Ocarina of Time

Impromptu Speedrunning - Sunday July 11th, 2010

Started by RingRush · 04 Oct 2009 · 284 replies

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Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#151
good thing its not mm first cuz it looks like i wont make it.

maybe i will, who knows

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#154
12:30 PM PST / 3:30 EST will be the time. Expect about an hour and a half length, though I've been very wrong in the past.

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#157
Is it ok if I upload proof late if I record the whole thing?  I'm still figuring out how to use my dvd recorder.

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#158
Is it alright If I film the hole thing using my Gamebridge? The only problem is I don't have a T.V. near the computer I use the Gamebridge on. So is it alright if I use my Video camera to film the Computer screen then show me saying done in chat and show the Gamebridge, for proof?

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#159
Two orders of business:

1. When will the other January impromptu be? I was thinking MLK weekend would be best (although I won't be here), but it is worth discussion.
2. We should have some way to keep track of impromptu ranking to encourage people not to forfeit. I have a few ideas:
a) We have a sitewide rupee rank for each player, which is a combination of rupees awarded from impromptus (we'll have to think of the system) and IL rupees from all games on the site. This will encourage submissions to IL and participation in impromptus.
b) We have an impromptu league that keeps track of stats, and ranks players. Good, quick participation and completion of impromptus increases an individuals ranking.

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#160
1) I'd say no on MLK weekend as that's pound 4. Cosmo, Jiano, Mp16, and possibly a few others will be at that (on a side note, don't think I'm going to that). I'd say January 30th.
2) Sounds good. I think a lot of rupees should be given for any finishers, with obviously more going to the top spots. But just finishing is what we want. This past goal wasn't exactly difficult, and still the success rate was low.

As for sitewide, rupees should be given to players who do speedruns too, as the site is lacking in that area. It seems that no one wants to do a speedrun if it's going to come in 2nd, so we could have top 3 or something give rupees there as well.

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#161
I agree. Perhaps the rupee system will motivate me to do shit. And practice movement skills so my runs aren't embarrassing. As it stands I'll only be able to practice MM on weekends. Barring any disaster, I'm gonna do impromptu practice or no practice, but hopefully I won't suck.

And I was considering doing a Shadow 100% IL since nobody had done one. Not Spirit 100%, though. It's too much for me to go through a dungeon that was designed to be done twice (once as child and once as adult). If I can practice and NOT fail the Shadow Temple, I'll probably do it. Though that may take 3 months or so.

I shudder to think of what it takes to do an IL of Temple of the Ocean King.

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#162
I think it should depend on the number of people doing it. Like, if there are 7 people, the first winner gets 7 rupees, the second winner getting 6, the third winner getting 5, etc. Eventually leading to last place getting 1 rupee. It's still a reward for trying, but it's not much. Eh, eh, eh?

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#163
I agree with a sitewide points ranking and points for impromptu.

As for the next date, January 30th looks good to me.  Any objections?

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#164

I think it should depend on the number of people doing it. Like, if there are 7 people, the first winner gets 7 rupees, the second winner getting 6, the third winner getting 5, etc. Eventually leading to last place getting 1 rupee. It's still a reward for trying, but it's not much. Eh, eh, eh?


That actually sounds like a good way to do it

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#166
44 Jiano
40 ZFG
24 ssbmproHRC
22 AniMeowzers
22 Blizzerk
20 IngX
20 Runnerguy
20 Mp16
17 Maxx
16 Venick
16 MrGrunz
10 Elminster
9  icebreaker007
8  Coolkid
7  Aleckermit
7  Keeta
7  Siglemic
7  Pokey
3  Jer
3  GlitchesAndStuff
2  unreal
1  remen11

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#167
I think anyone who gets a "forfeit" or a "DQ" should get 0 points for that round.

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#170
I agree with RR because you could rack up points over time by just signing up for impromptus, not doing them, and claiming forfeit. Also some forfeiters earning one more or two more points than another is just kinda arbitrary.

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#171
I think there should be a decent point jump for those finishing vs. those that don't. I would rather seem more completions like Sigs than forfeits from people that just got sick of playing.

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#172
Maybe 3 points for completing +1 for every place up you get? Also, would this go in an impromptu table or a sitewide rupee count? And how do other game impromptus (i.e. MM) factor into this?

