Ocarina of Time 3D

OoT3D: Questions & Answer

Started by mzxrules · 07 Jul 2011 · 451 replies

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Re: OoT3D: Questions & Answer

#391

Hey everyone,
I'd like a bit of help to perform the forest escape using TSC kind of consistently
I tried a few methods I found on youtube but I managed to do them only once in a while and with a lot of tries
Would you have a method to recommend ? and why ?

Is there something more I need to know to perform this trick like being very fast at a very precise moment otherwise it won't work ?
Should I mash the B button ? And then the A button ?
Or is it better to time them to be more consistent ?


Firstly, remember that you can practice using the A button instead of Navi. I assume you know that already. =P

As for the angle: standing to the left of the stone with the warp, and facing away from the water (ready to TSC), the more you face to the left the better, but you must still hit your sword on the stone block to prevent Link from going forward at each slash and to get TSC to actually teleport you backwards.
You should also stand as close to the water as possible without falling in when you slash. This can be annoying to get right, as standing too close will make you falll down into the water when you slash and then you have to get back up and reposition yourself.


Also, when actually escaping the forest, I always do a couple of practice A button TSCs to get the feel of the correct position before doing it with Navi. Obviously this isn't suitable for a run but it's great if you're practicing or just having fun with glitches.

As for mashing or not, the timing is pretty lenient, since all you need to do is slash 3 times in a row, then sheath your sword. Mashing usually works for me if I can't be bothered to time it, but both methods shouldn't be too hard.

Hope this helps. And as Ben said, practice a lot.

Re: OoT3D: Questions & Answer

#392
Ummmmmm he wasn't talking about navi dive... He was talking about TSC escape. You know when you clip past the guard?

Pretty sure no one who reads the 3D forums knows or cares about RBA to this extent. If you want to know how to do these things it would be best to just try to find out yourself not that we are not willing to help, we just do not know. Need to know about tricks that have applications for speedruns or even bingo and I'm you man though :P

Last edited 13 Aug 2013, 23:29 by benstephens1000.

Re: Giant's Wallet on Slot 4 of Gear Section?

#393

How do I get the Giant's Wallet (500 Rupees) on Slot 4 in the Gear section?


Pretty sure you can't. I've never played oot3d, but knowing what I know about RBA from the original oot, what shows up in your left-side equipment has nothing to do with the actual effects. And having a wallet in one of those slots doesn't affect your actual wallet in any way, or vice versa. It's purely graphical.


Regardless of whether you use bugs or a fish, you can still carry up to 200 Rupees in both cases. The Adult's Wallet (used a fish) or Deku Nuts (used bugs) replaces your Slot 4, which results in allowing you to only dive 1 meter, and the Silver Scale replaces the strength upgrades in Slot 3, giving you the Purple Gauntlets.


Fish =  0001 1001
Bugs = 0001 1101
Both of these include the 4th bit from the left, which corresponds to Adult's Wallet.

In conclusion, the wallet that shows up in slot 4 has nothing to do with the wallet you actually have. There is no way to get the giant's wallet to appear in this slot.

Last edited 14 Aug 2013, 02:10 by nathanisbored.

Half Milk RBA?

#394
Is it possible to RBA with Half Milk in OoT3D? How would I do that? Are Empty Bottles, Fairies, Fish, Blue Fire, Bugs and Half Milk the only things you can RBA with?

Re: Half Milk RBA?

#395

Is it possible to RBA with Half Milk in OoT3D? How would I do that? Are Empty Bottles, Fairies, Fish, Blue Fire, Bugs and Half Milk the only things you can RBA with?


Yes, those are the only things you can RBA with. Half milk RBA on the N64 version is when you do Empty Bottle RBA and the value you are overwriting was previously exactly 26. So, IF IT STILL WORKS IN OOT3D, and you do empty bottle RBA with Ruto's Letter on II, and you had 30 deku nuts, it will overwrite your deku nut amount from 30 to 20. But if you do empty bottle RBA with Ruto's Letter on II, and you had exactly 26 deku nuts, it will overwrite your deku nut amount from 26 to 31, and it will put halfmilk on B.

