Ocarina of Time 3D

OoT3D NewGame+ [FW/13] Ganonless Route

Started by CloudMax · 22 Feb 2012 · 125 replies

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Re: OoT3D NewGame+ [FW/13] Ganonless Route

#31

So Master Quest runners, has anybody tried to Megaflip/Damage Boost to the Bomb Bag with the early Chus? It would save the slingshot skip and collecting Deku Sticks a second time


I still think deku tree would be faster with early chus, I honestly do not see how it would be faster to go through Dodongo.
Deku tree should be faster with the megaton hammer route (which should be the fastest route for early chus).

But using restricted items in the bluewarp is what prevents me from doing a MQ test run. I do not even want to bother with it. First you have a 1 frame window to pause, then after that you have a 1 frame window to press Farore's wind.
2 frame perfect inputs in a row, at the end of a run? Hell no.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#32
So whos up for a OOT3d any% race tomorrow? I think it will be the first on SRL and its shorter than child dungeons haha. I think about 4 EST or maybe later? Its saturday so Im sure most people are open.  ;D

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#33
I'll try to get on

Last edited 06 May 2012, 04:55 by Tom Nook.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#34
I'm getting around 45 to 50 minutes. Not great yet. Also just being clear it is any% ng+. 4 peopleisan okay sized race I think.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#35
I would participate but I've only been practicing MQ, maybe I'll figure out the trick.

I got most of the way through a run with cloudmax's MQ route, but I really don't think it's faster than DC route. Also, having to do restricted items wrong warp is pretty crippling to the route. If there was a good set up for jumping into the warp it's possible that you could pause buffer ("home" buffer) a restricted items use on the last frame but outside of that I don't see that trick happening in a good run consistently.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#36
http://www.youtube.com/watch?v=wgJifxJsJlA

My first OOT3D tutorial/demonstration. This one just goes over setting up your ng+ file. I don't know why the sounds was so messud up, but whatever. This video is only really beneficcial to people who dont know at all how to speedrun OOT yet (i teach bottle duping for BA), but if you decide to watch it I appreciate any suggestions for future videos ;D maybe I can get interest for a few more OOT3D runners?

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#37
You should record at night when people are sleeping, so you don't have to have any noise pollution and it's not weird for you to be sitting in a dark room by yourself. You could also include information such as value charts and links. It was informative though, and I enjoyed it =)

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#38
Got a 42:18, def made a minute or more of mistakes. One of those sloppy days. I don't think I can do sub-40 with my current route/strats, maybe 40:40ish if done perfect.

I'll get a 40-41 and upload it so that we can work off of it.

Last edited 27 Feb 2012, 04:28 by aleckermit.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#39
i got a 45:25 this afternoon with a ton of mistakes, the biggest being that i was caught 4 times by the castle guards.  other than that it was pretty good.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#40

http://www.youtube.com/watch?v=wgJifxJsJlA

My first OOT3D tutorial/demonstration. This one just goes over setting up your ng+ file. I don't know why the sounds was so messud up, but whatever. This video is only really beneficcial to people who dont know at all how to speedrun OOT yet (i teach bottle duping for BA), but if you decide to watch it I appreciate any suggestions for future videos ;D maybe I can get interest for a few more OOT3D runners?


I plan to do pretty much the same thing, but a more in depth one.
I'll explain the concept of different methods to get Deku Stick on B, why you get deku stick on B, the different methods of turning it into a bottle, then I'll explain BA in depth and ofc explain how to get Farore's Wind on B, then the different methods of starting NG+.
And after that I'll cut in an actual run I've done and explain everything I do along the way.
It'll all be one single video for it all though.
I hope to do all this next weekend, IF I can get my camera to record an entire run.
(last time I tried, it automatically stopped at 25 minutes. and in webcam mode the camera desync with the sound, and I have no way of changing the codec while recording, and almost none of the programs I've tired supports the colorscape it uses.)

I want to do more videos like these, I were going to make one for the different gauntlets and such, but never got around to it. The main reason for this is because it really is completely useless, it is just some visual thing.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#41
I was going to do the same thing cloudmax  :). I'm considering doing MQ, but now that I can consistently do the skipping slingshot rooms I'm not sure. Just a little walkthrough for the run for someone who wants to show off to their friends or something, since none of the glitches are very difficult.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#42
poodle, check out the vid that cloudmax posted about the sling skip.  i tried for 4 hours and didnt get it once, and after watching his vid i got it at about 95% consistency within 30 minutes.  Also, what is the best method for recording 3ds's?  i have tried using my laptop's webcam, and angled camera's but none of these methods have worked for me.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#43
Tom Nook wrote

Oh boy, people are catching up to my time =} I'm going for under 40 tonight,


Ah I must have missed that. You are timing from file start right?

Last edited 27 Feb 2012, 19:19 by aleckermit.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#44
Ohh, yeah, good point. How does everyone time the game?
Do you time from reset, file start, or when gaining control of link?
I time it from file start, but I include the intro in my videos.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#45
Wow lots of people making videos haha. The only reason i wouldn't put it all in one part is because i dont have my youtube approved for longer videos, and if I did make a longer video like that i would definately get a better setup and avoid noise pollution more carefully.

Time from file start, I say. That is how OOT console has always been and just makes more sense than control of link especially because there are text boxes that depending how good you are at scrolling through can alter your time.
Seriously, your text scrolling skills have a pretty big effect on your time in this run.
End timing when you hit a on farore's wind, or "last meaningful input"

Can't wait till we have those leaderboards up!

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#46
I just got a 39:59 8) from file select to credits text appearance.

Uploading tonight, decent video quality.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#47

I just got a 39:59 8) from file select to credits text appearance.

Uploading tonight, decent video quality.


And then it turns out that the timing was one second off. :D
Good job on the time.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#48
Shouldn't it be even faster than that aleck? I thought we were timing from last input in this route. Also, congrats on the time, please post the link here when you've uploaded the video  :)

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#51

Shouldn't it be even faster than that aleck? I thought we were timing from last input in this route. Also, congrats on the time, please post the link here when you've uploaded the video  :)

Timing should be Link jumping out of his bed until delivering the final blow on Ganon imo

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#53
Final hit on ganon is obviouslt not a requirement. I think everybody has agreed that "Last meaningful input" is when timing ends. Timing should start when opening the file,  because there are text boxes that can affect your time, you have control over those.
Please generalight if you dont know that we skip ganon, and adult link completely, then you probably dont know the game and the people who run it can decide.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#55
speaking of wrong warps and stuff, is it possible to deathwarp with a portal in this version? i noticed the deathwarp method uses OI and that doesn't work in 3DS but, since this is OoT, there's usually an alternative to most glitches.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#56

speaking of wrong warps and stuff, is it possible to deathwarp with a portal in this version? i noticed the deathwarp method uses OI and that doesn't work in 3DS but, since this is OoT, there's usually an alternative to most glitches.


Yupp, I did some testing, the alternative is to have Ocarina on B, since it'll function just like OI.
However, since the deathwarps are so damn precise (from what I've seen. I mean, they need all these buffered setups and shit), I haven't been able to pull one off properly.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#57
New best: 39:33

No video

Timed from filestart->first credit shown so that it matches up to alec. Maybe I'll start record attempts again

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#58

New best: 39:33

No video

Timed from filestart->first credit shown so that it matches up to alec. Maybe I'll start record attempts again

Completely crazy.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#59
Good job Tom! Glad to see someone still improving this game! I dont know why this game doesnt have its own leaderboards yet (for crying out loud even Links Awakening does but not this game)