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#173
I think impromptus should have the same scoring as ILs. Makes the whole thing less confusing.

1st place - 20 Rupees
2nd place - 10 Rupees
3rd place - 5 Rupees
4th place - 3 Rupees
5th place - 2 Rupees
6th+ place - 1 Rupee
Forfeit/DQ - 0

And on another note, why the hell do MM and TP get less rewards? I can see that they're less popular, and people will farm easy 1sts or 2nds out of them, but if enough people do that, then the MM/TP ILs will become more popular. IMO if MM/TP rewards remain reduced, they will STAY less popular. I think it just kinda makes people not want to do them.

It's not even like its going to make it easy to overtake Jiano/Cosmo/Pokey. Even if you do 5 ILs in a Zelda game that noone cares about you're going to get the top ranking *in that game's leaderboard*. And since in those games 5th place = 1 Rupee, times below 5th place don't score. Why do that on the other games instead of OoT? It should be the other way around. If we do get 5 people to IL one MM/TP dungeon, we don't want to discourage more entries. OoT ILs seem to be really popular to do, so I could see removing obsolete runs to avoid oversaturation there, but that's not likely going to happen in MM/TP.

I don't even think obsolete runs should be removed from the OoT leaderboard unless we actually end up with a flood of them. If there needs to be a cut-off then I say it should go up to 10th place (and any old runs after that are removed and the runner loses the Rupee for scoring 6th+).

And I think a TWW IL page should be set up. It may not be popular, but at least players will have the option of doing one if they so choose *cough* Ani *cough*.

That said, if some people are thinking of combining an impromptu and IL leaderboard. Since there will (most likely) be very few MM runs, that would make for a lonely leaderboard there, so we could combine them if it weren't for the fact that OoT and MM ILs are on separate leaderboards. TWW and TP seem to be very left out on this. I think we should do impromptus for all 4 major games, and just rotate them. Maybe set up ratios to favor more popular games.

4/12 OoT
3/12 MM
2/12 TWW
2/12 TP

Something like that. I was playing with 5 OoT and 1 TWW, but if we were to do TWW it would be pretty said to just do it once a year.

I get that doing other games will decrease attendance for that month, but I can see it eventually get boring just doing OoT over and over (with the occasional MM). This also makes it less likely that we're gonna run dry of goal ideas.

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#174
A TP and ESPECIALLY a WW impromptu would fail horribly. Even an MM impromptu is a bit adventurous. Impromptus need a lot of people, and TP and WW simply won't bring in enough players.

I do agree that all games should have IL charts of equal worth though.

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#175
The MM/TP pages are old and haven't been updated to the new, better scoring system yet

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#176
Yeah that seems to be the main things in the way of impromptus for the other games....I'd do any of the games but the problem is that OoT is overwhelmingly more popular.

The first impromptu had 8 people in it, this one had 15. The problem being that it would be fairly pointless if only like 5 people were doing it. I don't think enough attention gets paid to the other games, personally. I would actually enjoy doing a TWW impromptu once in a while, and I'm sure one or two others would, but that's it. Which sucks, especially with the forfeit rate.

If we start getting more and more people for MM, then maybe we could at least see who would be interested in TP. TWW's a stretch though. Like not just randomly do a TP impromptu and have people go 'this is lame' but do one if enough people can be...persuaded on board.

IDK

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#177
The problem with impromptus isn't only popularity, but routes, the whole point of impromptu.  Because of the enormous amount of SBs OoT has, there's nearly an infinite number of ways to do anything which allows for many different kinds or competitions, and everyone will have significantly different routes.  MM has lots of SBs so it is also a candidate for impromptu, but not nearly as much as OoT.  Same with TP, but popularity is also a problem with that.

Re: Impromptu Speedrunning - Saturday, January 2nd, 2010

#178
What ZFG said. No one plays TP/TWW, so there's little point in doing them. Who knows if we will even get people to do a MM one. Damn OOT why are you so much more popular.

Re: Impromptu Speedrunning - Saturday, January 30th, 2010

#179
So the 30th for the next impromptu?

Re: Impromptu Speedrunning - Saturday, January 30th, 2010

#180
i dont get why oot is more popular than mm in the first place

mm has far superior bomb physics