It's worth noting that halfmilk has the most bits set compared to any other RBA modifier:

empty = 0001 0100
fairy = 0001 1000
fish = 0001 1001
blue fire = 0001 1100
bugs = 0001 1101
halfmilk = 0001 1111

It's also the only modifier that has the second bit from the right set, so it seems to be the most useful modifier (even more than bugs). Unfortunately, since it requires the value to have previously been 26...

milk = 0001 1010

...you have to already have the second bit from the right set to do halkmilk RBA, so it really isn't any more useful than bugs in any case (except maybe in the case of ammo, but only barely).

I have no clue if this still works in oot3d

Last edited 14 Aug 2013, 21:20 by nathanisbored.

Re: Half Milk RBA?

#396

Yes, those are the only things you can RBA with. Half milk RBA on the N64 version is when you do Empty Bottle RBA and the value you are overwriting was previously exactly 26. So, IF IT STILL WORKS IN OOT3D, and you do empty bottle RBA with Ruto's Letter on II, and you had 30 deku nuts, it will overwrite your deku nut amount from 30 to 20. But if you do empty bottle RBA with Ruto's Letter on II, and you had exactly 26 deku nuts, it will overwrite your deku nut amount from 26 to 31, and it will put halfmilk on B.

It's worth noting that halfmilk has the most bits set compared to any other RBA modifier:

empty = 0001 0100
fairy = 0001 1000
fish = 0001 1001
blue fire = 0001 1100
bugs = 0001 1101
halfmilk = 0001 1111

It's also the only modifier that has the second bit from the right set, so it seems to be the most useful modifier (even more than bugs). Unfortunately, since it requires the value to have previously been 26...

milk = 0001 1010

...you have to already have the second bit from the right set to do halkmilk RBA, so it really isn't any more useful than bugs in any case (except maybe in the case of ammo, but only barely).

I have no clue if this still works in oot3d

Yeah, but how do I drink down to Half Milk on B while having the Pocket Egg on II at the same time?

- Having Half-Milk on B and then putting the Pocket Egg on II doesn't do anything.
- Drinking Half-Milk on B with the Pocket Egg on II RBAs as an Empty Bottle on B.
- Drinking Full Milk on B with the Pocket Egg on II RBAs as an Empty Bottle on B.

I have to be able to change the contents on B to Half Milk while having the Pocket Egg on II at the same time to RBA what I want.

The only method I can think of is to RBA Green Potion on II by catching Bugs on B to overwrite the Adult Trade Items slot to Bottled Bug. Then reduce my Arrow Amount to 26 (because Bottled Bugs correspond to Arrow Amount) while having the Adult Trade Bottled Bugs on II, and get the Pocket Egg from the Cucco Lady in Kakariko Village. Drink the Full Milk and pray it turns to Half-Milk instead of an Empty Bottle?

Do I have to use Ruto's Letter on II with 26/31 Deku Nuts to RBA with Half-Milk? Or can I use Blue Fire on II with 26/31 Bombs, Poe on II with 26/31 Deku Seeds or Bottled Bug on II with 26/31 Arrows?

Last edited 15 Aug 2013, 16:02 by GeneraLight.

Re: Half Milk RBA?

#397

Yeah, but how do I drink down to Half Milk on B while having the Pocket Egg on II at the same time?

- Having Half-Milk on B and then putting the Pocket Egg on II doesn't do anything.
- Drinking Half-Milk on B with the Pocket Egg on II RBAs as an Empty Bottle on B.
- Drinking Full Milk on B with the Pocket Egg on II RBAs as an Empty Bottle on B.

I have to be able to change the contents on B to Half Milk while having the Pocket Egg on II at the same time to RBA what I want.

The only method I can think of is to RBA Green Potion on II by catching Bugs on B to overwrite the Adult Trade Items slot to Bottled Bug. Then reduce my Arrow Amount to 26 (because Bottled Bugs correspond to Arrow Amount) while having the Adult Trade Bottled Bugs on II, and get the Pocket Egg from the Cucco Lady in Kakariko Village. Drink the Full Milk and pray it turns to Half-Milk instead of an Empty Bottle?

