Ocarina of Time 3D

OoT3D NewGame+ [FW/13] Ganonless Route

Started by CloudMax · 22 Feb 2012 · 125 replies

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Re: OoT3D NewGame+ [FW/13] Ganonless Route

#61
MIM provided some great optimizing tips:

- 1st Blue Rupee from the other side of the house
- Immediately press X/Y to equip things on the item screen
- Superslide off the Tektite to GC
- Don't relight stick (a hard thing to do)
- Backwalk up the final straight path to Saria, save a few Deku Nuts
- Jump to the Bomb Bag
- Superslide up to the Great Fairy
- Use saved Deku Nuts on the Keese in the last 2 rooms before KD (REALLY good tip!)

Any others that people can think of? I'm going to try and find more myself for a while

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#62
Just posted this in R&D.

You can backflip off the DMT cliff after throwing the bomb flower before the cutscene starts. Shaves off maybe one second.

Great time, Tom! Maybe I'll try an any% after I time 100% Child 1.

Last edited 10 May 2012, 01:25 by SamusXLink.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#63
It is really easy to not relight the deku stick since in OOT3D the stick stamina refill when you light a torch.

To backwalk to Saria simply start holding L close to the wall with the ladder.

The jump to bombag trick consists just in using the exceeding part of the edge below the chest to jump and grab instead of grabing normaly.

Last edited 10 May 2012, 07:32 by Majora MIM.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#64
I had no idea the stick refilled it's life after being lit. In that case, it isn't very hard at all!

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#66
Is it faster to roll between that Torch and the wall just before going into that "warp" tunnel to lost woods?

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#68
Its the one next to that goron.
E:Ah you're probably talking about that torch before the stairs

Last edited 11 May 2012, 10:51 by Pedalpowertoast.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#70
Yeah but its still something. Also two things. Is there a consistent way to jump to that crawl hole using one milk box I miss it almost everytime wasting few secs. Also that backflip at the first baby dodongo room.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#71
I was talking about the one next to the Goron, you can't get passed there. Wouldn't save very much regardless

There's a consistent way for the crate. Look directly at the hole and jump, and try not to let go of the Control stick. You should also give yourself some distance on the crate itself for a running start.

For that backflip, it's just memorization. For a few parts in the run, I try memorizing objects (scenery, torches) or patterns on the floor/wall so that when it comes into my view as I backwalk, it can show me when to either turn around or backflip

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#72
You can get past that torch... But lets just forget it. Does it save time to use the peahat to hess to the market. (probably not because of the weird egg wait). Do you have any tips about recording. (sorry about all these questions)

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#73
I usually get past that torch. You just have to sidehop. It may save 0.1 second.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#74

hess to the market. (probably not because of the weird egg wait). Do you have any tips about recording. (sorry about all these questions)


No that doesnt save time because of the egg, like you said. A good way to record is to cut off the side of a card board box, and cut off a hole on the the top. Play the 3ds in the box and have the camera shoot through the hole. Keep lights around you and sound minimal. Soon there may be a 3DS capture device but it will probably be pricey...

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#75
It'd be cool if there were more places to superslide, like using the peahat or something! (places useful I mean)

One huge tip about recording is to make sure you're in a comfortable position. I sit cross legged and have a camera over the side of a desk or chair looking down at the 3DS in my lap.

So PedalPower, how have your runs been?

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#76
Thanks about the answers :)
The runs are going pretty well except i keep fucking up the escape, box jump, dc fire skip and i die almost everytime while climbing the mountain to great fairy. I have been practising hess turning and other stuff.
Now i need something to record that stuff. Im aiming for sub 38:XX. (I make it sound like i suck at this game and i dont know anything about recording but thats not true...maybe)
About hessing i dont know if others do it like this but i found a pretty easy way to do it. Most of the time Link slides to the wrong direction in a weird way but throwing the bomb and going next to it holding hess position helps a lot.   After the magic using that shit that falls down you can hess saving time. Bit hard to explain.
And that torch... Would it help if ill just make a video about it???

E:hey tom are you using ntsc? I noticed one very very small thing at the beginning deku trees line "come hither" is at the same row but in pal its lower... wierd

Last edited 12 May 2012, 11:48 by Pedalpowertoast.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#77
How are your times?

For clarification I do use NTSC. Glad to hear you're doing pretty well on this

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#78
Pretty bad. I was 4 seconds ahead with escape then failed. That box jump is still difficult. Theres something weird about it the first jump fails everytime. Its too short.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#80
Yep but its still pretty random :(
E: even more wierd is that sometimes when im not really trying hes able to make it while facing more to the left/right direction. Hey Tom are you still running or was that your final run?
EE: I think i found a pretty consistent way to do that box jump :)

Last edited 12 May 2012, 18:46 by Pedalpowertoast.

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#84
I'm going to record one more soon, should be around a minute faster at least

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#88
ever since my 40:05 i havent been able to come close.  next best was 49:55.  after that i stopped playing pretty much everything because i needed to focus on classes, though im finished now and started a run at a friends house to show them how broken the game really is.  It was a perfect run, i was a head of all my splits and everything, and of course i died trying to sling skip.  also congrats on the 39:15 tom

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#89
Would have gotten 41:49 if i wouldnt had fuck up the warp. I know the time is bad the reason being that i got caught by troll guard 3 times and i fucked up the box jump. sigh

Re: OoT3D NewGame+ [FW/13] Ganonless Route

#90
I have done several perfect runs today, aside from I think you can 1 cycle the 1st Lizalfos in each room? If so how?