setups that allow you to perform it very consistently ,)

Re: OoT3D: Questions & Answer

#389
There is only one thing I've found you can do to actually make this more consistent, although I don't think you'll like it. The only think that helps is practice. Sometimes mashing works, sometimes it doesn't. There is a specific angle of course but the being able to turn exactly 90 degrees or whatever on the circle pad is really hard making trying to line it up near impossible. Your best bet is tons of practice yo give you a good feel of the angle you want.

Giant's Wallet on Slot 4 of Gear Section?

#390
How do I get the Giant's Wallet (500 Rupees) on Slot 4 in the Gear section? I've already done inventory overstuffing by obtaining all 22 normal items in the game and getting the Ice and Light Arrows as standalone items, removed my strength upgrades by RBA'ing -No Mask- on II, and acquiring the Purple Gauntlets by RBA'ing Pocket Egg on II using a bottled fish.

Regardless of whether you use bugs or a fish, you can still carry up to 200 Rupees in both cases. The Adult's Wallet (used a fish) or Deku Nuts (used bugs) replaces your Slot 4, which results in allowing you to only dive 1 meter, and the Silver Scale replaces the strength upgrades in Slot 3, giving you the Purple Gauntlets.

Original image
Original image

Collecting the Giant's Wallet after RBA'ing the Pocket Cucco on II upgrades your Rupee capacity to 500 Rupees, but does NOT change the Adult's Wallet icon in the Gear menu.

Last edited 13 Aug 2013, 18:56 by GeneraLight.