Do I have to use Ruto's Letter on II with 26/31 Deku Nuts to RBA with Half-Milk? Or can I use Blue Fire on II with 26/31 Bombs, Poe on II with 26/31 Deku Seeds or Bottled Bug on II with 26/31 Arrows?




halfmilk RBA would not be possible with pocket egg because in order to have a value of 26 in that byte you would need:

-nothing in bullet bag slot
-adult's wallet but not giant's wallet
-giant's wallet in dive meter slot (which, as establish before, isn't possible)

and then drop bugs from B with pocket egg on II. You do not need to drink down full milk on B to do halfmilk RBA. You just need to empty your B bottle when the corresponding value is 26.

I'm still pretty sure this doesn't work in oot3d since it isn't mentioned on the RBA page.

Last edited 15 Aug 2013, 19:17 by nathanisbored.

Re: Half Milk RBA?

#398

halfmilk RBA would not be possible with pocket egg because in order to have a value of 26 in that byte you would need:

-nothing in bullet bag slot
-adult's wallet but not giant's wallet
-giant's wallet in dive meter slot (which, as establish before, isn't possible)

and then drop bugs from B with pocket egg on II. You do not need to drink down full milk on B to do halfmilk RBA. You just need to empty your B bottle when the corresponding value is 26.

I'm still pretty sure this doesn't work in oot3d since it isn't mentioned on the RBA page.

Why would I need nothing in my Bullet Bag Slot? Why do I need the Adult's Wallet? Why do I need the Giant's Wallet in the Dive Meter slot?

Re: Half Milk RBA?

#399

Why would I need nothing in my Bullet Bag Slot? Why do I need the Adult's Wallet? Why do I need the Giant's Wallet in the Dive Meter slot?


You would need 0001 1010 in the byte corresponding to the pocket egg. Look at the "Pocket Egg on the II Button" chart here: zeldaspeedruns.com/oot3d/ba/reverse-bottle-adventure

Re: Half Milk RBA?

#400

You would need 0001 1010 in the byte corresponding to the pocket egg. Look at the "Pocket Egg on the II Button" chart here: zeldaspeedruns.com/oot3d/ba/reverse-bottle-adventure

I see. I can remove my Bullet Seed Bag and replace my Dive Meter with the Adult's Wallet with Fish on B, but the Giant's Wallet requires RBAing with Ruto's Letter on B.

So why is RBA limited to Empty Bottle, Bugs, Fish, Fairy and Blue Fire? What prevents us from RBAing with other bottled stuff, or other items completely.

I'm trying to get the Fishing Rod in my Gear Section. I don't really care what slot it is on, but Slot 4 is preferred. Apparently the Fishing Rod can only be put on Slot 4, and that requires RBAing the Pocket Egg with Half Milk on B. I'm guessing the game doesn't recognize the B Bottle as a legit bottle because it doesn't have the data of Bottles #1-4? Items duped into bottles aren't recognized by the game either. Would turning the bottle on B into a legit Bottle work?

Is there any other way to RBA PE on II with HM on B?

Last edited 17 Aug 2013, 02:22 by GeneraLight.

Re: OoT3D: Questions & Answer

#401
RBA with an item replaces the item on C-right/II with an empty bottle. RBA with other bottled stuff isnt limited to that, its just rarely needed.

Re: Half Milk RBA?

#402

I see. I can remove my Bullet Seed Bag and replace my Dive Meter with the Adult's Wallet with Fish on B, but the Giant's Wallet requires RBAing with Ruto's Letter on B.

So why is RBA limited to Empty Bottle, Bugs, Fish, Fairy and Blue Fire? What prevents us from RBAing with other bottled stuff, or other items completely.

I'm trying to get the Fishing Rod in my Gear Section. I don't really care what slot it is on, but Slot 4 is preferred. Apparently the Fishing Rod can only be put on Slot 4, and that requires RBAing the Pocket Egg with Half Milk on B. I'm guessing the game doesn't recognize the B Bottle as a legit bottle because it doesn't have the data of Bottles #1-4? Items duped into bottles aren't recognized by the game either. Would turning the bottle on B into a legit Bottle work?

Is there any other way to RBA PE on II with HM on B?


Those are the only RBA modifiers because they are the only things that are updated by button. Potions, poes, etc. are updated by your inventory slot directly, and the game doesn't recognize B-bottle as a real bottle. You can get halfmilk on B with BA, but it doesn't activate RBA if you do it that way. To activate RBA, you must catch/drop/sell a bottle item from your bottle button directly. There is no way to "catch" a potion or poe or letter. On the N64 version, even if you get fullmilk on B, it will not turn into halkmilk after you drink it unless the game "recognizes" it as full milk (meaning the corresponding inventory slot is a value of 26). The corresponding inventory slot for the B button is based on what you have on C-Right, or in this case, II. Fullmilk/halfmilk may work differently on 3DS version. I'm not sure.

It is not possible to get a fishing rod in your inventory, in any slot, as far as I know, because halfmilk RBA is not possible with this case.

Help with HESS

#403
I am trying to learn the Hyper Endless Superslide (HESS), but I am having trouble. I've already learned how to do a Megaflip with and without Nayru's Love, and the Forward Endless Superslide (FESS), but I just cannot get a HESS going. I am using the method shown in flameringer's video:

http://www.youtube.com/watch?v=Qc-dSaA_R4M

What I do:

1. Pull out a bomb
2. Turn 90 degrees and L/Z Target
3. Immediately Shield Drop the bomb and sidehop/strafe away from the bomb.
4. Hold the circle pad in an ESS position (slightly down-left or down-right)
5. Side roll into the explosion with my shield up while still L/Z Targeting.

My Link will slide back a few feet and then stop.

What am I doing wrong? Are there any other methods to HESS?

Last edited 18 Aug 2013, 22:49 by GeneraLight.

Re: Help with HESS

#404

I am trying to learn the Hyper Endless Superslide (HESS), but I am having trouble. I've already learned how to do a Megaflip with and without Nayru's Love, and the Forward Endless Superslide (FESS), but I just cannot get a HESS going. I am using the method shown in flameringer's video:

http://www.youtube.com/watch?v=Qc-dSaA_R4M

What I do:

1. Pull out a bomb
2. Turn 90 degrees and L/Z Target
3. Immediately Shield Drop the bomb and sidehop/strafe away from the bomb.
4. Hold the circle pad in an ESS position (slightly down-left or down-right)
5. Side roll into the explosion with my shield up while still L/Z Targeting.

My Link will slide back a few feet and then stop.

What am I doing wrong? Are there any other methods to HESS?


If he stops I'm guessing it means you dropped ESS. You have to keep holding ESS position the whole time.

Re: Help with HESS

#405

If he stops I'm guessing it means you dropped ESS. You have to keep holding ESS position the whole time.

I'm holding ESS position before and after bomb blast. Same results.

EDIT: I got it to work, but I'm going forward instead of backwards. What am I doing wrong?

Last edited 19 Aug 2013, 03:09 by GeneraLight.

Re: Help with HESS

#406

What I do:

1. Pull out a bomb
2. Turn 90 degrees and L/Z Target
3. Immediately Shield Drop the bomb and sidehop/strafe away from the bomb.
4. Hold the circle pad in an ESS position (slightly down-left or down-right)
5. Side roll into the explosion with my shield up while still L/Z Targeting.

My Link will slide back a few feet and then stop.

What am I doing wrong? Are there any other methods to HESS?


You have to shield at the same time you press L. The HESS works by you shielding damage at the same time you would normally get a FESS
You say you get going forwards, that means you did everything right but you didnt shield the damage at the right time.

You can also get a HESS by megaflipping into water to keep momentum.

Re: Help with HESS

#407

You have to shield at the same time you press L. The HESS works by you shielding damage at the same time you would normally get a FESS
You say you get going forwards, that means you did everything right but you didnt shield the damage at the right time.

You can also get a HESS by megaflipping into water to keep momentum.

I'm shielding the damage at the same time I press L while maintaining holding the circle pad slightly down-left/down-right. The most I've gotten was sliding a few feet back and Link's feet stuttering like crazy. I'm also getting a long trail of blue non-damage. If I do not shield or L Target as I side roll into the explosion with ESS position, I always get a FESS.

Last edited 19 Aug 2013, 05:53 by GeneraLight.

Re: OoT3D: Questions & Answer

#408
You don't have to hit L and R at the same time. It's actually a little better to hold L slightly before R so that you do not shield before targetting. If you go forward, you shielded late I'm pretty sure, although I think it could also be because of rolling at the wrong time but I'm really not sure.

Re: OoT3D: Questions & Answer

#409
I managed to to a HESS 3 times in the last 5 minutes. Thank you all for the help.

Does FHESS exist?

Last edited 20 Aug 2013, 00:54 by GeneraLight.

Re: OoT3D: Questions & Answer

#410
To my knowledge FHESS is not a thing

Since you have so many questions I suggest you join us at #oot3d on the IRC server irc.speedrunslive.com as it would make all of your question much more convenient to answer sense you seem to have quite a few of them. Also we'd be able to answer immediately. Just a suggestion.

Infinite Gold Skulltulas glitch

#411
Is there any way to get above 100 Gold Skulltulas in Ocarina of Time 3D? The old Gold Skulltula cloning glitch was patched.

Re: OoT3D: Questions & Answer

#412
i cant seem to find a Gate skip as adult for gerudos fortress. Is there a link somewhere or is it just non existent?

Re: OoT3D: Questions & Answer

#414
Sorry if this has already been asked, but, why does no one do MQ speed runs? And if I were to do a MQ speed run would it be in a diff catagorey than the other any%? I also plan to do a route for MQ involving killing Ganon, would that also still be in any%?

Re: OoT3D: Questions & Answer

#415
Any% ng+ is around 5 minutes faster, and normal any% is around 3-4 faster, and there's already a MST route made (though it's probably outdated by now)

Re: OoT3D: Questions & Answer

#416
I guess I should specify more, I'm gonna do a child Ganon% using MQ routing cause it's faster to get bombs and bomb the dodongo skull eyes. And because Gononless, in my opinion, is lamesauce. So would that have it's own catagorey? Or would it just count as any%?

Re: OoT3D: Questions & Answer

#418
I had a question about the current MST route on ZSR for OOT3D, is there a reason we have to DHWW to forest temple after completing fire temple? Can't we just wrong warp from the Fire Temple Blue Warp with FW RIWW?

Re: OoT3D: Questions & Answer

#419

I had a question about the current MST route on ZSR for OOT3D, is there a reason we have to DHWW to forest temple after completing fire temple? Can't we just wrong warp from the Fire Temple Blue Warp with FW RIWW?

The way blue warp wrong warps work in this game is a little weird. I'm no expert but I believe that I've heard that this game lacks a certain byte that the consooe version has in it's code. This makes it so that blue warps are only capable of wrong warping directly into some sort of cutscene. Because there is no cutscene for any parcular point that could take you to the forest temple, there is no way to wrong warp to the forest temple with blue warps because any of the points that would work on console will crash the game on the 3DS I believe

Re: OoT3D: Questions & Answer

#420

The way blue warp wrong warps work in this game is a little weird. I'm no expert but I believe that I've heard that this game lacks a certain byte that the consooe version has in it's code. This makes it so that blue warps are only capable of wrong warping directly into some sort of cutscene. Because there is no cutscene for any parcular point that could take you to the forest temple, there is no way to wrong warp to the forest temple with blue warps because any of the points that would work on console will crash the game on the 3DS I believe


No.

Any time you wrong warp from a blue warp, you set the game up to play a type of cutscene stored within scene files.
Scene files have an optional header command that defines alternate scene setups and possibly cutscene setups. Cutscene setups directly reference the type of cutscene stored within the scene files, and when a cutscene setup is loaded it updates what is known as the cutscene pointer to point to the cutscene before it is played.
Scenes like Forest Temple and Tower Collapse Interior lack this command in their file header and in turn lack a cutscene setup which can update the cutscene pointer. Thus when you wrong warp into these scenes, the result is dependent on the cutscene pointer's previous value.

We don't know exactly what is happening in OoT3d without an emulator, but it's likely the code was changed so that the cutscene pointer is zeroed when a cutscene is finished to prevent playing a cutscene without first pointing to one.